UNIT NAME: CT-7567 "Rex"
ALIGNMENT: Light
CATEGORIES: Light Side, Support, Leader, 501st, Clone Trooper, Galactic Republic
Clone Leader who fiercely supports and protects his 501st and Clone Trooper alliesOld Text Highlighted in RedUpdated Text Highlighted in GreenABILITIES:Basic: Impeding ShotFINAL TEXT(OLD): Deal Physical damage to target enemy and remove 25% Turn Meter.FINAL TEXT(UPDATED): Deal Physical damage to target enemy and remove 25% Turn Meter. Grant Potency Up for 1 turn to a random 501st Clone Trooper ally who doesn't already have it.Special 1: Form Up (Cooldown 4) (Previously Squad Discipline)
FINAL TEXT(OLD): Dispel all negative status effects on all allies and grant them Tenacity Up for 3 turns. Clone allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each effect dispelled this way, and other allies gain half that amount.FINAL TEXT(UPDATED): Dispel all debuffs on all allies and grant them Tenacity Up for 3 turns. Clone Trooper allies gain 60% Turn Meter, plus an additional 10% Turn Meter for each debuff dispelled this way, and other allies gain half of these amounts.Special 2: Aerial Advantage (Cooldown 4) (Previously Subdue)
FINAL TEXT(OLD): Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Maximum Health.FINAL TEXT(UPDATED): Deal Physical damage to target enemy, plus bonus damage equal to 25% of the target's Max Health for each turn a Clone Trooper ally has taken during this encounter. This ability starts on cooldown.Leader: Brothers in ArmsFINAL TEXT(OLD): Clone allies gain 20% Max Health, and other allies gain half that amount. In addition, whenever an ally suffers a Critical Hit, all Clone allies gain 15% Turn Meter, and other allies gain half that amount.FINAL TEXT(UPDATED): Clone Trooper allies and 501st allies have +20% Max Health. This increase is doubled for 501st Clone Troopers and halved for other allies. In addition, whenever an ally suffers a critical hit, all Clone Trooper allies gain 15% Turn Meter and other allies gain half that amount.Unique: Captain of the 501stFINAL TEXT(UPDATED): (ZETA) All 501st allies have +4% Speed for each 501st ally present at the start of battle. Other 501st Clone Trooper allies reduce their own ability cooldowns by 1 at the start of each of their turns.
If Ahsoka Tano is an ally, she gains Critical Hit Immunity for 2 turns whenever she falls below 100% Health.
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Well that seems like a GIANT buff. Rex is going to do some serious damage.
Rex gets to keep his old lead, his new animations are excellent, can finally kill enfys nest (Aerial Advantage is so good!)
Edit: it's just Fives, he's got a new pose to go with his new kit.
It's 555, that screen shot is Cody, Rex, Fives, and Echo... unless I'm missing a screen shot?
501st & Clone Trooper gets 2×(20%+20%)
Clone Trooper gets 0.5×20%
501st gets 0.5×20%
Other allies get 0.5×0%
?
Looks like Fives.
I'm not sure they can Kill Nest yet.... if the troopers health pools are still fairly low they might not get enough turns to over whelm her will they? I never use troopers so this is a real question.
Doesn't look like it. Something similar happened with Anakin's rework. They just changed some of the words and grammar.
Shaak Ti, Fives, Rex, Echo, Ahsoka team could be interesting. Lots of health increases and now a taunter with 2 ways to achieve it (either through Shaak Ti or through Cover Fire). There could even be some scope for a GK, Barriss, Echo, Fives, Ahsoka defensive team
Also Rex getting a usable jetpack is hella amazing and a major plus for the animations not gonna lie
If Nest does kill a clone, Fives would be defeated instead and give his speed and other stats to Rex anyways
If only Clone get +20%
If only 501st get 20%
If Clone and 501st get 40%
If none of the above get 10%
Yeah, that’s not worded well at all. I’m assuming the correct interpretation is:
Clone+501st = +40%
Clone or 501st = +20%
Other = +10%
?
FINAL TEXT(UPDATED): Deal Physical damage to target enemy and remove 25% Turn Meter. Grant Potency Up for 1 turn to a random 501st Clone Trooper ally who doesn't already have it.
I'm guessing this is for his TM removal and fives' speed down . It's the little things in life
To be consistent with existing leads that benefit allies with multiple faction tags, it should be:
"Each Clone Trooper ally and each 501st ally gains 20% max health. Other allies gain half that amount."
It starts on a cooldown. like Malak, or Nihlus. It can get broken, but no more than either those 2- in fact malak still has the more powerful one since if he gets down to 50% health he immediately loses the cooldown and can do 100% max health+ heal himself
I mean, Malak can already deal 100% health damage multiple times in one fight. Doesn't seem that outrageous.
This is just power creep in action. They have to give new or reworked squads these monster "trump card" abilities, otherwise they just won't be relevant.
Edit to add: That should also one-shot any enemy on the field in the upcoming LS Geo TW, provided you can keep Rex alive. I might be moving him up in the G13 que.
Exactly. By the time it's off cooldown it will oneshot anyone, and compared to Nihilus, Rex's skill has only a cooldown of 4 (maybe even less because of Rex's new unique?). Nihilus has a higher base cooldown and requires debuffs on the enemy team to get to his annihilate faster which is also not always easy. Malak does do 100%, that's true, but it's Malak. Arguably the hardest character in the game to unlock (lots of players didn't even get him this time around), while Rex has been an easy farm for ages. Just seems a bit over the top to me. But that's just my opinion. You guys might think otherwise.
Yeah that's assuming you don't run them with a shaak ti lead which even after the reworks is still the best for clones . otherwise it's 12×25% =300% still beast though
Edit .if Rex is effected by his own unique that reduces 501st clone Ally's cooldowns by 1 at the start of their turn then it could be much less than 300% when the cooldown expires