Hey guys,
I'll keep this brief.
Because of the currently raid loot reward system we can observe the following:
If you are a powerful player in a powerful guild, you will have a hard time placing top 3, or maybe even top 10+. And your rewards will reflect your "dmg done".
If you are in a weak guild you can perhaps place top 3 consistently. Which means better rewards and eventually making it more beneficial for you.
It doesn't really make sense to punish strong players who join a powerful guild.
Joining a top tier guild should be rewarding, it's why you would develop your roster and invest more time and $$$ into the game.
A simple fix: Since as a guild everyone contributes coins to start the raid, the rewards for those who participate should be pretty much the same.
Or a much worse case scenario is If we "must" keep the current "dmg" system, maybe we add a "timer" and boost the rewards based on how fast the raid is complete.
If anyone has a good suggestion please post and share
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Replies
1. Remove the positions
2. Make different reward tiers for each player, depending on damage done.
For example:
Damage done - Tier
0 to 100k - t1
100k to 250k - t2
And so on.
The higher the Tier, the better the rewards
Won't work for tier 7
Why? I don't see why this shouldn't work
did u guys even try T7?with good guild strategy u can make it....plus for our guild always take us 2 days to finish T6,,,i never belive we can make it t7...but it was much easy t7...we finish every time in same day because boss have less HP then t6....dont say i cant do if u didnt try it
Tier 7 goes too quickly. A lot of top guilds have to hold people back so everyone gets an attack in.
I posted several weeks ago that the best guild and best way to advance in this game is 5 whales and 45 f2p clearing heroic. I guess some people didn't listen... Mixed guild makes everyone HAPPY!
I think I also posted about this raid structure will invariably fragment big whale guilds. If it hasn't yet. It should. GREED is good. Watch me get ahead...
It seems like they tried to accommodate everyone by having raid rankings (potentially a benefit to be in a weaker guild which can still manage top tier raids) and daily activity tiers (potentially a benefit to be in a stronger guild). It makes some sense, but it may just require some rebalancing. The discrepancy between top and bottom rank in raids should be smaller, or somehow scale with the discrepancy in damage between top and bottom.
Maybe the raid loot should factor in percent damage done, in addition to rank? If #1 and #50 do 2mil damage and 10,000, that's a different situation than them doing 400k and 300k.
Currently most of my guild have 4 and 5 star characters so they don't qualify.
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Better choice would be to equal it as much as possible.
I suggested this before
Ranks affect the amount of credits and guild tokens received. Shards and chests are shared equally. You work as a team and you fight as a team the loot should be shared as such.
Unfortunately in it's current state guilds are not very guild like and you are punished for having more whales in your guild.
666-716-133
You know most if not all people can hit the daily 600 limit.
The system punishes everyone. Whether you are a whale in a whale guild or a f2p I'm a mixed spender guild, raiding is a team effort and rewards should be received as such. Arena is the place for competitive tiered rewards.
It allows guilds to have a dps ranking system if they want, but it also allows strong / friendly / casual / whatever guilds the option to avoid the huge downsides of that same system.
@MikaSaber
Whilst I agree with you there are also benefits. Strong guilds will beat heroics faster and more frequently as you have all the strongest players. So having 5 solo shards a raid for 2-3-4 weeks before other people are raiding t7s still puts you at an advantage.
However I still understand your concern but this is not only a problem for 'strong guilds' I run a guild and probably finish about 10th most raids and we are lining up our first heroic this weekend. The reality is with my guild the way it is the highest I'll ever likely finish is 10th.
So to solve your problem would be to join a weaker guild where you can be the top performer which isn't a bad idea as guilds aren't pvp (yet)
If pvp is the focus of guilds in the future then you'd be better off being in TI.
To solve my problem if I want top rewards I have to form a guild where I am the strongest player. Both of these are design flaws from EA but hopefully that explains it not just a problem for strong guilds.
Anyway, onto my solution which is a bit war craft based.
* before the raid starts ALL of the potential loot is displayed
* players then pre roll on the loot they want (say 3 rolls on the basis you get 2 bits of gear) any gear not rolled on goes to the random allocation pool
* after the raid, rolls happen - highest roll gets that piece of gear. If you don't win a roll you are automatically assigned gear from the random pool
* this would mean if you're after something nobody else is you can get it easily whilst the most sought after gear is up for grabs by players that want/need it
* guild coins and currency remain rank based
BLOCK GUILD HOPPING
THERE ARE SOME PLAYERS I KNOW SWİTCHİNG A GUILD TO ANOTHER DAİLY. AFTER WE BLOCK THOSE STUFF WE CAN TALK ABOUT EVERYTHING OTHER
IF YOU ARE A STRONG PLAYER IN A STRONG GUILD IT'S SİMPLY THE SAME AS BE ING A LOW PLAYER IN A NORMAL GUILD
ONLY THE STRONGEST GET THE REWARDS
Maybe they will put a Bonus for the Top 200 Guilds at the End of every month..that would be much better than anything else.
Exactly you can't start raids without it everyone should get a fair share of the rewards. It doesn't matter if one person can contribute more damage than another, without everyone contributing you don't have a raid to start with
It is pointless play t7 raids in a strong guild. You won't have return of your investment in a strong guild. All you will get is a bit more daily coins due to t7 dailies everyday (if so).
I would like to be playing with TI, but EA didn't "allowed".
The system effectively forces this. Forces guilds that even have 10 whales to split. It is an issue every guild faces that can easily beat heroic (read: many many guilds). Not ideal. Working as intended but intent is in error.
-Ashishin