New content should be fun and exciting to draw new players and revitalize old players. All this did was create a huge outcry about reward nerfs. It’s boring, repetitive trash. You use the same few teams to do the same few actions over and over until you die or max your tier. There’s some strategy involved but limited teams means limited innovation. I’m not advocating for them to open it up to all factions, I understand the principle behind it so that’s not going to happen. What I’d like to see is the next raid not be a poorly planned pile of garbage. Pit, Tank and Sith all have phases with different aspects involved requiring different teams and strategies at different times to achieve results that changed the raid to the next phase. Krayt seems like they came up with an initial framework then never touched it or thought about it until a week before launch. Visually it’s cool but who cares? You might as well do a cut scene and pass out rewards based on the length of time someone watches. 🤷♂️
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Considering all 3 of the other raids can easily be solo'd with one team and the Crancor was basically throwing your roster against the wasll, I would say using 5 to get as much as you can is more fun and challenging.... YMMV
Rewards, difficulty settings, boss abilities, squad requirements - this all can be tuned, and it's yet to be seen how good CG will be able to tune up Krait and future raids. But the system itself seems to be very, very promising.
Boring and repetitive now, someone say? Need to use only few teams every time? I beg you reconsider; I still remember time when you were required count to seven endless times, raid after raid after raid, or raid after raid make endless attempts to set up some crazy teams against the random. That was fun for the first few times but not for the following months/years of farm. And Krait definitely isn't worse. It's yet to be seen what we will see in the future though.
Hitting anytime in three days is good.
Currency reward system is OK.
The fact that, at best, we are endlessly grinding to tread water is awful. The raid is always on. Have to hit your score every 3 days. What do we get? Nothing new to progress our rosters. No new progression (not that I want r10 or anything). No new unit. No way to speed up the relic grind due to absence of signal data rewards.
Something needs to be removed from the time spent. Put more events like smugglers run on sim. The NS and Ewok events, etc.
For Heaven's Sake, make conquest nodes simmable. This would be my top improvement to SWGOH right now.
They were too busy working on the 5th grade level of quality LOTR game.
Also not sure what math you are doing....
Rancor raid gear has received the only boost..
G11/g12/g12+ finishers have been severely cut
Credits have been cut, hurting mod progress and mod upgrade materials have been completely removed.
We are not even mentioning the removal of shards that would also go to ssc for g12 and finisher pieces and the total lack of kyros.
And have you looked at the price of ccb or bronzium wirings. Ohh and I forgot that they took away aeromagnifiers....
Your math is lacking....
[/quote]
Also not sure what math you are doing....
Rancor raid gear has received the only boost..
G11/g12/g12+ finishers have been severely cut
Credits have been cut, hurting mod progress and mod upgrade materials have been completely removed.
We are not even mentioning the removal of shards that would also go to ssc for g12 and finisher pieces and the total lack of kyros.
And have you looked at the price of ccb or bronzium wirings. Ohh and I forgot that they took away aeromagnifiers....
Your math is lacking....[/quote]
Nailed it except at the end I would have gone with “I find your lack of math disturbing”
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/13d8hl1/updated_raid_reward_comparison_postchanges/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=2&utm_term=1
Or Kidori’s breakdown based on the drop rates of the raid boxes.
https://docs.google.com/spreadsheets/d/1L0jvKJ2fszacimYnaYrSEq7B9giBh_VdU1D5LDzFRJ0/edit?usp=sharing
Lots of people have put in good work to figure out the old average raid rewards with a few different approaches landing on about the same answer. There’s actual good math in all this.
All of the things except Kyros you’re talking about can be bought with the new mats at the same rate or better in the new raid. The only thing we’re really losing out on is Kyros from GET2.
I do think the rewards right now are tons better than what we had..Do we have less? Yes, but we can pick and choose what we want and need which is 10x better than getting more random junk you don't need.
If you are getting less than before? Well there is a very high chance that you were being carried and earning more than you were entitled to.
Welcome to the life of earning what you provide.
Care to explain that logic?
