Kit Reveal: Darth Bane

Replies

  • Options
    For a character I couldn't wait to be brought to the game, I'm very disappointed with him in every visual aspect. Don't even care to get him now. No rush for me now, especially since I don't have SEE.

    100% agree unfortunately. The completely random samurai armor TCW look along with a strange new weapon that looks meh (in the books he was notable for his curved handle red saber) kills my enthusiasm a bit.

    On a different note, his kit is really cool for swgoh. But also kinda sad that Bane, who was famous for his lightsaber-proof orbalisk armor, has absolutely zero callback to that and isn't even a tank. Again, not a bad kit at all, just isnt very.... Bane.
  • Options
    SPECIAL 2: Essence of Dominance (Cooldown: 4) (Omicron)

    Final Text:
    Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.

    Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.

    Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)

    While in Grand Arenas: Increase enemy cooldowns by 2 instead.
    Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies’ Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.

    Can this be Evaded? Because if so Bane’s just going to get oneshot by CAT.
  • Options
    UNIQUE 1: Rule of Two (Zeta, Omicron)


    Final Text:
    Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

    Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

    At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
    • Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
    • Gain 75% Max Health
    • Gain 75% Max Protection until the first time he is defeated
    • Ignore Taunt effects
    • At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
    • When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle

    While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
    - Bane gains 75% Mastery, Max Health, and Max Protection
    - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
    - At the start of battle, Bane gains 100% Turn Meter
    These effects persist if Bane is defeated.

    With the Omicron, does the entire Unique persist after Bane is defeated, or only the Omicron parts?

    Also, there’s no Health recovery, and JMK can ignore SEE’s Protection… I don’t know how much this will help vs JMK.
  • Options
    leummnctic2e.png

    UNIT NAME: Darth Bane
    ALIGNMENT: Dark Side
    CATEGORIES: Leader, Attacker, Sith

    Key Attributes:
    • Utilizing the Rule of Two, has strong synergy with Sith Eternal Emperor with mechanics that encourage just using two characters
    • Can take high Relic, wayward Sith and make a competitive squad with his Leader
    • Can Siphon Max Health from enemies to gain it for himself, fueling both his synergy offensively and defensively

    Inspiration:
    • “Always two, there are. No more. No less. Except in Galaxy of Heroes.” -Yoda, mostly, except maybe that last part…
    • From his legendary reputation as the originator of the Sith “Rule of Two” and appearance during the Clone Wars cartoon series, Darth Bane is a name whispered in hushed tones throughout the galaxy, a figure of mystery and power that invokes fear into even the most stalwart of warriors. We wanted to capture his legacy as both a fierce warrior and strategist for his appearance in Galaxy of Heroes. Bane knew that for the Sith to thrive, only the strongest of them could hold the mantle.

    Strategy Tips:
    • Bane’s second Special, “Essence of Dominance”, can be a potent opening move even if you don’t have any Siphon stacks yet
    • Bane is extra deadly against teams with a lot of buffs. Try to time his first Special, “Malevolent Whirlwind”, for when the enemy has more buffs to maximize his damage
    • Both his Unique, “Rule of Two”, and his Leader, “Only The Strong Survive”, are versatile for Sith focused rosters. Experiment with different Sith both as the leader and as supporting members of the squad to find what works best for your roster!


    FAQ:
    Some of these questions came up during various stages of testing or internal review and are presented as a means of trying to anticipate what you, the players, may ask in advance!

