Hi guys, I’m a friend of Gman and leader of Lords of True Order, join if ya want, and most of my current ideas are about characters:
-Obi-Wan from Episode III with his red Eta-2
-The Negotiator flagship for General Kenobi that buffs Republic and Jedi ships and cleanses debuffs with a special that also grants target unit duffs and a bonus attack to the weakest enemy ship that deals extra damage(the only time that extra damage occurs)
-Clone Commando unit
-Guild ship raids(Death Star, Death Star II, Starkiller Base, etc.) that give blueprints for raid ships and characters(depends on the raid)
-Death Star raid would give Pilot Luke Skywalker and Luke’s X-Wing, which would require that Luke and R2-D2, it would have a debuff cleanse from R2’s ability, Luke’s ability would be a Proton Torpedo Attack that boosts speed and offense, and there’d be a basic and possibly another special that are already in the ships abilities
-Death Star II would give blueprints for a 7* Super Star Destroyer, Executor, Vader’s flagship, but would be commanded by Admiral Piett. Naturally it would be 7* because it’s such a major Imperial flagship and would buff Empire ships.
-Starkiller Base would give the First Order Star Destroyer, commanded by General Hux. It would buff First Order ships
-Event for a Seperatist flagship, commanded by General Grievous, either the Invisible Hand from RotS or the Malevolence from The Clone Wars. The Malevolence would be a Guild ship raid to get those blueprints if that was used that gives stat bonuses to using Republic ships, and The Negotiator would buff with the bonuses.
-Death Star II character raid that gives Jedi Knight Luke Skywalker(RotJ look) shards that would have a kinda meh Part I, Imperial troops, etc, II is a fight with Vader, III is a weakened Vader, and once you beat Vader, you fight Palpatine. JKLS is another Legendary character, but you’re allowed to do it regularly as a Guild Raid. He’d have a Jedi/Rebel lead, and I haven’t figured out the rest yet.
I’ll post more ideas as I think of them
Literally a master piece. Dude you need to get to Capital Games. I think this is a wonder idea.
Haha thanks man, it was fun to think up while avoiding math lol, but I’d like to work with them, that would be so much fun
Wedge Zeta: Rebel allies have +50% Offense, recover 15% of their Max Health and 10% Turn Meter on a Critical Hit, and recover 25% of their Max Health and Max Protection whenever they defeat an enemy, other allies gain half that amount.
Ok, guys, this is probably my best idea yet. SHADOW MATERIALS! So, let’s say, for example, I have a zeta on my Savage Oppress (which I do), and I hate it. There is no way for me to remove the zeta. Hence, the new shadow materials. They would get their own daily activity under the challenges area, and they would appear on the same days as the normal materials would, with the same drop chances as the normal ones. They would appear as a faded color of the original, like a black-green or black-blue. However, to remove the zetas, you need to gather 20 shadow zetas, just like usual. Removing a zeta would give you about half the materials as it took to zeta the character. You would get 10 zetas back if you removed a zeta you don’t want, out of fairness, because getting all of your materials back would easily break the game. Also, it would cost double what it would take to zeta someone. I believe that it is 125,000 credits for a zeta, so it would be 230,000 to de-zeta a character.
How’s this: a credit converter system. So, let’s say your running low on credits, and you know that the credit heist JUST ended, but you’ve spent all your earnings already. That is where this comes in. I have a hefty amount of ship building materials, ship credits, whatever you call them, but I’m low on credits. If you where to put all the ship credits into the converter, it doubles your ship credits into normal credits, where 1 ship credit is 2 normal credits, 1 million ship credits is 2 million normal credits, so on and so forth. What do think about this, guys?
How’s this: a credit converter system. So, let’s say your running low on credits, and you know that the credit heist JUST ended, but you’ve spent all your earnings already. That is where this comes in. I have a hefty amount of ship building materials, ship credits, whatever you call them, but I’m low on credits. If you where to put all the ship credits into the converter, it doubles your ship credits into normal credits, where 1 ship credit is 2 normal credits, 1 million ship credits is 2 million normal credits, so on and so forth. What do think about this, guys?
UGH I HAVE THAT PROBLEM CONSTANTLY!!! You can also sell ability mats you’re overstocked on, like I have HUNDREDS of T1 and 2 mats that I don’t need all of...
Add the ‘Feed the Void’ ability from the Sith Raid Nihilus to the character Darth Nihilus. It adds one Sith marauder or Sith assassin with 100 hp on the field for 1 turn, and makes Nihilus regenerate protection, and then is defeated after using one ability, and only has one ability, being the basic.
Make a smaller rework for the Seperatist faction, as the new rework isn’t very good (don’t get me wrong, it’s pretty good compared to what it used to be).
Add a mechanic to the roster menu so the game categorizes your characters by type, role, or Faction and shows you want the optimal team with your activated units would be with the best lead for the teams. You could choose teams the game suggests on power, synergy, certain stat boosts, etc.
I think Galactic Republic needs some love with 2 possible make or break leads like General Anakin Skywalker(With a Lead “Hero of the Republic” that boosts Offense, Counters, Clone Assists, and Cleanses Debuffs while using enemy buffs to his advantage with “Balance of the Force” to alter buffs to debuffs and gain Turn Meter) or Chancellor Palpatine(With the Lead “Supreme Leader of the Republic” that gives general assists and turn meter with higher defense and criticals) that would alsogive the opportunity to rework and expand the Clone faction, give General Kenobi zeta’s, make Jedi such as Mace Windu or Ashoka Tano much more relevant like they used to be, and potentially counter high powered Revan or Traya teams(POTENTIALLY!!). I feel like with Dark Side factions like BH or Empire/Sith being very powerful and Darth Revan about to buff Sith teams, we need a new good counter.
Got a new one for you guys:
What if there were free raids that you could test your abilities in until you can fully solo it? The rewards would be small, like 100k credits or ship credits, maybe ever some omega mats, but the first completion should reward a zeta as a type of congratulations for soloing a raid for the first time.
I like this but I want it with events also, basically a practice with weaker enemies
Replies
Haha thanks man, it was fun to think up while avoiding math lol, but I’d like to work with them, that would be so much fun
Dude I can’t tell you how many times I’ve wished for that
UGH I HAVE THAT PROBLEM CONSTANTLY!!! You can also sell ability mats you’re overstocked on, like I have HUNDREDS of T1 and 2 mats that I don’t need all of...
Like ships but on the ground. That could open new possibilities like new arenas, new fight including ships and ground units
So, like, a speeder battle or podracer battle type of event?
Walkers too, like the AT-RT and stuff like that
I like this but I want it with events also, basically a practice with weaker enemies