Hi there,
i've read so many times in alot of different threads, how useless healer are now ... NO.
Im not sure, what you ppl are talking/doing ... my healers (JC, Lumi [is Attacker, i know], Barriss, Elder, Daka, Talia, ...) just heal the same amount of HP, like they did before update. I wonder, why do you complain? What happened to your healer, what did not happen to mine?
Since update, most of the chars deal less damage as before, means 1-shot-kills are less possible = your healers now got time to heal them and keep them alive. This for fact, makes even GW easier in some cases, even when you face teams having protection, while your chars protection is gone already ... the healers can still easier keep them alive, giving your chars the time, to remove the opponents advantage (=protection).
So ... whats wrong with your healers?
Left by design.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
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Protection is just another health bar that one can't heal back up after being wounded.
basically saying : "... and stay down ! "
It was never told, that protection is healable ... so, nope, im not trolling. Protection is not healable, but the regular HP is just the same as before (in most cases).
If they wanted Protection to be healable, why even call it Protection and just raise HP instead?
How ever, im still asking, why ppl think, their healers are useless. (im curios, sorry)
lol i ran into such a team in GW today: Poggle (lead), IG-86, GS, IG-88 and Poe ... it was node 9 or 10, so no protection on my team! It was a challenge ... but still possible. ^^
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Are you trolling? i'm sorry but if you don't have a healer your a target. You don't need protection to heal that the point.
I don't care about my own protection in GW, because it's gone after 2-3 nodes. I use 3 healers (Lumi, JC, Barriss) and they heal a lot - and guess again: I finished GW before the update every day since 2 months (playing since mid January !), and I finish it every day after the update up to now.
Oh yes, I forgot something: sometimes I need a suicide squad to get rid of e.g. Poggle's "OffenseUp" - like today.
Yes, GW takes more time than before the update - but that's all.
You are not able to beat it, even with Level 70+ toons ? You simply use the wrong toons.
Before the update, i can say that droid team with poggle (lead) is my favorite team to attack, i can simply kill two droids in one turn (they really have weak HP)
My droid killer team is,
QGJ (lead)
Lumi
JC
Capt. Phasma
Sidious
But after the update, there's no longer a poggle lead droid team on my server top 5, all is RG and rey.. I need to come up with a new strategy to defeat them.. :-(
Probably a bug?? Not sure.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I kill that team all the time with my poggle lead droid team. Stun Phasma, kill QGJ, done.
Dunno, but it definitely happens. Sadly shes still in my Dark Side A team at this point...
They are very useful, even in arena. As mentioned, they heal for the same amount of health as they always have - but damage is lower. So heals are more "effective" (mathematically speaking)
However, they are also a liability on "defense" in arena for two reasons:
1) They are easily manipulated, as the AI is SO bad, it attempts to heal heroes who are heal blocked or heal in less-than ideal circumstances (i.e. the hero they are healing is stunned and the other team has 2 assist-callers going next - ready to take them down, heal or not, etc.)
2) Human opponents don't play offense like the AI - they focus-fire. Healers then spend their actions trying to save a single ally. Healers "work" better on offense, as the AI spread damage around, making it viable to heal several heroes at a time.
I am strongly considering using a healer on offense, then subbing a higher DPS or tank on the 5th battle, just because the AI plays them better on defense.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
Of course protection being added has significantly reduced the usefulness of healing. If you were healing 10% of someones health preupdate, now you are healing 5% of someones health, IF protection has already been broken. Varying between characters who have more/less protection.
Healers are not useless, you are exaggerating others points. They are just weakened overall. With fights lasting longer anyway, speeding up battles by getting more dps can also be more incentive.
45% of 10k HP is 4.5k heal ... 45% of 10k HP + 10k Protection is still 4.5k heal. Healers did not get nerfed, they just need to wait 1 more hit before they have to heal.
However, i at least see your point, its more like an optical misleading.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Very accurate.
However, Akster brought a very good point ... Healer are still the same, but get swapped more for a DPS, because of the additional HP you have to fight. Currently most successful arena-defense might be high hp to force a time out.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Healing 4.5k of 10k hp is healing 45% of their total health. Healing 4.5k of 20k combined health and protection you are healing 22.5% of their total. If total health increases but the healing stays the same, healing is strictly weaker.
This of course changes a little when everyone does slightly less damage, but not 50% less damage.
it all depends how you look at it.
- nerfed: protection + health compared to pre-update just health, you will heal less effective. your heals will restore a lower percentage of the damage received before you heal.
- buffed: compared to the reduced damage received after the update the heals are more effective. it will take more hits to undo the effect of a heal.
personally i think the heal increased in value after the update. because of the damage reduction you get way more chances to heal your toons, specially in GW.
The damage reduction was not that large, will see how characters are at lvl 80 with more hp and higher abilities. As someone said earlier, it makes little to no difference in GW at the moment. Characters will still more often than not be killed long before a heal goes off for the defending team. Healers do not get that much more time to heal because for an AI to heal the hp has to be quite low, a lot of characters can still kill people so quickly that a heal never gets the chance to happen. I have never, ever seen a Rey capable of healing =P.
In GW healers are still INCREDIBLY important. Still using Barriss and Lumi on my A team. According to a poll on these forums GW is being completed just as easily post update by most people.
+1 Ivan, You are losing dps while your healer has to wait longer for the right time to heal.
first you auto GW, then you say in GW it makes no difference because they more often get killed than nog killed before, then you say in GW healers are still INCREDIBLY important ;/
assuming you mean arena in you 2nd paragraph, i agree that healers are crappy on defence. allthought in my experience they use the heal too soon rather than too late, and ofcourse dont pay any attention to healing immunity. lumi left last standing with 90% healthbar and healingimmunity, AI will think a heal is a sound plan. Trying to heal protection has also happened.
on offence i do like my lumi though, i only have 3 7* toons, lumi being one of them is probably one of the reasons i like the healer. I usually get atleast 1 heal during a arena match + she hits pretty hard compared to my other toons.
I run a Poggle droid team and am usually top 10. The only team I avoid is a team with a maxed RG. He is just too beefy and can eat everything you throw at him for a couple rounds. Yes, even with the extremely high attack damage of a droid team.
Yeah.
GW and Arena are Apples and Androids.
However, I agree, healers on def suck, but thats nothing new, they **** pre-update already ...
Daka is no healer, because if never seen her healing a char, even when he/she is in red ... she only tries to revive chars with her heal, once they are fallen.
The fixed payout times are the worst part of this game and makes it absolutely family-unfriendly.
Any of the older arena servers your not going to find many healers in top 10. Heck you will not see one in my top 20. Healers can still be taken out before they heal. This makes them worthless. Just take down thier protection and wait till your heave hitters are up and kill them. This makes all but daka worthless. Daka stuns is what makes her useful.
RG has taken the spot for a healer. RG can take more dmg, then a healer can heal someone plus he stuns.
I understand not everyone had all toons available to them and some people lumi is one of thier best toons. I'm talking meta here. I'm going to take out my leader dooku? Rey? Qgj? GS? RG? For a healer,? I don't think so
Fantasitic idea @Nikoms565 , I will try that too.