    Does Malevolent Whirlwind dispel twice?
    Yes. The order of operations is: Dispel -> Dispel -> Total Damage Bonus -> Deal Damage -> Deal Damage
    Will Malevolent Whirlwind dispel buffs that occur as the result of a dispel? Jabba’s buff, “Hired Muscle”, for example?
    In general: Yes. There may be some nuanced cases where this isn’t the interaction, but most of the time it would dispel both sets of buffs. So using the “Hired Muscle” example, Malevolent Whirlwind will dispel Hired Muscle, and then also dispel the buffs that come after as a result of Hired Muscle “expiring”.
    Why do my Sith allies gain a bonus turn only to be defeated when they first take that bonus turn? Do they get to take any actions?
    They do not get to, no. The intent for this setup is to effectively defeat the ally character when they hit the 30% threshold, however for technical reasons we need to control the exact timing of this to avoid disruptive issues to the play experience.
    How does Siphon work with Darth Bane?
    Similar to Supreme Leader Kylo Ren and Doctor Aphra: You gain stacks of the effect “Siphon” through different abilities. Then, when you use Darth Bane’s Special ability, “Essence of Dominance”, he will reduce the enemy’s Max Health and he will gain Max Health based on the number of stacks of the “Siphon” effect he has. So if he had 5 stacks of Siphon, when he uses Essence of Dominance, the enemy will lose 5% Max Health and Darth Bane will gain 5% Max Health.

    ABILITIES:

    BASIC: Soul Sever (Zeta)
    6u89z85wk7ye.gif


    Final Text:
    Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.
    If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.

    Enemies defeated by this attack can't be revived.


    SPECIAL 1: Malevolent Whirlwind (Cooldown: 3) (Omicron)
    wrh6jj5v7hhl.gif



    Final Text:
    Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.

    This ability has +200% Health Steal.

    While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.

    SPECIAL 2: Essence of Dominance (Cooldown: 4) (Omicron)
    m2rugkhi8j3b.gif

    Final Text:
    Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.

    Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.

    Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)

    While in Grand Arenas: Increase enemy cooldowns by 2 instead.
    Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies’ Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.

    UNIQUE 1: Rule of Two (Zeta, Omicron)


    Final Text:
    Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

    Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

    At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
    • Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
    • Gain 75% Max Health
    • Gain 75% Max Protection until the first time he is defeated
    • Ignore Taunt effects
    • At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
    • When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle

    While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
    - Bane gains 75% Mastery, Max Health, and Max Protection
    - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
    - At the start of battle, Bane gains 100% Turn Meter
    These effects persist if Bane is defeated.

    LEADER: Only The Strong Survive (Zeta)
    Final Text:
    Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.

    At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.

    Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.

    While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that defeated Sith ally had.

    The kit is very good and when I say very good I mean veeeeeeeeery good but it lacks an Immunity to instant defeat to nullify CAT
  • Options
    leummnctic2e.png

    UNIT NAME: Darth Bane
    ALIGNMENT: Dark Side
    CATEGORIES: Leader, Attacker, Sith

    Key Attributes:
    • Utilizing the Rule of Two, has strong synergy with Sith Eternal Emperor with mechanics that encourage just using two characters
    • Can take high Relic, wayward Sith and make a competitive squad with his Leader
    • Can Siphon Max Health from enemies to gain it for himself, fueling both his synergy offensively and defensively

    Inspiration:
    • “Always two, there are. No more. No less. Except in Galaxy of Heroes.” -Yoda, mostly, except maybe that last part…
    • From his legendary reputation as the originator of the Sith “Rule of Two” and appearance during the Clone Wars cartoon series, Darth Bane is a name whispered in hushed tones throughout the galaxy, a figure of mystery and power that invokes fear into even the most stalwart of warriors. We wanted to capture his legacy as both a fierce warrior and strategist for his appearance in Galaxy of Heroes. Bane knew that for the Sith to thrive, only the strongest of them could hold the mantle.

    Strategy Tips:
    • Bane’s second Special, “Essence of Dominance”, can be a potent opening move even if you don’t have any Siphon stacks yet
    • Bane is extra deadly against teams with a lot of buffs. Try to time his first Special, “Malevolent Whirlwind”, for when the enemy has more buffs to maximize his damage
    • Both his Unique, “Rule of Two”, and his Leader, “Only The Strong Survive”, are versatile for Sith focused rosters. Experiment with different Sith both as the leader and as supporting members of the squad to find what works best for your roster!


