Please, 36 hours is too long and confusing. There is no reason the Geonosian TB phases should be any longer than the Hoth TB phases.
- Phase 1 starts mid-day, that's fine, we do our platoons and combats when we have time. Next day rolls around, oh right, no TB available today because no good reason. It's okay, no BIG DEAL.
- Phase 2 starts late that night, coordinating platoons is a pain. People get up the next day and forget about TB, what's the BIG DEAL anyway, we still have 24+ hours to work on them and combats, whatever we'll get to it sometime.
- Phase 3 starts the next day, or does it? Hey, we've lost track over here, whatever it's NO BIG DEAL right? Plenty of time to get things done, we'll do it later.
- Phase 4 starts whenever it does but it's still NO BIG DEAL because you're going to need a roster full of g13 everything with god mods if you want to go more than 1/4, and even that isn't likely to be enough without a leprechaun on your team.*
The thing is, you don't want your players thinking that your latest and greatest game mode is NO BIG DEAL. Wouldn't you rather keep them engaged thinking that it is a big deal? That's my take, anyway.
* I don't have a roster full of g13 with god mods but I do have a fair number of g12, and P4 is a hopeless joke so far. Feel free to correct me if I'm wrong, I don't mind. No big deal.
1
Replies
As for this part, the platoons are static so you can just coordinate them in advance.
Obviously there is not "no reason" for the phases to be longer, there is a reason, they said they are working on solving the issue, and clearly they haven't resolved it yet.
We're a top 200 guild and love the 36 hour phases. We're all adults, some of us have long, rotating work shift patterns and many have kids.
I'd much rather people had the opportunity to take time to plan their attacks on what are much more difficult missions than we have had in previous guild content, than feel they need to rush or hit auto.
It seems pretty obvious to me: they set the timer to 36 instead of 24. It can't be hard to fix. Hey check it out:
- Hoth TB: 6 phases x 24 hours = 144 hours
- Geo TB: 4 phases x 36 hours = 144 hours
What a strange coincidence, and a real stickler of a problem. Ah well, no big deal. I've still got GW to keep me entertained.That sounds like a neat bot. We don't have this bot.
Did you even read the dev post on why they did this?
I think ours is called Moses. EchoBase have a similar tool. TB officer handles it, I've asked what he uses.
Probably not, what did it say?
Yeah, I did read that. This is a good explanation for you? It's a scheduling bug that they can't fix. Eh, like I said, no big deal.
Yes we use EchoBase.
No because they run concurrently. You cannot join a TB in the middle.
It has nothing to do with it being a "good explanation." It's a reason, contrary to your assertion that there is "no reason" for the phases to be 36 hours, and it's a reason other than the one you subsequently claim as "obvious," that they "set the timer to 36 instead of 24."
A "bug" is not a good reason and it's annoying. 24 hour phases were fine with Hoth TB, I see no good reason why it cannot be so now.
You didn't say "no **good** reason" you just said "no reason." Well, the reason is CG did the coding, and they set all TB's to a static 144 hour event (which is probably why we don't have a review period). This means Geo has to be 36 hours.
Honestly, it's only a minor inconvenience. You talk about platoons being the middle of the night... but they've always been the middle of the night for Euros. Now it just alternates. And since we know what's in them it doesn't matter anyway.
You've gone and made a mountain out of a mole hill.
I, disrespectfully, agree.
All I ask for is one of two things, agreement or respect.
On the first release at 90 million GP/41 members we only got 8 stars because it was a new event for everybody, we didn't full understand the 36 hour window and more importantly the refresh mechanics. Fast forward to now and with a bit of tactics we're aiming for 13-15 stars.
I already said it was no big deal. But I would like this "bug" to be fixed because I don't like the 36 hour phases. You people are impossible to talk to, no wonder the devs don't do it.
Respectfully disagree.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
*We* are impossible to talk to? I mentioned other things and you focused only on the part where I argued your semantics.
I disagree that they need to change it to 24 hours. It doesn't fix the problem of the mode being boring, but it does make it easier on officers, so it's a fair trade off. And I have found far more people that feel the way I do, than I have found people that feel the way you do (about this specific instance).