So, pulled this on node 9:
http://imgur.com/u8g5ycC
Any way to beat them without losing an A Squad member? It's only node 9 and I won't make it past 11 if I lose them now. I've tried all I know but still can't clear it without losing at least 2 a squad members. Any GW pros out there with some advice?
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I need to know what you got for any real strategy though
What you need to do is to give RG full TM and save him for nodes like this. Stun JE. Kill JE. Then go from there. Or use Daka, same deal. Also have enough backup toons to swap in to reroll RNG, to make sure the stun sticks.
Alternatively, use ST Han, full TM, and leave him for dead after the battle.
Obviously, you don't have Rex or Ugnaught, or you would be profiting, right now.
You have to be prepared before you finish battle 5 and 8 and 10. You know what's coming in 6, 9, and 11. If RG doesn't have full TM at the end of battle 8, retreat and redo it. You can't go back in time once you finish that battle and find out node 9 is impossible.
Any of my characters in A, B, or C squad can move before droids. Turn meter prep work was definitely done. Though, B2 is going before some characters depending on who I sub in. I am still able to move before JE, 86, 88, and 47 in nearly any useful configuration. Only problem is that I am down protection on most of my characters, including RG who always carries me through this type of opponent in arena.
Short version is you're probably screwed. Bring in B or C team and try to kill off either JE or HK. If you can kill them off then your a team should be able to handle he rest. Remember if HK is out next round they lose his crit leadership and are now longer firing nonstop.
In arena against this team I focus out JE then B2 and just keep 88 stunned. Ignore 86 and HK as much as possible.
I've only ever fought B2 droid teams once in GW node 11; it was a lot harder than I anticipated. But I got thru no problem. I didn't need to save for later nodes, though.