    FAQ:
    Some of these questions came up during various stages of testing or internal review and are presented as a means of trying to anticipate what you, the players, may ask in advance!

    Does Malevolent Whirlwind dispel twice?
    Yes. The order of operations is: Dispel -> Dispel -> Total Damage Bonus -> Deal Damage -> Deal Damage
    Will Malevolent Whirlwind dispel buffs that occur as the result of a dispel? Jabba’s buff, “Hired Muscle”, for example?
    In general: Yes. There may be some nuanced cases where this isn’t the interaction, but most of the time it would dispel both sets of buffs. So using the “Hired Muscle” example, Malevolent Whirlwind will dispel Hired Muscle, and then also dispel the buffs that come after as a result of Hired Muscle “expiring”.
    Why do my Sith allies gain a bonus turn only to be defeated when they first take that bonus turn? Do they get to take any actions?
    They do not get to, no. The intent for this setup is to effectively defeat the ally character when they hit the 30% threshold, however for technical reasons we need to control the exact timing of this to avoid disruptive issues to the play experience.
    How does Siphon work with Darth Bane?
    Similar to Supreme Leader Kylo Ren and Doctor Aphra: You gain stacks of the effect “Siphon” through different abilities. Then, when you use Darth Bane’s Special ability, “Essence of Dominance”, he will reduce the enemy’s Max Health and he will gain Max Health based on the number of stacks of the “Siphon” effect he has. So if he had 5 stacks of Siphon, when he uses Essence of Dominance, the enemy will lose 5% Max Health and Darth Bane will gain 5% Max Health.

    ABILITIES:

    BASIC: Soul Sever (Zeta)
    6u89z85wk7ye.gif


    Final Text:
    Deal Physical damage to target enemy and reduce their Offense by 20% (stacking) and Bane gains 20% Offense (stacking), which can't be resisted, for 2 turns. On a critical hit, gain 2 Siphon until the end of the encounter. If this attack defeats an enemy, gain an additional 2 Siphon.
    If target enemy is above 50% Health, this attack will critically hit if able. If they are below 50% Health, this attack deals 200% more damage.

    Enemies defeated by this attack can't be revived.


    SPECIAL 1: Malevolent Whirlwind (Cooldown: 3) (Omicron)
    wrh6jj5v7hhl.gif



    Final Text:
    Dispel all buffs on all enemies twice, then deal Physical damage to all enemies twice, dealing 10% more damage for each buff dispelled, and inflict Healing Immunity for 2 turns. If the ally in the Leader slot is Sith Eternal Emperor, he gains 1% Ultimate Charge for each enemy that was dealt damage with Deceived or Linked. Bane gains 5 Siphon until the end of the encounter.

    This ability has +200% Health Steal.

    While in Grand Arenas: Additional 3% Ultimate Charge gained against Deceived or Linked enemies. Bane gains an additional 5 Siphon.

    SPECIAL 2: Essence of Dominance (Cooldown: 4) (Omicron)
    m2rugkhi8j3b.gif

    Final Text:
    Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.

    Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.

    Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)

    While in Grand Arenas: Increase enemy cooldowns by 2 instead.
    Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies’ Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.

    UNIQUE 1: Rule of Two (Zeta, Omicron)


    Final Text:
    Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

    Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

    At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
    • Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
    • Gain 75% Max Health
    • Gain 75% Max Protection until the first time he is defeated
    • Ignore Taunt effects
    • At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
    • When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle

    While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
    - Bane gains 75% Mastery, Max Health, and Max Protection
    - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
    - At the start of battle, Bane gains 100% Turn Meter
    These effects persist if Bane is defeated.

    LEADER: Only The Strong Survive (Zeta)
    Final Text:
    Sith allies have +30% Offense and +30 Speed. Sith allies can't be revived. Light Side enemies have -10 Speed, doubled for Jedi.

