So I went into a Battle against a Nightsister Squad with my Droid team. When my B1 was inflicted with Plauge he died when it became his turn. Upon coming back he still had all stacks of Plague and continued to gain stacks. Shouldn't Plauge of been dispelled due to B1 losing 1 Hp, being destroyed, and then coming back with full health? I don't know if this was intended or a bug but I'm posting this to hopefully get some feedback.
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Plague seems like a disease to me...
Same question with healing (from a Jedi)...
Healing a droid? Seriously?
A disease ... or maybe like a virus ...
Magick is just science we don't understand yet.
He doesnt die. He doesnt lose health, hes not destroyed, and he doesnt come back with full health.
Due to his kit as it is currently written, there is no mechanism in place to have him avoid or cleanse plague.
I really hope this gets addressed.
I hope they address it in his kit or possible a leader ability like GG/HK (hoping they rework him too)
It makes too much sense to have the droids that killed nightsisters to have have anti-nightsister text in the kit. I could see (don't expect it though) to have a unique on Grevious that's ant-NS in addition to his anti-jedi leadership.
However, Plagues spread, so maybe the plague spreads on death onto more droids, which in turn cause the rest to become infected, slowly killing out the entire population of B1 battle droids!
If only the NS knew!
Yes that is the general idea they are going for, as they have described it, but he still has a kit and is a single unit that follows that kit.
At the start of an enemy turn if they are plagued they inflict plague on a random team member.
How many of your units have plague.... if they all do, pretty good chance tsking a turn is just plaguing your b1 again
It's more likely a different reason, first DoTs can be cleansed.
Dots count as individual attacks, so 3 dots would be 24 stacks removed.
Plague is a single attack (I'm pretty sure) and the damage just increases. So no matter the stacks of plague it will only be 8 stacks removed from B1.
The mechanics are very different, but still it should be addressed in his kit because it's a pretty big issue if it's not addressed by another toon.
A bit of lazy way to bypass recoding a whole new toon
The way he works it wouldnt matter what his health would be, he doesnt take damage, so he would never be healed and therefore wouldnt cleanse health.
His kit could be written with 100k health and still function the same way, it doesnt matter.
Really it should. If not, he has no way of getting rid of it. Or maybe that was intended, as his secret weakness.
What about mark? b1 appears to die and be replaced in the animation, shouldn't mark go away also? Does it?
And are b1's small deaths meant to trigger the grevious zeta, where he gets a bonus turn when a droid dies? Does that trigger?
Is he meant to actually die and revive, like zombie when reviving teammates?
He doesnt die, he cant be defeated.
This action seen is just an animation. No he doesnt trigger any "on death" abilities or actions.
Then that whole team is useless to me lol
one revan mark at the start of battle will be the end of him, which means no heals. GG won't get to ramp up his damage, etc.
Also, if he doesn't trigger the gg unique zeta is pretty pointless for that line.
So much potential, it's actually pretty disappointing
true.. at g12 he is at 20k health and his kit brings it to 1.. even if he gets health back from others,, his kit will always bring it back to 1 and never hit max health ..thus no cleanse
Even if his ability kept him at 20k, he doesnt take damage, he just loses stacks, no health change at all. So yep no cleanse.