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Developer Insights - Kit Reveal ]
UNIT NAME: Raven's Claw
ALIGNMENT: Light
CATEGORIES: Support, Jedi, Rebel
A Rebel ship crewed by Kyle Katarn that is able to dictate the flow of battle
ABILITIES:BASIC: Force-Guided Laser Cannons
Final Text: Deal Physical damage to target enemy. If Raven's Claw had Foresight at the start of turn, attack a second time and dispel all buffs on the target enemy.
Target Lock: Call another random non-Scoundrel Rebel ally to assist
SPECIAL 1:Out of the Sun (CD=4)
Final Text: Deal Physical damage to all enemies and remove 50% Turn Meter from the target enemy. If Home One is the allied Capital Ship, instead remove 100% Turn Meter and inflict Daze and Target Lock for 2 turns to the target enemy.
UNIQUE: Battle Flow Manipulation
Final Text: At the start of battle or when Reinforced, for each other active non-Scoundrel Rebel ally, Raven's Claw gains 40% Max Health for the rest of battle. Raven's Claw's attacks can't be evaded. Non-Scoundrel Rebel allies gain 10% Offense. If Home One is the allied Capital Ship:
- Non-Scoundrel Rebel allies instead gain 30% Offense
- A random non-Scoundrel Rebel ally who didn't have Defense Up gains Defense Up for 1 turn at the start of each enemy's turn
- If a non-Scoundrel Rebel ally without Defense Up is damaged by an enemy attack, that enemy is inflicted with Defense Down for 1 turn, which can't be resisted
Unique 2: Guiding Foresight
Final Text: Whenever an allied non-Scoundrel Rebel ship assists another non-Scoundrel Rebel ship, it gains Foresight for 2 turns. Allied non-Scoundrel Rebel ships with Foresight can ignore Taunt effects. If they attack an enemy without a Taunt effect their Foresight is dispelled. If Raven's Claw starts its turn with Foresight, inflict Target Lock on a random enemy who didn't already have it for 2 turns, which can't be resisted. If Home One is the allied Capital Ship:
- Whenever Foresight expires on a non-Scoundrel Rebel ship, that ship gains Offense Up for 1 turn
- Whenever an enemy is inflicted with Target Lock, Raven's Claw gains Foresight for 2 turns
- While Raven's Claw has Foresight it has +50 Speed
Reinforcement- Your Shields Will Fall
Final Text: Enter Battle: Raven's Claw gains Critical Damage Up and Stealth for 2 turns, and target enemy is inflicted with Vulnerable for 2 turns, which can't be resisted.
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Replies
Han's Falcon & Dash's Outrider for starters.
It's 1000% better than datacrons
pretty sure its meant to say lightside and not bounty hunter
No, it's a new game mode.
This. If CG can spare their time and resources on the Datacrons that nobody wanted or asked for, then I’m sure they can find time to finally implement fleet loadouts.
Thank you for evaluating. Your feedback is appreciated.
Yeah i was a bit bummed it wasnt that ship
This suggests we get a second (more powered) Kyle, with the Mouldy Crow as his ship. More to unlock, more $$$ for CG.
Or just Jan?
I think the addition of Raddus and the Q&A of the dev post makes it pretty certain we’re getting Profundity
Was mouldy crow his later ship?
Crow was first; it was destroyed in Dark Forces II. The Raven's Claw was their ship in Jedi Outcast and Jedi Academy. Jan Ors piloted both ships for him. They certainly could have done the Crow crewed by Katarn, then the Claw crewed by Ors. But it also doesn't really matter if they do it the other way around either (like they apparently are), they both used both ships.