Vi are a 290m GP guild trying the Challenge tier Rancor raid. We are likely a bit too weak to beat it yet, but we were trying, having fun and would likely get stuck somewhere in phase 3. Which is fine. We would try it, practice and return next time with a chance to beat it.
Then disaster struck. A member had a mental blackout and took Papa Pig down below 80%. That crippled our few Rey teams from 14-18% down to 3-4% effectively making it game over.
One mistake, from one player. Game over. That is not fun. Games that isn't fun stop being played. Fast.
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CG’s official stance: Git gud.
You are likely right, but the difference is, that LSGTB is just absurdly hard, this raid is as well AND one mistake can ruin everything. For the entire guild. That is a first.
I agree with you, it’s just CG doesn’t listen to the community. LSGTB is a prime example of this.
Admittedly that’s 1 year after release, which doesn’t bode well for the Challenge Pit.
LSGTB is not fine now. Content that can’t be 100% completed a year after release is a failure. We should have had both GTB’s mastered by now with a new TB being announced last month and playable right now that is stupid hard.
Lack of content is one of the main complaints of this game. This is one of the reasons that I don’t think that CG is focused on this game anymore. It’s in “minimal work until the profits run dry” Problem is that too many people keep spending, so it’s gives them little motivation to deliver fresh content routinely.
This year is a prime example of this mindset. Extremely little new content released, low amount of new toons, yet the money keeps rolling in. So I believe that 2021 will be no different. We will get this new “conquest” mode, which sounds fun, some new toons and ships sprinkled in and nothing else new until at least July/August 2021. That is when they will release the new raid, and nothing again until December 2021 where we could get a new TB.
Of course I could be way off base, and I hope I am, but the writing is on the wall.
We complete it every month. No, we don't get top rewards for max stars but we are rewarded according to our results. Even if a player makes a mistake we still win rewards - possibly less rewards but we don't lose everything.
The new Challenge Tier raid is different. One single mistake early on can render further battles futile.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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Not that we're anywhere near being able to beat it. But I know we as a guild aren't bothered about trying to herd cats just for a raid.
I think it is the worst design I have yet seen in this game
12 people all sitting around it at the same time?
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I agree with the people saying they probably won't change it because over time perhaps new characters and relic levels will make it easier. That's fine if that's what it is... but the mechanics need to change or it needs to be more flexible for officer management. Let officers pause the raid to prevent mis-posts or add a "post damages" button after you die so you don't need airplane mode for all members. Anything to prevent one person accidentally costing the entire guild the whole raid and flushing 180K worth of tickets down the drain. Come to think of it... if they aren't going to make life easier maybe they should refund the 180K tickets if you abandon the raid so that at the very least you can re-try the attempt.
On pit raid days, my entire day is basically wasted trying to coordinate runs - which we have to do in split segments (one morning and one night) because we are a spread out guild as far as time zones go. P.I.T.F.A. and unreasonable for a mobile game in my opinion.
I agree with the OP, if one person makes a single mistake, that's it, the raid is over
Lost a battle in TB? You may miss a star but the whole TB isn't over. You didn't take out a turret on the tank? The whole raid isn't done. It took you 3 battles in TW to beat a team? TW isn't over.
No other guild wide game mode in this game is like that.
Remove the 20% ramp up and raid is fixed.
Every time you finish a battle in the raid, you get a popup (disabled in options) and can choose between: "forfait", "deal damage" and "submit" (or whatever they should be called).
"Forfait" just leaves the run and 0 damage is dealt and no toons is used. "Deal damage" is just like now, you spend the toons and deal the damage". "Submit" will set the run aside and leave you to do whatever you want. The officers get a screen with all the submitted runs and can choose to accept the damage or cancel the run.
The officers can block "deal damage" and/or "submit, thereby hindering accidental damage
Players can only have 1 run submitted at the same time, submitting a new run overwrites the old one.
*can be adjusted to GAC and TW as well. No game should have it's competitive aspects be dependent on flight mode"
A button that just lets you forfeit or submit would be enough. Then members wouldnt need airplane mode though they'd still have to wait for the go ahead to press submit. Not ideal but better than what it is now.
Forfeit / Complete makes the most sense. With the usual extra "Are you sure you want to forfeit? All damage scored will be lost." warning.
We have phase 1-3 down to almost routine as 3-5 people can do each phase. Still a chore, but it can be managed.
Phase 4 though... All but 1 time have we suffered from people doing damage on accident and ruining the raid for us all.
We are at a point were a lot wont try any more, why bother? It's sad.
To be fair just removing that mechanic would likely make the raid too easy for SLKR to solo.
Remove the mechanic and replace it with stacking dmg and speed every 2% or so in an individual run. The rate at which it stacks can be adjusted to hit their targets.
Another solution would be to limit siphoning to 100 stacks. This would prevent SLKR from destroying this and any new raids but still leave him doing decent damage and relatively unchanged in the rest of the game.
Fair and easy solutions.
Another option would be rewards for each phase. Sure, we might not get rewards for phase 4, but we would get something for all the work. It would help motivate members.
This sounds an awful lot like "work" and "quality of life," so it's pretty unlikely anything remotely similar takes place.
Or even just leave the 20% bump in, but on a personal basis, not universal. It's amazing - of all of the ways CG could have accomplished their stated goals about reducing in-guild friction and raids not being easily solo'd, they always manage to choose the option that is the least player-friendly. It's truly a gift. The Mark of a well run company.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I see what you did there.
Wouldnt a beta test program catch this? We are told there is a beta test program, you can even apply for it, yet we get things like this. If there is such a program, its good to know that CG ignores them as much as they ignore us.
Who would we guess got access to a beta test? F2P players? Nahh. Fisk? Dolphins? Whales? Krakens? Nahh Über Krakens? Yes, that is correct. That sounds exactly like something they would do. Who are the only guilds befitting from the way the raid is designed? The top guilds with their über krakens...
[removes tinfoil hat ]
Add King Leopold II of Belgium to the list of things I didn't think I'd hear referenced today....
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
There is nothing to investigate. Its SLKR, Hux, Thrawn, KRU and Wat. You "just" need relic8 and crazy good rng and mods.
CG doesn't like it as they presented the raid as hard/impossible to beat by one person and this could be the beginning of people proving them wrong.
The design flaw remain though, and this will in some guild make it even worse if players barge thought to P2 and begin dealing damage at times when the rest isn't ready for p2.
Just change the mechanic for heavens sake CG! Talk to us, listen, admit mistakes, change stuff! Pride will be your downfall.