they release these new characters and ships but no thought is given to what it will do to battle length
Random CG Employee1"Hey what if we like, give every jedi a massive protection buff that cant be dispelled"
Random CG Employee2 "Thats gold jerry! GOLD!"
Try adding in more offense. If you’re timing out constantly, you may be relying too much on just surviving until you can use your ultimate. Which, if you’re running Tarkin, doesn’t work against a live Bossk.
they release these new characters and ships but no thought is given to what it will do to battle length
Random CG Employee1"Hey what if we like, give every jedi a massive protection buff that cant be dispelled"
Random CG Employee2 "Thats gold jerry! GOLD!"
I am not bent it of shape here even though all I fight is revan-jolee teams and hounds - but I have to LIKE that reference!
I don’t want them to extend timers, hopefully some mechanics come in that do a little more damage...mines anyone?
The geonosians are not a good counter to a maxed out hounds tooth?
****, the best way to kill a maxed HT are full maxed geonisians. Its so easy to beat HT with the geos.
Against weak HT fleets maybe. Against maxed out Mace fleets paired with Gauntlet and Fives ... good luck.
Thrawn with maxed silencer, HT and Vader. Bring in maxed phoenix ships, cassian and plo. Never had a problem, and my phoenix and cassian arent even maxed out.
Maxed geos with offense up need one turn to blow through maxed HT with defense down.
Geos are too slow vs a Mace Timeout Fleet... And you need that offense up and defense down (which wont stick most of the time on HT)...
HTs tenacity boost is only present when he's NOT taunting (which is why it's sometimes a bummer to have the faster HT - if not yours gets breached).
Either way, I run three accounts that are all capable of getting first in fleet. One is Thrawn / HT / DV / ITF, one is Thrawn / HT / Soldier / Spy, the last is Tarkin / HT / DV / ITF. I don't remember timing out more than once or twice and I'm confident I really messed up either of those. There are different tactics for dealing with enemy HTs depending on what's in your fleet. The trick is generally coupling defense down / breach on HT with offense up (via Thrawn) or some other offensive benefit (Scimitar stealth for DV and/or Thrawn's basic with DV) and pretty much everything melts. The Mace turtle fleets can take upwards of three or sometimes four minutes, but the fight is rarely in question because they have absolutely zero offense.
Edit: HT's tenacity boost is when he's NOT taunting..and Thrawn's basic...not enough coffee this AM.
A properly designed mace fleet has enough offense to beat a tarkin or thrawn fleet on offense in 3 minutes. I do it all the time. The issue is the AI doesnt know how to properly manage the fleet on defense.
Replies
Random CG Employee1"Hey what if we like, give every jedi a massive protection buff that cant be dispelled"
Random CG Employee2 "Thats gold jerry! GOLD!"
I am not bent it of shape here even though all I fight is revan-jolee teams and hounds - but I have to LIKE that reference!
I don’t want them to extend timers, hopefully some mechanics come in that do a little more damage...mines anyone?
There’s a lot you can do about it. Use Thrawn’s heal that gives all the buffs, then assist train with Geonosians.
Don’t have Geonosians? Work on your fleet.
It was like that for a few months with Geonosians, but Hound's Tooth killed it. Everything about that ship is against their purpose for 2.0.
Yea i have. Either i die or he dies within 3min.
?!?!?1
gs12 7* bosk 2 zetas with 7* ship on enemy fleet, if i pull my tarkin ultimate he's gone even with 1 or 2 other ships beside him ....
The geonosians are not a good counter to a maxed out hounds tooth.
The assists just pump up the protection.
To beat it you need buff immunity and buff removal to get past the taunt.
****, the best way to kill a maxed HT are full maxed geonisians. Its so easy to beat HT with the geos.
Against weak HT fleets maybe. Against maxed out Mace fleets paired with Gauntlet and Fives ... good luck.
Thrawn with maxed silencer, HT and Vader. Bring in maxed phoenix ships, cassian and plo. Never had a problem, and my phoenix and cassian arent even maxed out.
Ur geos clearly arent near max then
Yes a couple guys run that in my shard...not hard to beat with bh crew and a fast chimaera. I rarely face them though as they rarely break top 10
That’s strange, I run mace and never fall past 5.
HTs tenacity boost is only present when he's NOT taunting (which is why it's sometimes a bummer to have the faster HT - if not yours gets breached).
Either way, I run three accounts that are all capable of getting first in fleet. One is Thrawn / HT / DV / ITF, one is Thrawn / HT / Soldier / Spy, the last is Tarkin / HT / DV / ITF. I don't remember timing out more than once or twice and I'm confident I really messed up either of those. There are different tactics for dealing with enemy HTs depending on what's in your fleet. The trick is generally coupling defense down / breach on HT with offense up (via Thrawn) or some other offensive benefit (Scimitar stealth for DV and/or Thrawn's basic with DV) and pretty much everything melts. The Mace turtle fleets can take upwards of three or sometimes four minutes, but the fight is rarely in question because they have absolutely zero offense.
Edit: HT's tenacity boost is when he's NOT taunting..and Thrawn's basic...not enough coffee this AM.
Might be right, I'm lucky that there's no Mace on my shard...yet.
But the defense down sticks most of the time. HT is usually taunting before my first turn with either Thrawn or the geos, so no tenacity boost.