Nailed it except at the end I would have gone with “I find your lack of math disturbing” [/quote]
Can you show your math so as to make it less disturbing for everyone else?
You could just join the raid and do nothing and let others clear the raid for you and you reap the rewards (See: CPit raid or guilds where people would merc Sith Raid for you)
It is even worse, if some teams rely on good rng and need a lot of attempts for a good score. I constantly get the 6.2m crate (in 5 battles), but it's starting to be really unfun.
It would be so great, if once cg 'fixed' the 5 attemps, that we get a sim option that submits the personal scores from the previous raid. Once you worked on teams to improve your scores, you can decide to do your 5 attempts instead.
Thanks for bringing this back on topic, we were moving off target with all the rewards talk. My post was originally about the boring and repetitive nature of this raid which I’m feeling already and it’s brand new. I can’t imagine how mind numbing it’s going to be 6 months down the road after doing it twice a week every week. The only thing I can say in favor of it is that it’s making Conquest less horrible by comparison. Rewards debate aside, imho this was a very poor effort on CG’s part.
I spend today 35 minutes to get good score with one team. Rng wasnt in my favour. I wont be doing this every week twice. Time to quit.
Realistically though, how many characters did you honestly use before?
HAAT and HPIT was on sim = 0
HSTR = Solo with SLKR, HUX, KRU = 3
Crancor = Spam your roster on auto = 0 actually used
How can you logically complain that we get a week off from GAC because you have "nothing to do" then complain about something that takes you 35 minutes twice a week?
You must be new to forum, lol
But we did have options from our whole roster. Now we are limited to 39 and a few attacks. Getting old real quick. No way people will continue to enjoy this raid much longer.
We all get that but those are the ones getting more now. Those getting less were the ones doing all the work in hstr and cpit. I’ve been converted to not hating the rewards by just viewing it as a reset and not an expansion of rewards but it doesn’t change the fact that if you are getting less than before it’s more likely you were doing the caring and not being carried.
Did anyone actually "enjoy" the raids before?.... Just personally speaking here, but this is heads and tails better than a 3 man solo and a roster puke in Crancor .... I mean, really, If you were soloing the HSTR with the 3 man SLKR did you find that "enjoyable" or did you use any of the other god knows how many characters you had at your disposal?
Again, don't get me wrong, I wish there was a raid character that would motivate us more and I wish there was more room to strategize and theorycraft, but we certainly weren't doing much of that prior to this raid coming along and hopefully there will be some new options coming down th pipeline as they said...
Actually it is 25 when they fix the bug…
If looking at raids right before krayt you have a point, but to me at least; Sith raid stayed fun for a long time. The fact that we could solo it at its later life stage is because cg didn't bother to release new ones as power increased. But the raid itself was both fun and well designed.
The current raid got stale after first run when my **** jawas beat it, and then for some reason I had to try beat it 4 more times with varying difficulty, what the rest of the guild did had zero baring on my experience. To me it feels more like a fancy dps calculator used to practice for a raid to be honest.
This raid would be fine, or even a great improvement, as a new take on galactic challenges. But as a raid it feels very hollow.
"You might as well do a cut scene and pass out rewards based on the length of time someone watches."
If you are unironically suggesting what's essentially the equivalent of "Watch ad now to unlock new content" that is the scourge of thousands of mobile games, I have to hard disagree and call the whole post a bad take.
One of the key things that seems to not get due credit in any discussion of the rewards changes is the value of player choice. Being able to pick exactly what you need is a huge boon. Even if you *were* getting way more rewards before (and it seems by the various analyses shared above, this would only have been by always participating and getting top ranks), was it really better to be constantly pulling that digital slot machine lever hoping for the right salvage to drop? Potentially going 3 or 4 raids in a row getting utter trash? Or would you rather be able to immediately target and select the exact salvage that you want for your current needs?
Overall, they made many various levels of gearing massively easier with these changes. But they're not going to entirely remove all upgrade bottlenecks. If they did that, that would be removing one of the core foundations of the game (building up your toons) and very quickly we'd all have near maxed out rosters.