I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
“ try to ” 😆
New Boba Fett ship tweaks:
- on reinforce, counters twice then dies
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
Changes to fix the executor?
The AI changes I was referring to above were for Slave I/Firespray/BF's Starship/or whatever it ends up being. Executor is being looked into as well, per this post
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
Changes to fix the executor?
The AI changes I was referring to above were for Slave I/Firespray/BF's Starship/or whatever it ends up being. Executor is being looked into as well, per this post
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
Changes to fix the executor?
The AI changes I was referring to above were for Slave I/Firespray/BF's Starship/or whatever it ends up being. Executor is being looked into as well, per this post
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
New AI RI priority: Call all available ships before Slave 1. If only Slave 1 remains, use basic.
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
In some cultures, death is looked upon as a cause for celebration.
(also, I don't have any more details on the changes for ya right now, but I'll post about it when I do)
Why not use Slave I as a starter so it doesn't reinforce?
Yeah, stripping Piett off of all his mods so the Executor is downgraded to 187 speed (?) and S1 goes before it with it's 188 speed (168 + 20 from unique).
RIP Piett for squad usage.
R8 IG, dont fully upgrade mods on Piett
So HT, IG, S1 or RC, IG, S1? Next level starting lineups.
IG, HT, and RC. 1st reinforcement is S1, 2nd is XB.
Ok cool, might wanna read the initial post.
I dont lose S1 when he comes in with his taunt. My lineup wins 95%+ of the time. His taunt is not an issue.
Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
What’s this Slave 1 you speak of? I only know Boba Fett’s Starship
You mean Firespray.
Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
Why not use Slave I as a starter so it doesn't reinforce?
Yeah, stripping Piett off of all his mods so the Executor is downgraded to 187 speed (?) and S1 goes before it with it's 188 speed (168 + 20 from unique).
RIP Piett for squad usage.
R8 IG, dont fully upgrade mods on Piett
So HT, IG, S1 or RC, IG, S1? Next level starting lineups.
IG, HT, and RC. 1st reinforcement is S1, 2nd is XB.
Ok cool, might wanna read the initial post.
I dont lose S1 when he comes in with his taunt. My lineup wins 95%+ of the time. His taunt is not an issue.
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
In some cultures, death is looked upon as a cause for celebration.
(also, I don't have any more details on the changes for ya right now, but I'll post about it when I do)
This is a really good point. No one is upset with the AI. Slave 1 just isn't tanky enough to tank/taunt even with protection up. (R8 maxed mods.)
If slave would come as ri once the empire contract is up, it could bomb instantly and would benefit from 1/2 damage from oot attacks. Don’t know if it would be enough, but it would make it more durable for sure.
Yea a taunting attacker is flawed. There no situation you want slave 1 taunting. You could start in starting lineup- but then even with dropping mods off piett- he isn’t going first. So that 4* executor is beating you. Right now at 7* you’re forced to start ig-2000 so it goes before your piett-mod-stripper executor lands breach and you can call BH to assist the first turn. Which means you are calling slave 1 as a reinforcement- so he’ll taunt and die in 2 turns at r8. But if you wait the payout atleast you get off one Bomb. So there’s that.
We def need some adjustments to the executor fleet. Everything about this 7* lineup is wrong.
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
This would make some sense if this was 2017, but despite Squish1's high HP, he has low armor/protection and 10% prot up just isn't that much--and even that optimistically assumes these fancy buffs don't simply get dispelled by AT, KCS, or Han Falcon basic.
You can see here what reality thinks of Squish1's useful tankiness
That said, there's obviously something going on AI-wise with his RI priority, so perhaps he's not generally supposed to be a good RI in general in the first place (shame because CG required him to be r8, but maybe he only will come out, out of desperation, if HT is toast already, or something...).
Rather than beefing him up just give him undispellable damage immunity for 1 round so he survives his taunt, or maybe an unending loyalty type buff that sees him revive and stealth when he is inevitably destroyed before his next turn
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
Ahsoko can one-shot slave I immediately after reinforce with his current prot up. What good will more do?
Why not use Slave I as a starter so it doesn't reinforce?
Yeah, stripping Piett off of all his mods so the Executor is downgraded to 187 speed (?) and S1 goes before it with it's 188 speed (168 + 20 from unique).
RIP Piett for squad usage.
R8 IG, dont fully upgrade mods on Piett
So HT, IG, S1 or RC, IG, S1? Next level starting lineups.
IG, HT, and RC. 1st reinforcement is S1, 2nd is XB.
Ok cool, might wanna read the initial post.
I dont lose S1 when he comes in with his taunt. My lineup wins 95%+ of the time. His taunt is not an issue.
Then you’ve been lucky. I’ve had mine one-shotted by ahsoka with the very next action.
Why not use Slave I as a starter so it doesn't reinforce?
Yeah, stripping Piett off of all his mods so the Executor is downgraded to 187 speed (?) and S1 goes before it with it's 188 speed (168 + 20 from unique).
RIP Piett for squad usage.
R8 IG, dont fully upgrade mods on Piett
So HT, IG, S1 or RC, IG, S1? Next level starting lineups.
IG, HT, and RC. 1st reinforcement is S1, 2nd is XB.
