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Developer Insights - Kit Reveal ]
UNIT NAME: Ninth Sister
ALIGNMENT: Dark Side
CATEGORIES: Tank, Leader, Inquisitorius, Empire, Unaligned Force Userr
A ruthless member of the feared Inquisitorius who will stop at nothing in her hunt for the Jedi.
ABILITIES:Basic: TOO EASY
FINAL TEXT: Deal Physical damage to target enemy. Then, deal Physical damage again, dealing 40% more damage. Inflict 1 stack of Purge (max: 6) on target enemy for the rest of the encounter. If the target is a Jedi, this inflicts a second stack of Purge and can't be resisted.
Special 1: NOT WORTH MY TIME (Cooldown 4)
FINAL TEXT: Deal Physical damage and consume all stacks of Purge on target enemy. For each stack of Purge removed, inflict that many Damage Over Time effects on target enemy for 1 turn and Ninth Sister gains that many Heal Over Time effects for 1 turn. If the target is a Jedi, dispel all of their buffs.
Special 2: GROUND POUND (Cooldown 4)
FINAL TEXT (ZETA): Deal Physical damage to all enemies and inflict Daze, Defense Down, and Potency Down for 2 turns, which can't be resisted by Jedi. Ninth Sister gains Taunt for 2 turns. For each enemy inflicted with Purge and damaged by this ability, Ninth Sister gains 10% Defense (stacking, max 50%) for 2 turns.
Leader: CAN'T STOP THE EMPIRE
FINAL TEXT (ZETA/OMICRON): Allies are immune to Speed limiting effects. Whenever an enemy gains bonus Turn Meter, all Inquisitorius allies gain 2% Potency and 2% Tenacity (stacking) for the rest of the encounter. If that enemy is a Jedi, they have a 50% chance to gain a stack of Purge (max: 6) until the end of the encounter.
While in Territory Wars: All Empire allies gain 20% Defense and all Inquisitorius allies are immune to Ability Block and Stun.
Unique: IT'S JUST A SCRATCH
FINAL TEXT: For each other Empire ally present at the start of battle, Ninth Sister gains 5% Defense, Max Health, and Tenacity; these effects are doubled for Inquisitorius allies. Each time another Empire ally is damaged by a critical hit, she gains Taunt and 50% Critical Avoidance for 1 turn, and Empire allies gain 20% Critical Avoidance for 1 turn. If the ally is also an Inquisitorius, Ninth Sister recovers 5% Health.
Replies
Trend so far seems to be all omicrons will be TW related and leadership abilities, so whatever Jedi lead your guild is struggling against, best to invest in that omi
Was expecting a KAM style form switch ability to switch from single to double-bladed lightsaber
Thats JKL CG.. come on
Because CG wants customers players to pay for the Inquisitors. They’ve already shown they don’t care about the investments us players make, so this is nothing new, unfortunately.
Thank you for evaluating. Your feedback is appreciated.
So those people who could affort the legendary whale on the marquee event, duh.
I called that JKL counter. no stuns and no speed change.
(note the second part was just a guess as another idea)
More seriously, full team of R5 of these fools to unlock Cal. See Starkiller
I thought maybe she was a pirate.
So, an RRRRR5 team?
Also i would like for Darth Vader to get some rework to get better sinergy with them considering he was the one behind the inquisitors.
I wonder… maybe someone like the Grand Inquisitor will activate all Inquisitorus leader abilities.
The Purge interactions still seem a bit meh. Cool, DoT stacks. Vader does that in his sleep. And the total Defense buff from Ground Pound is less than a flat Defense Up buff.
I like that idea, sort of a Hera lead but for leader abilities. I’m hoping for Grand Inquisitor and the two that show up often in Rebels.
6 toon squads have been a part of the game since day 1, but hasn't been used at all since. A wasted design space.just imagine the madness that would be 6 vs 6 GAC (and not just 5 vs 5 or 3 vs 3). Perhaps in small, fast GAC events between the regular ones?
There is no point judging out how powerful an inquisitor is as long as we don’t have the full squad. Patience, padawan.
This goes without saying. What I can say is that was a horrible showcase of their power and in no way entices me
Hey, at least this time the enemy team remembered they had a Cleanse like they would in the wild so they can wipe away those hard-earned Purge stacks. For 2nd Sis Chirrut just forgot.
But yeah, that was a very meh performance. Goes with a meh kit and meh Purge use.