Yup. Pretty much what I do with my droids. I use JE instead of Poggle but still the same results. HK's omega lead is really what makes this possible. So many extra turns because of it.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
Yup. Pretty much what I do with my droids. I use JE instead of Poggle but still the same results. HK's omega lead is really what makes this possible. So many extra turns because of it.
Yup. I stopped using jaws engineer because I noticed all the heals were for just himself. HK lead is what makes droids.
Yup. Pretty much what I do with my droids. I use JE instead of Poggle but still the same results. HK's omega lead is really what makes this possible. So many extra turns because of it.
Yup. I stopped using jaws engineer because I noticed all the heals were for just himself. HK lead is what makes droids.
Yeah. I mainly like JE for the TM and crit boost. Makes those nodes 9 and 11 so much easier. The other day I cleared node 11 without them getting a single attack off.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
At the moment, Droids don't need mods beyond the 1/2* ones. Just give them the crit damage and chance mods with speed on them and you're good to go. Primary speed in slot 2, primary crit damage in slot 4, and primary potency for HK and 88 in slot 6. They'll crit for good damage all day long and take a lot of turns thanks to HK.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
I tear through it if in a rush. I run HK,88,86,RG,B2. Only team that can fight it is a Rex lead 5's,Cody,Echo,Serge. I just pop in my arena or rebels, or my originals build for them.
I tear through it if in a rush. I run HK,88,86,RG,B2. Only team that can fight it is a Rex lead 5's,Cody,Echo,Serge. I just pop in my arena or rebels, or my originals build for them.
See that's what makes me hate gw sometimes. Sometimes I get Rex lead 4 nodes in a row and this is my primary team.
Can't wait.until my jawas are done so I can give then crit damage mods instead.
What mods are you using now? I just use the lower tier crit damage and chance mods. Better have slightly weaker mods of the correct set than 5* health/defense.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
Can't wait.until my jawas are done so I can give then crit damage mods instead.
What mods are you using now? I just use the lower tier crit damage and chance mods. Better have slightly weaker mods of the correct set than 5* health/defense.
Health mods with secondary speed stat. My team his an average of 120 speed. Most of the stats add 23% protection as the main but 86 has an 12% more accuracy and a lot of secondary potency for 100,88,HK.
Nice. How much protection do you have on 86? It looks like a lot in the video.
I use JE in the first match to prime the droids, then I swap him out for GS (tm to himself and his assist attack gives the assisting droid tm) I only ever use poggle against clones (as leader). Also I don't have 100 and use different toons in his place (Leia most of the time but QGJ against strong taunters or a taunter if I meet a really tough node). Droids make GW really easy.
That was really cool, but god **** I wish I had the luck you have on that last node
It's not luck. The system is currently busted for people who's top 5 characters exceed a certain amount of combined power. Not sure what the number is exactly but it's over 38k. Mine is 38,754 and I consistently get the easy last node.
What happens is GW uses a scaling formula using your top 5 as the point. Each node uses a percentage value of plus or mines of your top five in order to pull in a team who's power matches it. The last node uses a value of 115% or so (there have been a few threads of people figuring out it's somewhere in the 112%-115% area). So if that modification of your top 5 exceeds the games current possible max power possible, the system can't give you an actual fight and instead gives you this generic one. EA said they fixed this a patch or so ago but it still happens.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
I tear through it if in a rush. I run HK,88,86,RG,B2. Only team that can fight it is a Rex lead 5's,Cody,Echo,Serge. I just pop in my arena or rebels, or my originals build for them.
See that's what makes me hate gw sometimes. Sometimes I get Rex lead 4 nodes in a row and this is my primary team.
I get a lot of Rex. I have a lot of teams though. Droids are just my in a hurry team.
So GW is WAI, i could say.
I have a Ewok Team and they do the GW for me.
My Droid Team is on work and im sure there are more teams that can do GW.
What you need is a TM team with synergie.
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Yup. I stopped using jaws engineer because I noticed all the heals were for just himself. HK lead is what makes droids.
All gear ten except HK and modded.
Yeah. I mainly like JE for the TM and crit boost. Makes those nodes 9 and 11 so much easier. The other day I cleared node 11 without them getting a single attack off.
At the moment, Droids don't need mods beyond the 1/2* ones. Just give them the crit damage and chance mods with speed on them and you're good to go. Primary speed in slot 2, primary crit damage in slot 4, and primary potency for HK and 88 in slot 6. They'll crit for good damage all day long and take a lot of turns thanks to HK.
See that's what makes me hate gw sometimes. Sometimes I get Rex lead 4 nodes in a row and this is my primary team.
What mods are you using now? I just use the lower tier crit damage and chance mods. Better have slightly weaker mods of the correct set than 5* health/defense.
Health mods with secondary speed stat. My team his an average of 120 speed. Most of the stats add 23% protection as the main but 86 has an 12% more accuracy and a lot of secondary potency for 100,88,HK.
I use JE in the first match to prime the droids, then I swap him out for GS (tm to himself and his assist attack gives the assisting droid tm) I only ever use poggle against clones (as leader). Also I don't have 100 and use different toons in his place (Leia most of the time but QGJ against strong taunters or a taunter if I meet a really tough node). Droids make GW really easy.
It's not luck. The system is currently busted for people who's top 5 characters exceed a certain amount of combined power. Not sure what the number is exactly but it's over 38k. Mine is 38,754 and I consistently get the easy last node.
What happens is GW uses a scaling formula using your top 5 as the point. Each node uses a percentage value of plus or mines of your top five in order to pull in a team who's power matches it. The last node uses a value of 115% or so (there have been a few threads of people figuring out it's somewhere in the 112%-115% area). So if that modification of your top 5 exceeds the games current possible max power possible, the system can't give you an actual fight and instead gives you this generic one. EA said they fixed this a patch or so ago but it still happens.
I get a lot of Rex. I have a lot of teams though. Droids are just my in a hurry team.
HK-47 https://imgur.com/gallery/e72HR
IG-86 https://imgur.com/a/k6dDi
IG100 https://imgur.com/a/Y2zPw
IG-88 https://imgur.com/a/BuLX5
Poggle https://imgur.com/a/NFrvZ
I have a Ewok Team and they do the GW for me.
My Droid Team is on work and im sure there are more teams that can do GW.
What you need is a TM team with synergie.
Are gear 8 droids good enough?
+1 lol @leef