I thought about this for some time, and it seems great to me. When playing GW, you could be able to tick a box to activate "Hard Mode". Teams you face may be harder, but the key point is : no retreat. In HM you can't retreat and try again. So you have to rely on your collection to make it through the whole thing.
As a reward, on each node, credit gain would be double.
It seems to me an easy thing to be implemented by the devs, also (as a dev it really seems just little tweaks to answer something that the community has been asking for a long time now).
What do you think ?
Galactic War - Hard Mode implementation to answer the Credit issue 28 votes
Galactic War on Hard Mode is a great idea !
Meh, I don't like the idea.
Good idea but not the right answer for the lack of credit.
EA / CG will never do this because they want us to use our cristals for credits.
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Replies
I didn't say to do it twice. Do it once, but in the said Hard mode, higher difficulty and higher rewards.
Gear / mats are difficult, but there actually is a lack of credit for a lot of players, so I thought it would be a nice reward for an augmented difficulty GW. I don't really lack credit myself, but I would really enjoy more challenge for a better reward !
In any case, I would be Gear and Shards are still going to be the main cause of grind. But I'd like to actually be able to level up my characters, please.
I don't know if you double the money or not, but if you got the same number of training droids, but with each training droid having one extra star, I'd be very tempted to try the Hard Mode.
=========>Separately...
When you say, "cannot retreat," in one place, you say in a different place, "you have to rely on your collection to make it through the whole thing". To be clear: you're saying you can still swap toons between encounters, right? And you still can try a node again with different toons if your team gets wiped out, right?
Or do you mean that you have to rely on 5 toons only to make it through beginning to end? I've done that before, but not very often.
+1
As each character dies, the next in power steps in.
Characters which can revive a toon will either replace the most recently spawned with the most recently deceased, putting the recently spawned back in first place in the next-to-spawn pool, or have a better heal ability in place of the ressurect effect - like removing all debuffs from party and buffs from opponents, then applying a powerful heal to the party.
If the enemy pool is exhausted, the weakest enemies reappear autogenerated leveled up to our top-level toons.
It ends after all characters die.
New game modes are always better. But put that in perspective. My proposition would take a few hours of work for one dev. What you want to do (and I would like something like this as well, with some adjustments though) is completely new, and would require weeks of work from a whole team.
If you only fous on a few/your core Characters at once sure. If you want to level or promote outside your core team this just isn't true. Credits ate regularly an issue for me because I think the game is boring if I only level 5 characters