    At the start of battle, allies gain Defense Up, Evasion Up, and Health Up for 2 turns.

    Whenever a Sith ally is defeated, Bane's cooldowns are reset, he recovers 50% Health and gains 50% Turn Meter.

    While Bane is active: At the end of each of his turns, the weakest other Sith ally takes damage equal to 15% of Bane's Max Health and Bane gains 5% Max Health for each other Sith ally for the rest of the battle. The first time each other non-Galactic Legend Sith ally above 30% Health would be reduced to 30% or less Health, they are granted a bonus turn and defeated at the start of that bonus turn, then Bane gains 5% Max Health, Max Protection, and Offense, and 5 Speed, and an additional 5% Max Health, Max Protection, and Offense and 5 Speed for each Relic Amplifier level that defeated Sith ally had.

    The kit is very good and when I say very good I mean veeeeeeeeery good but it lacks an Immunity to instant defeat to nullify CAT

    The 2 turn cooldown increase should help with that
  • Options
    flux_rono wrote: »
    SPECIAL 2: Essence of Dominance (Cooldown: 4) (Omicron)
    m2rugkhi8j3b.gif

    Final Text:
    Deal Physical damage to all enemies based on Bane's Max Health, and increase their cooldowns by 1, which can't be resisted. Bane Siphons Max Health from target enemy, which can't be resisted.

    Sith allies gain Defense Penetration Up, Health Steal Up, Offense Up, and Speed Up for 2 turns.

    Siphon Max Health: Gain a percentage of Max Health equal to this unit's Siphon until the end of the encounter and the target loses that much Max Health (stacking, excludes raid bosses and Galactic Legends)

    While in Grand Arenas: Increase enemy cooldowns by 2 instead.
    Remove 50% Turn Meter from all enemies and Sith allies gain 50% Turn Meter. Reduce all enemies’ Defense and Tenacity by 20% (stacking), which can't be resisted, until the end of the battle.

    The kit is very good and when I say very good I mean veeeeeeeeery good but it lacks an Immunity to instant defeat to nullify CAT

    The 2 turn cooldown increase should help with that

    As written, CAT can just dodge it. Which she will, because Hello There gives Foresight along with Damage Immunity.

    You’d need to have SEE not use his Link, but instead use a Basic/Special to clear the Foresight. Maybe that would be enough? But you also have to have Bane outspeed CAT which is rough.
  • Options
    I like the kit, but with this looks, swgoh can start making Star Wars chess, starting with this "Bishop"
  • Options
    This kit keeps SEE and Bane susceptible to JMK/Cat but looks sooooo promising against Leia (thank god!)

    Love the kit, but his visual look is a bit….ugh…mainly his lightsaber.
  • Options
    For a character I couldn't wait to be brought to the game, I'm very disappointed with him in every visual aspect. Don't even care to get him now. No rush for me now, especially since I don't have SEE.

    How I felt about the LV reveal. I was ready to go HAM on him. Then they showed him off and he was hiding in a potato sack and I went, "meh"
  • Options
    LittleSoka wrote: »
    An instant defeat immunity for a couple of turns added into his kit will go a long way in helping against JMK teams I think o.o

    It isn't needed. Bane will go before CAT to increase her CD, then SEE will get his ultimate and that's game over.
  • Options
    Leader ability looks useless.
  • Ultra
    11541 posts Moderator
    Options
    This brings a huge disappointment for the fact we'll never get a proper Darth Bane. So many fans of the Darth Bane books but how can we be excited about a nothing character who appeared in the cartoon for 1 minute?
    Great kit and great artwork, it's just not what anyone wanted, and it makes me very sad to feel disappointed by this as I've been anticipating it for so long.
    I get this is the 'Canon' version, but make a legends version and call it 'Darth Bane (Legends)'

    his kit isnt based one the cartoon since he only shows in it for less than a minute
  • Options
    LittleSoka wrote: »
    An instant defeat immunity for a couple of turns added into his kit will go a long way in helping against JMK teams I think o.o

    It isn't needed. Bane will go before CAT to increase her CD, then SEE will get his ultimate and that's game over.

