[ Developer Insights
- Kit Reveal ]
Dark Side, Attacker, SithNimble Sith attacker whose loyalty and lethality is without question
ABILITIES:Basic: TALON'S STRIKE
FINAL TEXT: Deal Physical damage to target enemy and inflict Ability Block for 1 turn. If the target was already debuffed, reduce the cooldown of Dark Frenzy by 1.Special 1: ORDERED ASSASSINATION
FINAL TEXT: Deal Physical damage to target enemy and gain Stealth for 1 turn. If this attack defeats an enemy, gain 100% Turn Meter.Special 2: DARK FRENZY
(Cooldown 5, Starts on Cooldown)
FINAL TEXT: Deal Physical damage to target enemy and gain Frenzy for 2 turns. If target enemy was debuffed, gain 2 stacks of Loyal Hand (max 20) and deal damage an additional time to all enemies.Loyal Hand:
+10% Max Protection and Offense (stacking, max 20). This buff can't be copied, prevented, or dispelled.Unique: PROVEN LOYALTY
FINAL TEXT (ZETA): If all allies are Sith at the start of battle (excluding summoned allies), whenever the Leader is damaged, all allies gain 5% Turn Meter. The first time they would be defeated while Darth Talon is active, they dispel all debuffs on themselves, recover 100% Health, and gain 100% Turn Meter; then, Darth Talon gains 3 stacks of Loyal Hand (max 20), loses 50% Health, and gains Stealth for 1 turn. Darth Talon cannot be defeated by this damage. Additionally, Dark Frenzy's cooldown is refreshed.Unique: SITH CRUELTY
FINAL TEXT (OMICRON MATERIAL): At the start of the battle, Darth Talon gains Stealth for 1 turn. Sith allies gain +30% Max Health, +30% Offense, and +20 Speed. When Darth Talon falls below 100% Health, Sith Tanks gain Retribution and Taunt for 1 turn.
While in Grand Arenas: If target enemy is inflicted with Isolate or Pain, Darth Talon's attacks gain additional effects. Whenever Darth Talon defeats an enemy, all other Sith allies gain 5% Max Protection and 5% Offense for each stack of Loyal Hand on her.Isolate:
Darth Talon's attacks lower the cooldown of Dark Frenzy by 1. Gain 2 stacks of Loyal Hand (max 20).Pain:
Dark Frenzy inflicts Buff Immunity on all enemies for 2 turns. Darth Talon's attacks recover all allies' Health equal to 50% of the damage dealt, doubled for allied Darth Sion. Gain +20 Speed for the rest of the encounter (stacking, max 200) and 1 stack of Loyal Hand (max 20).
I'd have made it a Bonus Turn instead.
Thank you for evaluating. Your feedback is appreciated.
Her PROVEN LOYALTY unique is really good, for any sith team (health, offense, speed boost)
I do like guaranteed AB on basic after tenacity check too, depending on her speed, it can open up a lot more GL counters
Not a fan of her omicron or how her omicron is the only way to boost the triumvirate since she is being advertised as a unit to help the triumvirate. Not even in a triumvirate lineup, she's unable to quickly gain 20 stacks of Loyal Hand
I think she's missing a team of her own (One Sith) and will be more relevant in the future, currently I see her more useful in any sith team, not just triumvirate
That’s a good point for most Sith leaders, but with Traya, dazes won’t matter since Talon will dispel the daze at the start of the turn. It won’t work against JMK or Hux, but 100% turn meter will work better with Traya lead than other leads.
Edit: 56 if you can restore Sion's protection through his special in time.
Yeah, that too. Her synergies with the triumvirate is exclusive to Grand Arena. I can see her fitting in with SEE even thought they said that's not the Idea. Alternatively, she can replace Darth Vader in an EP team since Vader is now with LV.
Also why does she have + % max protection in her kit, when The Triumverate are pretty much all about health?
Problem is that nhilus lead is dated and it states that all forms of healing other than health steal are negated.
Overall... Dash and Kyle got better kits. Her kit is most noticeably a "darkside kit"...aka underwhelming and meh. shame
If you're using her with Traya, she will cleanse any daze/TM preventing debuff (that isnt undispellable) and be eligible for the TM gain aside from Lead/Unique effects at least....goodness even with that, so many exceptions to the rule, kits really are complicated these days lol
Darth Talon is the touch-up; pay now
I don't see why SEE with trio and talon wouldn't work well. It gives a way to Regen protection so that part of her kit will actually do something.
For end game I agree but with sith teams, especially the triumvirate…this looks very very fun and nasty in GAC and overall. Depending on starkiller’s kit I may or may not spend on her. I’m debating it.
SEE squads are all about SEE really, and how you can either load him up with buffs, or stall long enough for him to wreak havoc. Her uniques would help him a lot, but I feel like her damage isn’t really needed with SEE. She’s just a support in that regard - to give SEE health, speed and TM.
Imo, she would be a wasted potential under SEE. There are other squads that would make much more use of her, especially if she proves to be tanky.
She would probably just die too early under SEE to be of any real use
Obviously youre supposed to throw in SEE as a support so that your team can recover protection. FINALY ITS SEE's TIME TO SHINE!!!