Nute is bugged and grants tm to any ally that crits instead of only stealthed ones. Lando and multiple crits means a full tm bar every time. It's broken and needs to be fixed soon because it's becoming more commonly known.
Nute is bugged and grants tm to any ally that crits instead of only stealthed ones. Lando and multiple crits means a full tm bar every time. It's broken and needs to be fixed soon because it's becoming more commonly known.
Whyyyyyyy did I only find out now lmao.
The fun I could've had with this one
So you saw it on Reddit read the comments and already knew the answer to your op question. What are you trying to gain by posting about the bug?
clickbaiting
There was no explanation of Reddit, only the video and comments.
Na it's been there most of the day.
Finance_vulture 9 points 11 hours ago "Basically Nute Gunray's leader ability is bugged, it says, "Stealthed allies gain 55% Critical Chance and gain 25% Turn Meter on a Critical Hit." As you can see... Lando is not stealthed but he still gains the 25% crit on a critical hit which is what allows him to attack again.
Normally with this comp Phasma acts just before lando and gives advantage up/turn meter boost which gives Lando just enough of a boost to act before the enemy team gets their second round in."
So you saw it on Reddit read the comments and already knew the answer to your op question. What are you trying to gain by posting about the bug?
clickbaiting
There was no explanation of Reddit, only the video and comments.
Na it's been there most of the day.
Finance_vulture 9 points 11 hours ago "Basically Nute Gunray's leader ability is bugged, it says, "Stealthed allies gain 55% Critical Chance and gain 25% Turn Meter on a Critical Hit." As you can see... Lando is not stealthed but he still gains the 25% crit on a critical hit which is what allows him to attack again.
Normally with this comp Phasma acts just before lando and gives advantage up/turn meter boost which gives Lando just enough of a boost to act before the enemy team gets their second round in."
Yea yea he is 'bugged' and getting 'fixed'.
Why not change wording and leave him as is until he actually 'breaks arena'. Which by the way, tons of counters to Nute plus Lando. Counter team, Lando goes then dies.
Wouldn't want everyone to start using Nute now like say....Dooku or QGJ.
Which by the way, tons of counters to Nute plus Lando. Counter team, Lando goes then dies.
And then you lose to everyone else.
"Everyone gets +55% critical chance and 25% turn meter on a crit" would be the most OP leader ability in the game by a country mile. Even as it is written, if they ever make stealth more viable, Nute will be used.
Lame noise. These posts should be merged with the plethora of others on the same topic. Ea Jesse already said this would be discussed with devs over a week ago.
Posting videos of dooku lead vs dooku lead would cause more noise.
Given lack of feedback on the Gunray / lando synergy, my guess is it's low on the agenda and they don't have the capacity to test it. They can just defer judgement to later.
I agree, but the video is perfect RNG vs AI. Guy on my shard can run his IMA led maxed counter team and still take first with it, it's not...easy when he tries it though.
On offense a Nute/Lando team is easy to beat. Nute will throw worthless granades. Lando can easily be killed first or stunned so he never gets a turn.
That team would be awesome though once fortitude does go into effect
Nute
Maul
Lando
RG
Healer/leia
Maul or Lando would be able to get off there Aoe and it's basically game over from there.
Lame noise. These posts should be merged with the plethora of others on the same topic. Ea Jesse already said this would be discussed with devs over a week ago.
Posting videos of dooku lead vs dooku lead would cause more noise.
Given lack of feedback on the Gunray / lando synergy, my guess is it's low on the agenda and they don't have the capacity to test it. They can just defer judgement to later.
That's wild. And here I am using Nute as the right hand man to Teebo's leader! I've always loved this combo in GW. Teebo, Nute, Leia, Daka, and a fifth hero. A very fun squad.
Nute is already a borderline unusable player. Squishy health, middling damage and a TD that basically doesn't work (when is the last time YOU were in a match that lasted 3 rounds?)
His (L) ability is the ONLY reason to use him. If the devs remove that skill (instead of fixing the description), Nute would be on par with Ugnaught for uselessness. It's not like he's OP as it is. Just fix the description and move on.
As stated above, even the pairing of Nute and Lando, while destructive *sometimes* is still SUPER dependant on RNG and is easily countered.
Replies
Whyyyyyyy did I only find out now lmao.
The fun I could've had with this one
Yeah I saw the dev post it was funny hehe
So you saw it on Reddit read the comments and already knew the answer to your op question. What are you trying to gain by posting about the bug?
There was no explanation of Reddit, only the video and comments.
I hadn't seen it though, thanks for sharing Swag! Wish I had the heroes for it.
Na it's been there most of the day.
Finance_vulture 9 points 11 hours ago "Basically Nute Gunray's leader ability is bugged, it says, "Stealthed allies gain 55% Critical Chance and gain 25% Turn Meter on a Critical Hit." As you can see... Lando is not stealthed but he still gains the 25% crit on a critical hit which is what allows him to attack again.
Normally with this comp Phasma acts just before lando and gives advantage up/turn meter boost which gives Lando just enough of a boost to act before the enemy team gets their second round in."
Please provide link to a mod or Dev confirmation.
I missed this. Thanks Mo!
This forum is my social life I spend hours posting quality posts on here
https://www.reddit.com/r/SWGalaxyOfHeroes/comments/4dgni7/lando_calrissian_high_rank_pvp_footage_1_vs_5/
I'm not too reditt savvy tbh, I don't even understand the bbcode there. But that's the whole thread
Yea yea he is 'bugged' and getting 'fixed'.
Why not change wording and leave him as is until he actually 'breaks arena'. Which by the way, tons of counters to Nute plus Lando. Counter team, Lando goes then dies.
Wouldn't want everyone to start using Nute now like say....Dooku or QGJ.
"Everyone gets +55% critical chance and 25% turn meter on a crit" would be the most OP leader ability in the game by a country mile. Even as it is written, if they ever make stealth more viable, Nute will be used.
Posting videos of dooku lead vs dooku lead would cause more noise.
Given lack of feedback on the Gunray / lando synergy, my guess is it's low on the agenda and they don't have the capacity to test it. They can just defer judgement to later.
On offense a Nute/Lando team is easy to beat. Nute will throw worthless granades. Lando can easily be killed first or stunned so he never gets a turn.
That team would be awesome though once fortitude does go into effect
Nute
Maul
Lando
RG
Healer/leia
Maul or Lando would be able to get off there Aoe and it's basically game over from there.
Cool thanks for sharing.
"Sharing"
You are welcome.
Very few people use it.
By "fixing" it Nute and lando will be seriously hurt.
But when it works it's really like cheating so I understand.
It's a very risky, RNG dependent strategy, and easily countered by counter-attack squads. We need more variety in Arena.
His (L) ability is the ONLY reason to use him. If the devs remove that skill (instead of fixing the description), Nute would be on par with Ugnaught for uselessness. It's not like he's OP as it is. Just fix the description and move on.
As stated above, even the pairing of Nute and Lando, while destructive *sometimes* is still SUPER dependant on RNG and is easily countered.