[
Developer Insights - Kit Reveal ]
UNIT NAME: Eighth Brother
ALIGNMENT: Dark Side
CATEGORIES: Dark Side, Attacker, Leader, Empire, Inquisitorius, Unaligned Force User
A stealthy member of the Inquisitorious with an arsenal of tricks and weapons to surprise his opponent.
ABILITIES:BASIC: Whirling Strike
NEW FINAL TEXT: If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Then, deal Physical damage to target enemy and, if the target is a Jedi, inflict 1 stack of Purge (max: 6) until the end of the encounter, which can't be copied or resisted.
SPECIAL 1: Photon Grenades (Cooldown 3)
NEW FINAL TEXT: If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage to all enemies and inflict Accuracy Down and Burning for 2 turns. Jedi enemies damaged by this ability are instead are inflicted with Blind and Burning for 2 turns, which can't be resisted. This ability deals double damage to enemies who have any stacks of Purge.
SPECIAL 2: Bladed Hilt (Cooldown 5)
FINAL TEXT (ZETA): If Eighth Brother did not have Stealth this turn, he gains Stealth for 3 turns. Deal Physical damage and consume up to 5 stacks of Purge. For each stack of Purge consumed this way after the first, deal Physical damage again.
- 1+ stack consumed: Inflict Healing Immunity for 2 turns
- 2+ stacks consumed: Inflict Speed Down for 2 turns
- 3+ stacks consumed: Inflict Ability Block for 1 turn
- 4+ stacks consumed: Inflict Buff Immunity for 2 turns
- 5 stacks consumed: Inflict Armor Shred for the rest of the battle
These debuffs cannot be resisted by Jedi enemies.
LEADER: More Than Enough
NEW FINAL TEXT (OMICRON): Empire allies have +5% Accuracy and +5% Potency. Inquisitorius allies have an additional +30% Accuracy and +30% Potency. Jedi enemies that gain Foresight from Jedi Unique abilities also gain Blind for 2 turns which can't be evaded or resisted. Whenever other Inquisitorius allies use a Basic ability, they have a 30% chance to inflict a stack of Purge (max 6) until the end of the encounter, which can't be copied, evaded, or resisted.
While in Territory Wars: When Jedi Enemies gain Taunt from Jedi Unique abilities, all enemies take damage equal to 20% of their max Health. This damage cannot defeat enemies. Jedi Enemies that receive Critical Hit Immunity from Jedi Unique Abilities dispel Critical Hit Immunity and instead are inflicted with Vulnerable for 1 turn, which can't be resisted.
UNIQUE: Hunting a Shadow
FINAL TEXT: At the start of battle, Eighth Brother gains Stealth for 3 turns. Whenever Eighth Brother gains Stealth, he recovers 20% Health and 20% Protection.
Whenever Eighth Brother uses any of his abilities during his turn, if he had Stealth at the beginning of the turn, he loses Stealth and gains Accuracy Up and Potency Up for 2 turns. If that ability was Whirling Strike or Photon Grenades, he inflicts 1 stack of Purge (max 6) on any enemy damaged by that ability.
Replies
8th bro completely negates GK alone. Throw in a couple of good toons and we may not even need the Grand Inquisitor any more.
Only negates GK as part of his lead
Also really only negates GK on other squads. It only does the taunt damage from uniques, not JMK's leadership. Dispelling crit immunity and vulnerable also won't matter if JMK allies have protection up.
However, this looks on paper like it would destroy Padme squads with GK.
Added those in. The Zeta was in there after FINAL TEXT but the Omicron call out was missing. Thanks for the catch
Vulnerable also doesn’t matter if Padme allies have Protection Up… but yeah, that 20% damage will add up fast.
If Grand activates all Inquisitor Leads I can see how he’d rip apart JMK.
You're right, that's probably the direction these kits are going. Most of these leader abilities are a bit underwhelming, but combined you can see how they would add up.
And it's cost-worthy, unlike some LV counters. It costs 100 omicrons most likely.
Well, LV also has some marquee-only counters, some of which accelerated, so that's even more efficient.
Thank you for evaluating. Your feedback is appreciated.
I second this. Alot of the newer characters use their animations in like 1x speed even when it's on 4x which drains the clock. I've lost battles I would have won if Iden didn't take forever using her moves.
I mean it’s a more appropriate cost
Where is this from and why doesn’t it have its own reveal?