Conquest is great! I believe it's the best PvE game mode in the history of this game, so thank you. Now that the pleasantries are out of the way, let's talk about my one gripe. Conquest should not run only once a month as proposed originally. It's engaging, the data discs are a theory crafters dream, and a lot of players are maxing out rewards before the completion deadline already. My solution that I believe would benefit both the players and the developers would be to adjust the length of conquest to 7-10 days and run it twice a month. This would encourage players to spend resources in order to complete conquest (something the devs I'm sure would be excited to see) while also giving the players the rewards that come with conquest twice a month. It's a win-win. Thoughts?
Of all the feedback you could give them, this type is least useful. They are still releasing this and tweaking it. 1 of the immediate queries they do is run the numbers on who is completing what and when. They will make adjustments accordingly.
“Oh look what a beautiful day it is! The sun is shining, flowers are blossoming, the air is warm and fragrant. Let’s have a walk to the park with the kids.”
“Nah, you go. I have a conquest to finish.”
No. They just need to fill the other two weeks with something different. Having the same game mode running all the time like GAC is not fun. I am really bored with GAC already. There should always be something to do but it shouldn't be the same thing all the time.
Very bad idea to nerf conquest to force us to use crystals.
No one is forced to use crystals. With 2 conquests a month the average player that doesn't spend crystals would make out the same or even better than if they had the extra time. Conquest could become even more engaging because every battle matters as opposed to what we have right now, which is an extra 3+ days where some are completely done with nothing to do.
You forget that there are rewards in the max crates that isn't available in the lower tiers, so if you'd shorten the duration then a lot of people wouldn't get those rewards and 2 times zero is still zero
Instead of shortening duration they could just make final reward box available immediately after reaching it without waiting for the end of the event. It's win-win situation, those who can and want rush to the end for whatever reasons could get rewards faster, and those who play with usual pace won't be affected at all.
Instead of shortening duration they could just make final reward box available immediately after reaching it without waiting for the end of the event. It's win-win situation, those who can and want rush to the end for whatever reasons could get rewards faster, and those who play with usual pace won't be affected at all.
I also think there’s no need for people to get rewards faster. It’s a mobile game that is played over years, so being patient is part of the gameplay.
They may already have plans for the other two weeks as well. They’ve said they used all that time redoing the code so they could release more content faster.
I think people are overlooking that the way it is now is not the proposed format of Conquest that we got upon release. The plan (so far) is one a month. My solution, while not perfect, gives both sides incentive to have more of what we can all agree is a pretty fantastic game mode.
Why stop there?
Let’s have TB running every week, TWs running every week, GAC never taking a day off, all assault battles running twice weekly...
The first two (TB and TW) are very different because the individual player is not in complete control of those outcomes. As far as your last two sarcastic ideas, I think you'll find a lot of people would actually be in favor of them. GAC is the best thing in this game for many who play, I know a lot of people who wish there was never a break in-between seasons or that players could randomly start an exhibition with one of their friends during the off-season. Obviously all Assault battles twice weekly is nonsense; but, more Assault Battles, while tedious, would be an easy way alleviate the gear crunch.
I think people are overlooking that the way it is now is not the proposed format of Conquest that we got upon release. The plan (so far) is one a month. My solution, while not perfect, gives both sides incentive to have more of what we can all agree is a pretty fantastic game mode.
Why stop there?
Let’s have TB running every week, TWs running every week, GAC never taking a day off, all assault battles running twice weekly...
The first two (TB and TW) are very different because the individual player is not in complete control of those outcomes. As far as your last two sarcastic ideas, I think you'll find a lot of people would actually be in favor of them. GAC is the best thing in this game for many who play, I know a lot of people who wish there was never a break in-between seasons or that players could randomly start an exhibition with one of their friends during the off-season. Obviously all Assault battles twice weekly is nonsense; but, more Assault Battles, while tedious, would be an easy way alleviate the gear crunch.
Why would CG want an "easy way to alleviate the gear crunch"? How do you think they make their money?
Anyway, it's an absurd question - 2 weeks is fine.
Instead of shortening duration they could just make final reward box available immediately after reaching it without waiting for the end of the event. It's win-win situation, those who can and want rush to the end for whatever reasons could get rewards faster, and those who play with usual pace won't be affected at all.
They could also not do that because it's fine.
Now I've been put in a position of agreeing with TVF, smh @ OP
The length of the conquest is perfect. Unless you want to recharge energy and play like crazy. I actually enjoy this event. The normal difficult felt like it was too long but this hard mode, is well calibrated. If you ask the players to play 2 of this in the month will end in a massive burn out.
It’s still in beta, let’s wait and see the final version. I think it will be much harder to complete. We’ll see then if as many people wants it to be shorter and/or more often.
I just got max crate on normal today with 2 days left. I spent 300 crystals on refreshes over the course of this second Galactic Conquest. If it were shorter than 14 days, I would have spent those crytals and not earned the top crate. I am definitely against making it shorter. I think the pacing is good.
Replies
Of all the feedback you could give them, this type is least useful. They are still releasing this and tweaking it. 1 of the immediate queries they do is run the numbers on who is completing what and when. They will make adjustments accordingly.
And rewards crates. Mk4 carbs can go too.
“Nah, you go. I have a conquest to finish.”
Please, don’t.
You forget that there are rewards in the max crates that isn't available in the lower tiers, so if you'd shorten the duration then a lot of people wouldn't get those rewards and 2 times zero is still zero
They could also not do that because it's fine.
I also think there’s no need for people to get rewards faster. It’s a mobile game that is played over years, so being patient is part of the gameplay.
They may already have plans for the other two weeks as well. They’ve said they used all that time redoing the code so they could release more content faster.
The first two (TB and TW) are very different because the individual player is not in complete control of those outcomes. As far as your last two sarcastic ideas, I think you'll find a lot of people would actually be in favor of them. GAC is the best thing in this game for many who play, I know a lot of people who wish there was never a break in-between seasons or that players could randomly start an exhibition with one of their friends during the off-season. Obviously all Assault battles twice weekly is nonsense; but, more Assault Battles, while tedious, would be an easy way alleviate the gear crunch.
Why would CG want an "easy way to alleviate the gear crunch"? How do you think they make their money?
Anyway, it's an absurd question - 2 weeks is fine.
It'll pass - but get some rest for now.
This is still in the test phase, so if any changes are coming ; feedback is essential .
Did you do normal mode?