Ok cool, might wanna read the initial post.
I dont lose S1 when he comes in with his taunt. My lineup wins 95%+ of the time. His taunt is not an issue.
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
In some cultures, death is looked upon as a cause for celebration.
(also, I don't have any more details on the changes for ya right now, but I'll post about it when I do)
This is a really good point. No one is upset with the AI. Slave 1 just isn't tanky enough to tank/taunt even with protection up. (R8 maxed mods.)
If slave would come as ri once the empire contract is up, it could bomb instantly and would benefit from 1/2 damage from oot attacks. Don’t know if it would be enough, but it would make it more durable for sure.
Yea a taunting attacker is flawed. There no situation you want slave 1 taunting. You could start in starting lineup- but then even with dropping mods off piett- he isn’t going first. So that 4* executor is beating you. Right now at 7* you’re forced to start ig-2000 so it goes before your piett-mod-stripper executor lands breach and you can call BH to assist the first turn. Which means you are calling slave 1 as a reinforcement- so he’ll taunt and die in 2 turns at r8. But if you wait the payout atleast you get off one Bomb. So there’s that.
We def need some adjustments to the executor fleet. Everything about this 7* lineup is wrong.
Thats all i want to say. Yesterday i lost hard 3 times when using the same line up with 4* Executor...ended up to use ig2000, win but not easy as my Executor still went 1st. CG should fix it or refund our crystals.
I reached out to the devs and they stated rather than removing Taunt, they decided to keep it and try to make Slave I more useful/tankier as a reinforcement by way of additional Protection Up and the counter/target lock interactions. Also, there will be some minor AI fixes introduced soon that we will provide more details on as it comes closer.
What’s this Slave 1 you speak of? I only know Boba Fett’s Starship
You mean Firespray.
Which one? There are quite a few flying around the galaxy. Slave 1 is the most famous of course
#CloneHelmets4Life...VICTORY!!!! "I don't like sand. It's coarse and rough and irritating and it gets everywhere." The more you tighten your grip, CG/EA, the more whales will slip through your fingers (and go F2P or quit).
Yea a taunting attacker is flawed. There no situation you want slave 1 taunting. You could start in starting lineup- but then even with dropping mods off piett- he isn’t going first. So that 4* executor is beating you. Right now at 7* you’re forced to start ig-2000 so it goes before your piett-mod-stripper executor lands breach and you can call BH to assist the first turn. Which means you are calling slave 1 as a reinforcement- so he’ll taunt and die in 2 turns at r8. But if you wait the payout atleast you get off one Bomb. So there’s that.
We def need some adjustments to the executor fleet. Everything about this 7* lineup is wrong.
Thats all i want to say. Yesterday i lost hard 3 times when using the same line up with 4* Executor...ended up to use ig2000, win but not easy as my Executor still went 1st. CG should fix it or refund our crystals.
Replies
“ try to ” 😆
New Boba Fett ship tweaks:
- on reinforce, counters twice then dies
https://swgoh.gg/u/wacka/
The AI changes I was referring to above were for Slave I/Firespray/BF's Starship/or whatever it ends up being. Executor is being looked into as well, per this post
Will the AI changes somehow make a squishy attacker with a forced taunt somehow not die almost immediately upon RI?
New AI RI priority: Call all available ships before Slave 1. If only Slave 1 remains, use basic.
In some cultures, death is looked upon as a cause for celebration.
(also, I don't have any more details on the changes for ya right now, but I'll post about it when I do)
Those cultures don't play SWGOH.
Precisely. They develop it.
I dont lose S1 when he comes in with his taunt. My lineup wins 95%+ of the time. His taunt is not an issue.
You mean Firespray.
Are you talking on offense or defense ?
If slave would come as ri once the empire contract is up, it could bomb instantly and would benefit from 1/2 damage from oot attacks. Don’t know if it would be enough, but it would make it more durable for sure.
We def need some adjustments to the executor fleet. Everything about this 7* lineup is wrong.
That's extremely stereotypical.
You can see here what reality thinks of Squish1's useful tankiness
That said, there's obviously something going on AI-wise with his RI priority, so perhaps he's not generally supposed to be a good RI in general in the first place (shame because CG required him to be r8, but maybe he only will come out, out of desperation, if HT is toast already, or something...).
Just to know if the strategic advantage for day 1 unlock will be definitevly loss and useless. You know for refund and stuff
Confirmation the ship is getting bounty hunters resolve. Blatantly
Ahsoko can one-shot slave I immediately after reinforce with his current prot up. What good will more do?
Then you’ve been lucky. I’ve had mine one-shotted by ahsoka with the very next action.
Only 95+% ?!?!?!?
And how do you know this? Not like you can watch on defense.
Even on offense, I’m guessing your shard is pretty weak.
👀
Mine is, and I love it. Weak fleet shard ftw.
You ain’t kiddin’! Not gonna lie, that’s a wonderful scenario.
Thats all i want to say. Yesterday i lost hard 3 times when using the same line up with 4* Executor...ended up to use ig2000, win but not easy as my Executor still went 1st. CG should fix it or refund our crystals.
Which one? There are quite a few flying around the galaxy. Slave 1 is the most famous of course
Yes