Maybe CG wasn't as out to get the playerbase as all the complainers think? Sometimes patience is good.
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
Maybe CG wasn't as out to get the playerbase as all the complainers think? Sometimes patience is good.
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
what CG did here was improve something no one complained about
I’ve never seen anyone complain about the daily rewards being poor
If someone did it wasn’t consistently, once in a blue moon or a long period of time ago
I’m sure you can prove me wrong by providing multiple people complaining that the daily rewards need to be improved in the past few weeks to back up your claims
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
Or perhaps they're professionals who know what they're doing. They took the time, they looked at their analytics, and tuned the economy, and this was not the product of complaining.
Maybe CG wasn't as out to get the playerbase as all the complainers think? Sometimes patience is good.
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
Actually there is a very good chance that this was always part of their intention for the introduction of Relics.
Maybe CG wasn't as out to get the playerbase as all the complainers think? Sometimes patience is good.
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
Or some people always look for the negative side of everything, and if you believe otherwise you are not being honest with yourself or anyone else.
The dev team have already said multiple times, that new stuff is released in stages, slowly spreading it out to increase its income.
That means that they have planned this and it's not directly related to any complaints.
I feel like the gear wasn’t as bad to get as say stuns and such because it was CONSISTENTLY available in multiple stores .... my concern was the limited opportunities to get currency for the stores.... yes yes I know crystals blah blah blah.... but my dad doesn’t own a burger shop under the sea
Now the apologists - the usual suspects, by the way - are claiming the playerbase hasn't been complaining about gear bottlenecks, long grinds, and the lack of kyros for an extended period of time.
Each and every one of you knows the above to be true. Each and every one of those who quoted me thus far has previously defended the above, likely many times, to my recollection, meaning you're denying the existence of posts to which you yourselves have responded.
This is the definition is intellectual dishonesty. There is no point whatsoever trying to have an actual back-and-forth with you if you're going to engage in that manner.
People complained about lack of needed gear, bottlenecks, etc. ad nauseum. This is a much-needed response to that.
Now the apologists - the usual suspects, by the way - are claiming the playerbase hasn't been complaining about gear bottlenecks, long grinds, and the lack of kyros for an extended period of time.
Literally nobody claimed that.
I am saying credit shouldn't go to whining on this one. Tuning the economy is a huge part of game design, whether you're kvetching about it or not. And the game is going toward some major changes to the economy and the gear system.
Maybe CG wasn't as out to get the playerbase as all the complainers think? Sometimes patience is good.
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
Actually there is a very good chance that this was always part of their intention for the introduction of Relics.
Absolutely. They already said in the introductory information about relics that they would be easing the gear crunch in some way, and I'm pretty sure this is it.
Oh boy, time for everyone in the game to get 250 crystal drops from dailies except for me
I actually see this improving the drop rate for higher crystals ... you figure up to 250 so if it’s the same percentage drop rate then it should be a higher chance at higher crystals .... math or something I don’t know lol
Replies
In before someone else said it.
(I kid - this is cool)
^^ no stun guns!?! Game is dying!
Stun guns!
What a way to twist this! The playerbase wasn't wrong, and patience didn't make this happen. Quite the opposite. Consistent complaining about it for a long period of time did. If players were just patient and didn't make a fuss, this would not have happened. Period. If you believe otherwise, you're frankly not being honest with anyone, including yourself.
My reasoning for saying it was “hidden” .... folks don’t actually read the release notes... shocking I know
I’ve never seen anyone complain about the daily rewards being poor
If someone did it wasn’t consistently, once in a blue moon or a long period of time ago
I’m sure you can prove me wrong by providing multiple people complaining that the daily rewards need to be improved in the past few weeks to back up your claims
Actually there is a very good chance that this was always part of their intention for the introduction of Relics.
Or some people always look for the negative side of everything, and if you believe otherwise you are not being honest with yourself or anyone else.
The dev team have already said multiple times, that new stuff is released in stages, slowly spreading it out to increase its income.
That means that they have planned this and it's not directly related to any complaints.
Each and every one of you knows the above to be true. Each and every one of those who quoted me thus far has previously defended the above, likely many times, to my recollection, meaning you're denying the existence of posts to which you yourselves have responded.
This is the definition is intellectual dishonesty. There is no point whatsoever trying to have an actual back-and-forth with you if you're going to engage in that manner.
People complained about lack of needed gear, bottlenecks, etc. ad nauseum. This is a much-needed response to that.
I am saying credit shouldn't go to whining on this one. Tuning the economy is a huge part of game design, whether you're kvetching about it or not. And the game is going toward some major changes to the economy and the gear system.
Absolutely. They already said in the introductory information about relics that they would be easing the gear crunch in some way, and I'm pretty sure this is it.
Take 5 whole portions of respect CG.
Ohhh that’s pretty!!
Oh boy, time for everyone in the game to get 250 crystal drops from dailies except for me
I actually see this improving the drop rate for higher crystals ... you figure up to 250 so if it’s the same percentage drop rate then it should be a higher chance at higher crystals .... math or something I don’t know lol
They are the ones in challenges tho right?