[MEGA] Road Ahead: July 2021

Replies

  • Paynerz wrote: »
    Speaking as someone who doesn't have a single character with even 1 relic yet there must surely be a rework on the gear grind soon. Increase the drops out lessen the requirements either way it needs to be seriously looked at as it feels almost impossible to build a good roster of well geared teams and then on top of that achieve relics. I've not been playing this game for anywhere near as long as some of you and don't really come up against any GLs in any of my matchmaking but this does just come across as a money grab. If you can't counter GLs then you are forced to go chasing one to remain somewhat competitive if you are meeting GLs in your matchmaking.

    that ain't happening XD
  • If gls are made uncounterable the matchmaking system has to be fixed for ga. Everyone should have to fight an equal amount of gls. Ie: 0 vs 0. 1 vs 1. 2 vs 2 etc. The best mode in the game is ga and making it impossible will cause many people to quit
  • The more I think about the changes the more I'm convinced that sorting the gear grind would go a very long way.

    Also if GLs are the meta and have been promised to be power balanced will the next conquest characters do what CAT & Maul has done for the rest of the GLs to readdress the balance?

    My prediction is that eventually you will be able to upgrade some of the iconic characters to GLs such as Vadar and JKL as there can't be that many iconic characters left...
  • Thank you!
  • BryGuy2k
    198 posts Member
    TVF wrote: »
    If you are coming down to 1v1 you're doing it wrong.

    But that is exactly what you’re going to get post GAS/JKL nerf.
  • Kyno wrote: »

    So while this has been an ongoing thing they wanted to do, and has been making things difficult to design around, the reason for "right now", from my understanding, is that r9 brought this to a head.

    This is in no way directed at you, Kyno. I know you're the messenger and I hope they review this and reconsider making a more detailed statement.

    If this is indeed the case, they should have explained it as such. Yes, people would still be upset, but if there was a reasoning behind the changes put out there, it might have been a bit easier to swallow. Without this information, the whole thing seems very arbitrary, especially with a "drop bad news on a Friday and let things fester unabated for a weekend" tactic. I wish they'd take the tactic of more information is better with this type of unprecedented en masse alteration of kits. Again, the base would be upset, but there might be more sympathy with the "why" being clearly explained.
  • Alexandros21
    35 posts Member
    edited July 26
    BryGuy2k wrote: »
    TVF wrote: »
    If you are coming down to 1v1 you're doing it wrong.

    But that is exactly what you’re going to get post GAS/JKL nerf.

    You can beat SLKR without GAS in a JML team and the extra damage from repulse should also help.

    Another thing to consider (which may or may not happen): if Relic 9 is designed for tanks and for example is designed to increase protection in tanks by a significant amount, the amount of true damage the JML team will be doing might compensate for the nerf in damage his supporting cast does. If CG states they want to make GLs better, I don't see how/why they would also nerf one of them... Patience is warranted....

  • When will these changes go into effect???
  • Ultra
    8434 posts Moderator
    edited July 26
    When will these changes go into effect???

    Sometime in August
  • Kyno
    31475 posts Moderator
    Kyno wrote: »

    So while this has been an ongoing thing they wanted to do, and has been making things difficult to design around, the reason for "right now", from my understanding, is that r9 brought this to a head.

    This is in no way directed at you, Kyno. I know you're the messenger and I hope they review this and reconsider making a more detailed statement.

    If this is indeed the case, they should have explained it as such. Yes, people would still be upset, but if there was a reasoning behind the changes put out there, it might have been a bit easier to swallow. Without this information, the whole thing seems very arbitrary, especially with a "drop bad news on a Friday and let things fester unabated for a weekend" tactic. I wish they'd take the tactic of more information is better with this type of unprecedented en masse alteration of kits. Again, the base would be upset, but there might be more sympathy with the "why" being clearly explained.

    I agree that it would be nice if they shared more, but I don't think it would have had any effect on the response, it's just different words to say "for the future of the game"(which they said), but we will never know.
  • Snaveis wrote: »
    Making gls uncounterable by non gls is beyond ridiculous but I could deal with it if it wasn’t for the nerfs. Make gls better don’t make characters people have invested time and money into worse. The nerfs are what are going to cause people to quit. Especially ruining Vader, a character many people have and have spent a lot of money on. Ruining JKL is ridiculous. He might as well be a gl with his requirements. And now he’s now worth his requirements at all. Please cg I beg you guys to at least not nerf characters.

    This is spot on. Why nerf characters when you could make the best ones stronger? CG could rebalance without **** off basically everyone. Just by releasing relic 9 they could create that effect. But instead, they have to take the low road. It doesn’t make sense.

    As a communications professional, I feel they need to work on their presentation and strategy more. This was far too much information for most people to make sense of and has caused a ton of confusion. This could have easily been avoided with a more measured strategy. Also, get feedback from your users, act on it in a reasonable amount of time, and you’ll keep a lot of happy customers. Some basic PR would go a long way!

