I'm the kind of player who likes to spend my points and energy on collecting shards for different characters. But it feels like the game, as it is now, rewards players for repeatedly spend points on the same characters on your PvP team.
Even for Galaxy Wars, due to the extreme difficulty towards the latter battles, it is also better to have a small team of high-star characters.
If I have 10 4~5* characters and I'm up against 5 6~7* characters, I have almost no chance of completing Galaxy Wars.
So it seems the game punishes players for collecting more characters? Agree/disagree? Should devs do more to encourage different play styles?
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Hopefully as time goes on there will be events and challenges for specific teams in droids, Jedi, first order, etc.
When
I assume he means 7* with max gear.
When I started, I thought having a lot of middle-powerful characters to throw at GW and wear them down would help, but they mostly just die without getting to take more than 1 turn, and whatever damage they do is just healed away.
And that's the way it should be because? What's wrong with Pokemon? If people want to do that why must the game punish us for it?
Small group of maxed characters is booooring. To keep up the fun it's better to change it up.