    Only if Bane manages to outspeed CAT. He won’t get the extra 100% TM against JMK teams. And outspeeding CAT is a tall order.

    And CAT will probably have Foresight.
  • Options
    Is the unique persisting after death part of the omicron or not?
  • Options
    TargetEadu wrote: »
    LittleSoka wrote: »
    An instant defeat immunity for a couple of turns added into his kit will go a long way in helping against JMK teams I think o.o

    It isn't needed. Bane will go before CAT to increase her CD, then SEE will get his ultimate and that's game over.

    Only if Bane manages to outspeed CAT. He won’t get the extra 100% TM against JMK teams. And outspeeding CAT is a tall order.

    And CAT will probably have Foresight.

    Fair point. I forgot about that. The unique in GAC is a bit curious too. What is the point of Bane gaining stat buffs that persist through death if there's no way to revive him? Seems like a part of his kit is missing.
  • Options
    TargetEadu wrote: »
    UNIQUE 1: Rule of Two (Zeta, Omicron)


    Final Text:
    Bane has +20% Critical Chance, Critical Damage, and +50% Health Steal.

    Whenever he is Dazed, he gains 10% Max Health (stacking) until the end of battle. Whenever an enemy starts their turn, Bane gains 5 Speed (max 100) until the end of battle.

    At the start of battle if there is only one other non-Summon ally present and they are Sith: Bane takes reduced damage from Percent Health damage effects and gains 350% Defense. Whenever his other ally gains Ultimate Charge, they gain an additional 2% Ultimate Charge, and the following effects occur for Bane and other Sith ally:
    • Immune to Ability Block, Cooldown Increase, Healing Immunity, Stun, and Turn Meter reduction
    • Gain 75% Max Health
    • Gain 75% Max Protection until the first time he is defeated
    • Ignore Taunt effects
    • At the start of their turn, recover 35% Protection and dispel all debuffs on themselves
    • When Bane or other ally is defeated: The remaining ally gains 5% Critical Damage, Offense and Potency plus an additional 15% of these stats per the defeated character's Relic Amplifier level until the end of battle

    While in Grand Arenas: At the start of battle if there is only one other non-Summon ally present and they are Sith:
    - Bane gains 75% Mastery, Max Health, and Max Protection
    - Whenever an enemy is defeated, Bane gains 10% Max Health, Max Protection, and Offense (stacking) until the end of battle
    - At the start of battle, Bane gains 100% Turn Meter
    These effects persist if Bane is defeated.

    With the Omicron, does the entire Unique persist after Bane is defeated, or only the Omicron parts?

    Also, there’s no Health recovery, and JMK can ignore SEE’s Protection… I don’t know how much this will help vs JMK.

    Ignore taunt and faster ult charge should be enough to beat a JMK anyway, SEE has decent health steal also and no healing immunity lets him do that
  • Options
    CG, i am begging you. Please make the feats for this conquest reasonable for a fan favorite character. We love this and want a success and are rooting for you. Great kit! Do not ruin it by gating it behind paywall feats in conquest.....
  • Options
    Ultra wrote: »
    his kit isnt based one the cartoon since he only shows in it for less than a minute

    I don’t believe the OP was suggesting it was, if you read it again.

    Just saying the kit itself is great - but it has nothing to do with Darth Bane lore. Which is accurate.

    Would have been much better if they just made it an original character to lift SEE and reserved Bane to be released in the future with Darth Zannah and have synergy between them.
  • Options
    This brings a huge disappointment for the fact we'll never get a proper Darth Bane. So many fans of the Darth Bane books but how can we be excited about a nothing character who appeared in the cartoon for 1 minute?
    Great kit and great artwork, it's just not what anyone wanted, and it makes me very sad to feel disappointed by this as I've been anticipating it for so long.
    I get this is the 'Canon' version, but make a legends version and call it 'Darth Bane (Legends)'

    "it's just not what anyone wanted"

    Super happy with this character, exactly what i wanted.

