Light Side, Support, Leader, Galactic Republic, JediInspiring Jedi Leader with heightened reflexes.ABILITIES:Basic: Courageous Strike
FINAL TEXT: Dispel all buffs on target enemy, deal Physical damage to them, and grant Offense Up for 1 turn to all allies who didn't already have it.Special 1: Assault Team
FINAL TEXT: Dispel all debuffs on all allies. Call all Clone Trooper allies to assist. If target ally is a Clone Trooper, he gains 100% Turn Meter.
Target ally gains buffs for 3 turns based on their role:
- Attacker: Stealth and Critical Chance Up
- Support or Healer: Speed Up and Tenacity Up
- Tank: Taunt and Critical Hit ImmunitySpecial 2: Training Exercises
FINAL TEXT: Call target other ally to assist, and if they are a Clone Trooper, they attack again. Shaak Ti and target ally recover 35% of their Health and Protection.
If target ally is a Clone Trooper, they gain 25% Critical Damage (max 5 stacks) until the end of the battle.
If target ally is a Galactic Republic Jedi, they gain 25% Tenacity (max 5 stacks) until the end of the battle.Leader: Unity Wins War
FINAL TEXT: (ZETA) Clone Trooper allies have +35 Speed. Clone Trooper allies recover 5% Health and Protection when they attack out of turn.
At the start of the battle, Galactic Republic allies have +15% Max Health, +5% Max Protection, and +15% Offense for each Clone Trooper ally.Unique: Heightened Reflexes
FINAL TEXT: (ZETA) Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, Shaak Ti gains 20% Turn Meter.
Whenever Shaak Ti or a Clone Trooper ally takes damage from an attack, they gain Retribution for 2 turns at the end of that turn.