    I hope you can learn from these mistakes and improve on your community relations. If not, you are risking the long term health of your product.
    Wampa Wampa!
    Stats at: swgoh.gg
    Zeta: Have Zader, on deck: QGJ & R2
  • crzydroid
    5915 posts Moderator
    Ravens1113 wrote: »
    TVF wrote: »
    Brotherius wrote: »
    TVF wrote: »
    Anyone who thinks they won't be able to beat a GL with JML is using him wrong. Or didn't actually read the changes.

    JML + JKL and new repulse can’t kill GLs? LOL he will wipe the floor with SLKR.

    Read this thread, there's a ton of people that seem to think JML is now worthless lol.

    He’s now the worst GL of them all. Here’s why:

    Rey is getting a boost to her kit to do insane damage and now has much better defensive viability. JML beating Rey relied on max health reduction, cool down reduction and the ability to eat through her defense. Both GAS and JKL got nerfed against GL’s. JML relies solely on supporting cast to do damage. Now that damage has been reduced so if Rey is able to get to her ultimate twice, it’s over.

    SEE vs JML? 98% win rate for SEE.

    JMK vs JML? You’re taking away damage and other viability so now that already shaky fight gets even more tuned to JMK.

    SLKR vs JML? SLKR is going to be tougher to beat now. GAS can no longer increase cool downs on crits to keep his AOE under control or reduce max health anymore, nor ignore defense.
    Luke is losing defense ignoring as well. It’s going to be much harder to take out SLKR before his ultimate now. So if that’s the case and it’s just JML vs SLKR, JML loses that 1v1 every time.

    Will he be worthless overall? No, he will still crush anyone non GL. He is now the worst GL and needs to be buffed for better GL 1v1 viability or at least make his ultimate charge a bit faster

    I agree with all of this except SLKR. You don't even need GAS in that fight; he is auto-targeted and stunned by SLKR right away and usually gets taken out anyway. Could swap him for anyone and it wouldn't matter.

    Second, what does it matter if he gets to his ultimate? Both Lukes live through his ultimate anyway. I'm not sure what you're doing to end up with just JML vs SLKR. I've never seen that happen. In any case, just JKL vs SLKR is a win for Luke, and with JML with him it's no problem taking Kylo down. While they're nerfing Jedi's Will and that could be an issue, now that his special is doing 3x damage to GLs, it might be an argument for using that ability in this fight now and might help take him out pretty easily.
  • Has anyone considered turning the GL tag into an upgrade tier? As in, iconic characters like Vader, Luke, palpatine, etc can eventually be upgraded to a GL (but generic toons like Ugnaught and CUP can't). This could bridge the gap, maintain the value of non GL characters, and still be profitable for CG.
  • BryGuy2k
    198 posts Member
    crzydroid wrote: »

    Second, what does it matter if he gets to his ultimate? Both Lukes live through his ultimate anyway. I'm not sure what you're doing to end up with just JML vs SLKR. I've never seen that happen. In any case, just JKL vs SLKR is a win for Luke, and with JML with him it's no problem taking Kylo down. While they're nerfing Jedi's Will and that could be an issue, now that his special is doing 3x damage to GLs, it might be an argument for using that ability in this fight now and might help take him out pretty easily.

    The only way for SLKR to target GAS is when JML doesn’t have taunt which means you’re talking about JKR lead without Wat - every other JML squad has taunt up.
  • I admit I looked at this Road Ahead and wanted to die a little bit.

    Pretty much everything I thought has been said elsewhere, extensively and far more eloquently than I could manage.

    So to reiterate the two biggest things (for me)… PLEASE look at how these changes (especially to GAS and JKL) will effect LSTB. I chose that route to go for GAS/JKL/JML for LSTB specifically and to have all that work suddenly for nothing would be heartrending. But accepting that you ARE making those changes to these characters, PLEASE don’t make LSTB even more impossible.

    And R9? I would love to be excited for this. But I look at all the gear needed to G12 then relic a character and THEN all the gear needed to even R7 a character? It’s enough to bring a person to tears. Please, every other change you made would be so much easier to accept if the gear crunch wasn’t a constant attempt to climb up what’s essentially an avalanche.
  • JollyBrandX
    25 posts Member
    edited July 26
    First glance I was pretty annoyed that Rey was getting “another” buff…cause sudden whirlwind is a really weak and infrequent atk….sigh. SEE really needed help as he can only beat everything bar JMK…poor SEE. But it felt like JML was taking it in the proverbial because he is crap as a lead and crap as an individual toon. Compared to every GL he hits like a wet noodle, but relies on GAS and JKL to deal dmg…..who are getting nerfed.

