Sith, Sith Empire, Tank
Brutal Sith Tank who terrorizes and drains enemies to stay alive
FINAL TEXT: Deal Physical damage to target enemy and inflict Tenacity Down for 2 turns.
Special 1: Torture
FINAL TEXT: Deal Physical damage to target enemy, dispel all buffs on them, and Shock them for 2 turns. If the target already had Shock or Fear, Stun them for 2 turns.
Special 2: Drain Life
FINAL TEXT: Deal damage to target enemy equal to 100% of their Max Health, and gain a stack of Dark Infusion until the end of battle, which can't be copied, dispelled, or prevented. Then, recover Health equal to the damage dealt. This ability can't be evaded and starts on cooldown.
Dark Infusion: +35% Offense per stack (max 3 stacks). At max stacks, these bonuses are doubled and Basic attacks also inflict Healing Immunity for 2 turns.
Unique 1: Gnawing Terror
FINAL TEXT: (ZETA) Darth Malak Taunts for 1 turn whenever an enemy is inflicted with Shock or Fear. At the end of each turn, enemies who inflicted Damage Over Time on Darth Malak or critically hit him this turn are inflicted with Fear for 1 turn, which can't be resisted or evaded.
Unique 2: Jaws of Life
FINAL TEXT: (ZETA) Darth Malak takes reduced damage from percent Health damage effects, and at the start of battle he loses all Protection and gains that much Max Health.
Darth Malak gains 35% Critical Avoidance, Health Steal, Tenacity, and Defense while he has less than 75% Health, doubled while he has less than 50% Health, and tripled while he has less than 25% Health. The first time Darth Malak reaches each of these thresholds, he gains a bonus turn and the cooldown of Drain Life is reset.