  • BattleFries
    57 posts Member
    edited December 2023
    Options
    I have a few questions about Darth Bane's kit that I would love to see answered in the Q&A, or in this thread if someone does know the answer with certainty....

    1. Is the Siphon Max Health effect the only thing in his kit that does not work against Galactic Legends?
    2. Does the Siphon Max Health from Essence of Dominance have any effect against enemies who are immune to Max Health reduction (from Leia Organa's leadership, for example)? Would Max Health be gained for allies, but not lost for enemies? Or would there be no change in any characters' Max Health?
    3. Another question regarding Siphon Max Health: If one were to use Essence of Dominance on a Galactic Legend, would Darth Bane gain Max Health while the opposing Galactic Legend would not lose Max Health? Or would the entirety of Siphon Max Health be nullified?
    4. Do the effects of the Rule of Two Unique Ability persist after death only in Grand Arena with the Omicron active, or does the "persists after death" effect reply to the entire ability, regardless of which mode of gameplay Darth Bane is active in?

    Many Thanks! ^_^
  • Options
    As many have pointed out, the cartoon art is not what most Bane fans wanted out of him. Perhaps someday we can get a GL version where he not only looks like his *true canon* (or as Disney calls it, "Legends") self, but where he will also have his orbalisk armor. That would afford the opportunity to please many fans while capitalizing on one of the most unique symbiotic relationships in all of Star Wars lore.

    P.S. Would still love to see Darth Zannah join the holotables.
  • Options
    sorry if i missed it, but how do we obtain him?
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    sorry if i missed it, but how do we obtain him?

    Darth Bane is the next Conquest unit, I believe they said.
  • Options
    sorry if i missed it, but how do we obtain him?

    Darth Bane is the next Conquest unit, I believe they said.
    sorry if i missed it, but how do we obtain him?

    Darth Bane is the next Conquest unit, I believe they said.

    good to know thanks
  • Options
    2. Does the Siphon Max Health from Essence of Dominance have any effect against enemies who are immune to Max Health reduction (from Leia Organa's leadership, for example)? Would Max Health be gained for allies, but not lost for enemies? Or would there be no change in any characters' Max Health?
    3. Another question regarding Siphon Max Health: If one were to use Essence of Dominance on a Galactic Legend, would Darth Bane gain Max Health while the opposing Galactic Legend would not lose Max Health? Or would the entirety of Siphon Max Health be nullified?

    To help with a few of these - SLKR can’t reduce the Mastery of GLs with Siphon, but can still increase his own Mastery if he targets them. I’d assume Bane works the same way (loss can be stopped, gain can’t).
  • Options
    LordClay23 wrote: »
    CG, i am begging you. Please make the feats for this conquest …….. We love ……. you. Great kit! Gate it behind paywall feats in conquest.....

    What CG read…
    Account started June 2020. 100% FTP. 8.2m GP. JMK, JML, SLKR, and SEE. Exe and Levi. Ally code 117-269-921. Swgoh.gg
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    LordClay23 wrote: »
    CG, i am begging you. Please make the feats for this conquest …….. We love ……. you. Great kit! Gate it behind paywall feats in conquest.....

    What CG read…

    Sadly, you are probably right..... If they tie it behind Mandalorians, I am going to be fuming! It would make no sense
  • LordDirt
    5062 posts Member
    edited December 2023
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    The feats are not too bad IMO
    Why wasn't Cobb Vanth shards a reward for the Krayt Dragon raid? Why wasn't Endor Gear Luke shards a reward for the Speeder Bike raid?
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    Whens the artwork rework coming? Cause this gotta be the most disrespectful look for bane
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