    BUT, they are only getting nerfed against GLs, who still have four other non-GLs with them….which they are getting buffed against. So I’ve decided to hold out a little hope that JML won’t become as useless 😁

    Also condolences to everyone without GLs and to the poor sods who occasionally have none but get match with GL owners in GAC.
    Post edited by Kyno on
  • Read some of the posts and agree w/those posting about this taking all the fun out of the game since there will LITERALLY be no way to beat a team with more GLs. What about all those who spent REAL $$$ on Vader, Thrawn, etc.: flushed down the toilet as all non-GL toons become worthless vs. a GL. GAS, GG, Revans, Padme, CLS: can't ever win against a GL. Not smart CG.
  • By doing this JML is probably going to be the worst GL in this game. Without GAS and JKL he is nothing.
  • Well, CG? You said you wanted feedback, and you got it! The majority of your players, those who spend money and those who don't, are not happy. Are you going to actually listen to us, or are you going to just pretend that we just don't exist?

    @CG_SBCrumb_MINI I understand that you're not the one responsible for all of this, so this isn't directed at you, but it's just so frustrating to see that time and time again, the people in charge of this game has just ignored what we had to say just to make more money. Maybe that's not the case, I don't know what's going on on the other side of the mirror, but it definitely feels that way.
  • I'm not sure if this has been mentioned yet but the more I think a out it the biggest problem I have with this nerf is how retro active it is.

    I'll try to explain. I get their point with the defense. But that is only a small part of the nerf.

    The buff if see to stop the troopers as example. The community begged for changes to see to make him better for months after his release. If they were going to change him, it should have been back then. Not several months later after they said they weren't going to.

    Basically they told the players the counter would be allowed and some of those players spent money to get the counter. Now they effectively nerf the counter a d only offer a refund back to r5. Seems kinda shady. If it was a problem, it should have been addressed swiftly.

    The other thing is what does fracture have to do with the defense? Supposedly, the point was to make tanks viable. Well fracture doesn't affect that at all. I'm perfectly fine with any new GLs being immune to fracture or being treated as raid bosses. After all I don't expect thrawn to counter everything until the end of time. However, the GLs that have been out for months or years shouldn't be immune. Players built counters and potentially spent money on them. They should still work on the older GLs.

    I propose the following changes

    1. Replace the ignore defense with some added offense. Even for wat's weapon tech. Maybe 10% more offense or 20% (I haven't run the math). This should solve the defense problem while still letting the teams work the same. Same for gas and jkl. For the max health reduction. Just leave it and have future GLs immune to it but the current ones not immune.

    2. See should have been buffed six months ago. Waiting for players to buy a counter and then buffing him is just wrong. At this point he should just be left alone. As a see owner, I don't mind the buff but it just isn't right.

    3. Any changes of a GL acting as a raid boss should only apply to future GLs. This would keep counters to existing GLs intact but allow the new ones to not be vulnerable to the same counters. I'm ok with jmk getting this since he's still new. Now is the time to change him if they choose to. It may be slightly harder to confide it that way but not that much and it would be better for the game.

    I think with these modifications, CG still accomplishes what they are trying to do without nerfing all th eff current counters.
  • I'm not sure if this has been mentioned yet but the more I think a out it the biggest problem I have with this nerf is how retro active it is.

    I'll try to explain. I get their point with the defense. But that is only a small part of the nerf.

    The buff if see to stop the troopers as example. The community begged for changes to see to make him better for months after his release. If they were going to change him, it should have been back then. Not several months later after they said they weren't going to.

    Basically they told the players the counter would be allowed and some of those players spent money to get the counter. Now they effectively nerf the counter a d only offer a refund back to r5. Seems kinda shady. If it was a problem, it should have been addressed swiftly.

    The other thing is what does fracture have to do with the defense? Supposedly, the point was to make tanks viable. Well fracture doesn't affect that at all. I'm perfectly fine with any new GLs being immune to fracture or being treated as raid bosses. After all I don't expect thrawn to counter everything until the end of time. However, the GLs that have been out for months or years shouldn't be immune. Players built counters and potentially spent money on them. They should still work on the older GLs.

    I propose the following changes

    1. Replace the ignore defense with some added offense. Even for wat's weapon tech. Maybe 10% more offense or 20% (I haven't run the math). This should solve the defense problem while still letting the teams work the same. Same for gas and jkl. For the max health reduction. Just leave it and have future GLs immune to it but the current ones not immune.

    2. See should have been buffed six months ago. Waiting for players to buy a counter and then buffing him is just wrong. At this point he should just be left alone. As a see owner, I don't mind the buff but it just isn't right.

    3. Any changes of a GL acting as a raid boss should only apply to future GLs. This would keep counters to existing GLs intact but allow the new ones to not be vulnerable to the same counters. I'm ok with jmk getting this since he's still new. Now is the time to change him if they choose to. It may be slightly harder to confide it that way but not that much and it would be better for the game.

    I think with these modifications, CG still accomplishes what they are trying to do without nerfing all th eff current counters.

    GL are supposed to be on the same power level. At least very close to each other. So it’s either all of them or none with regards to the announced plans.
  • Two R8s for a BH capital ship people have been wanting for a long time. So only the special snowflakes icing CRancor and enough GP for the top two hard conquest crates will ever see it. I can get impulse detectors, but how am I supposed to get 40x aeromagnifiers? Guess I'll have to stick to Tarkin/Thrawn as that's just not realistic.
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