Okay so i see a lot of people complaining about being outmatched by their opponent in GA whether it’s unbalanced GP or more/less g12s. Well I've experienced both situations and still managed to win so its possible to beat someone better equipped than you! Ive even beat people with revan and i dont have revan. GA isnt just about raw numbers. You have to strategize and also use mods properly. When you see someone thats more powerful than you dont give up and/or not set defense or something. Try your best and you may be able to pull an unexpected win!
My opponent this time:
Me:
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Even and fair are not the same thing. The matches may not be even, but as long as we all battle for the same prizes, it's only fair to let players with stronger rosters benefit from their advantage.
@Bubblechomp I think the better question is, what is yours?
Share a swgoh.gg profile, and that of your opponents and I'm sure you'll get some advice on how to play it.
My definition:
When everybody is fighting for the same prizes (disregarding the strength of their rosters and previous performance) it's fair to mix players who have stronger rosters with players who have weaker rosters of approximately the same GP.
Giving players with weaker rosters easier matches and easier access to top rewards would be unfair to players with stronger rosters. Why should players with stronger rosters have stronger opponents and a harder access to top rank rewards?
As long as we all fight for the same rewards it's not an 'unjust advantage'. One player built a stronger roster than the other. That's all.
GA has been out for three months - plenty of time to make changes to the way you're developing your roster if that's what you want to do. I'm assuming you're Bubblechomp Rex in-game, and I understand why you think you're being aggrieved somehow. I have a 2.3 M GP account that would probably beat your 4.2 M GP account in this format (using a 5 squad setup). It has an ****, you don't. You can't clear the ship zone. It would clear yours. There's a chance it would beat you on points in squad based on your mods and depending on what you placed for offense and defense.
Part of me gets that it's ludicrous that a 1.9M GP differential is meaningless. But, what's the answer then, match on what? And why? So people that didn't focus their rosters get the same rewards as people that did?
I'm not asking rhetorically. I really want to understand what's driving the "lazy garbage matchmaking" crowd and what a viable matchmaking alternative looks like to them - outside of "one I can win"
Define "equally challenging" please.
"One I can beat with my roster - not that 2.3M GP guy though...:"
That's not an even playing field though, atleast not according to some of the players complaining about matchmaking.
Edit: spelling
What are you defining as "skill" here? Strategy for offensive and defensive squad selections? Combat execution? Also, how would the algorithm work for lower GP players without G11 or G12 toons? Would it be a sliding scale based on...I dunno...GP maybe?
Hey, we agree on something! It already does - it just also adds "who they starred", cuz that's what GP is...
Correct, as you already pointed out with your post about Lobot and Ungaught. It's the only metric of overall roster development and, as such, is useful for matchmaking without "picking a winner."
You're essentially advocating the same type of matching algorithm, just tilting it in your favor by trying to match on your low number of G12s and high number of G11s while excluding less useful toons that are G10 and under. You're also excluding the value of omegas, which can make a big difference in the utility of newer toons for certain skills (say a cooldown reduction vs. a simple damage increase - not all omegas are created equally).
I would be fine with this proposal, provided they adjusted the prize tiers accordingly based on the amount of "enrolled GP" used as a basis for matchmaking. If I'm facing harder competition than the people I've been facing (you know, my peers that have roughly devoted the same amount of resources to building their roster, based on GP of course) then I would expect better rewards for beating better competition.
That's how tournaments work, right? The better the competition, the better the reward? Or is the intent to turn GA into a bigger participation trophy than it already is.
DSR bot can read and report these factors. That’s much simpler. The game currently takes 5 minutes to match a few million players on one factor (galactic power). Complexity and time increase for each additional factor. If the game takes 5 minutes to match 1 factor, imagine how long it would take to match 4 factors or more. Keep in mind the time increase would be exponential for each additional factor. And considering people would still cmplain and there are additional factors such as who actually wants to try in grand arena and who doesn’t care, the developers probably thought the current strategy was the best one to balance server load and simplicity with reasonably balanced matchups.
How does it help the spirit of competition, that players with weaker rosters have easier access to rewards than players with stronger rosters? Where's the incentive to build a strong roster? Where's the incentive to improve your roster?
And preparing for the GA by building a strong roster is part of that competition. If you show up unprepaired, you get stomped.
Of course they can. But do you really want 3 mirror-matches every GA? Where's the fun in that?
Any game company aims to make a profit. Some excel - like CG in the case of SW GoH. Your entertainment is simply a means to create profit.
Building a strong roster is a skill too.
That's comparing two accounts only. How many players join each GA? And add the time for matching as well.
As long as we all compete for the same rewards, I see nothing unfair in matching 8 players of same GP but different roster strength. Again:
Even match-ups and fair match-ups are two different things.
So your argument for a weeklong event that takes about 15 minutes in a 24 hour span is that it'd be too time consuming to look into more evenly graded rosters at matchmaking?!?!?