Just curious on what people ls favourite and mainly most fun squad to play?? Personally mine would be my clone team or full sith team, open opinions to all
Don't really have a full favourite squad, but there are some pairs or trios that i absolutely love using:
Qgj lead with yoda & Ashoka all with speed mods - try it you'll love it.
Rex lead with 5's & echo - so versatile, can do well in any game mode.
St Han & leia, and maybe chuck in Akbar as lead - another fast paced additional attack fest. Sometimes I'll tag on yoda qgj or gs just for the extra speed & multi hits
Just curious on what people ls favourite and mainly most fun squad to play?? Personally mine would be my clone team or full sith team, open opinions to all
I don't have a full team yet, but one of my favorite pairings is AA lead and Lando for GW. Now that Biggs has been buffed, perhaps I'll add him to my early runnings in GW nodes.
I enjoy playing my Nightsisters, even though they're not fully levelled or geared. They don't do really well, but I really enjoy their animations, especially when they're all in the same team. It just "looks" fun to me and I enjoy watching them jump and flip around lol. (It's not always about winning.....that's my motto when I'm playing my girls, lol)
I also really, really enjoy playing Dengar especially with Phasma for the guaranteed crit with VM. Again, most of the enjoyment comes from the animations, although that combo IS pretty effective even though Dengar is only 5* G8.
Whenever I run into a gw node with 4 or 5 Jedi I like to send in my "Jedi hate" squad: Dooku (L), Vader (6*), Sid, Maul and Cad Bane. Despite Sid being somewhat underdeveloped, and Maul and Bane being VERY underdeveloped, I can usually beat a team with 10k+ more power than mine, usually with the last couple turns involving Maul (7*, gear 8, level 64, basic ability only level 4 or 5) repeatedly one-shotting level 75-80 Jedi from nearly full health. Terrible speed and no survivability, that guy, but good lord can he make some big numbers.
Whenever I run into a gw node with 4 or 5 Jedi I like to send in my "Jedi hate" squad: Dooku (L), Vader (6*), Sid, Maul and Cad Bane. Despite Sid being somewhat underdeveloped, and Maul and Bane being VERY underdeveloped, I can usually beat a team with 10k+ more power than mine, usually with the last couple turns involving Maul (7*, gear 8, level 64, basic ability only level 4 or 5) repeatedly one-shotting level 75-80 Jedi from nearly full health. Terrible speed and no survivability, that guy, but good lord can he make some big numbers.
I do something similar. Except I go sid lead so that I can see how hard Maul can hit. It's always fun when he gets 5 knockouts in a row.
Whenever I run into a gw node with 4 or 5 Jedi I like to send in my "Jedi hate" squad: Dooku (L), Vader (6*), Sid, Maul and Cad Bane. Despite Sid being somewhat underdeveloped, and Maul and Bane being VERY underdeveloped, I can usually beat a team with 10k+ more power than mine, usually with the last couple turns involving Maul (7*, gear 8, level 64, basic ability only level 4 or 5) repeatedly one-shotting level 75-80 Jedi from nearly full health. Terrible speed and no survivability, that guy, but good lord can he make some big numbers.
I do something similar. Except I go sid lead so that I can see how hard Maul can hit. It's always fun when he gets 5 knockouts in a row.
Oooooh, I should probably try that; I use Dooku mostly so Sid has ridiculously high evasion, but also to give my squishy Maul a better chance to survive. But while it's occasionally helped me out with the latter, now that I think about it, my Sid never seems to dodge anyway, so I'll switch it up once I have the resources to get my Maul a little stronger on his own.
Whenever I run into a gw node with 4 or 5 Jedi I like to send in my "Jedi hate" squad: Dooku (L), Vader (6*), Sid, Maul and Cad Bane. Despite Sid being somewhat underdeveloped, and Maul and Bane being VERY underdeveloped, I can usually beat a team with 10k+ more power than mine, usually with the last couple turns involving Maul (7*, gear 8, level 64, basic ability only level 4 or 5) repeatedly one-shotting level 75-80 Jedi from nearly full health. Terrible speed and no survivability, that guy, but good lord can he make some big numbers.
I do something similar. Except I go sid lead so that I can see how hard Maul can hit. It's always fun when he gets 5 knockouts in a row.
Oooooh, I should probably try that; I use Dooku mostly so Sid has ridiculously high evasion, but also to give my squishy Maul a better chance to survive. But while it's occasionally helped me out with the latter, now that I think about it, my Sid never seems to dodge anyway, so I'll switch it up once I have the resources to get my Maul a little stronger on his own.
Throw rg in to protect the squishy guy. Rg hits pretty soft, so it leaves plenty of hp for maul to beat on.
Whenever I run into a gw node with 4 or 5 Jedi I like to send in my "Jedi hate" squad: Dooku (L), Vader (6*), Sid, Maul and Cad Bane. Despite Sid being somewhat underdeveloped, and Maul and Bane being VERY underdeveloped, I can usually beat a team with 10k+ more power than mine, usually with the last couple turns involving Maul (7*, gear 8, level 64, basic ability only level 4 or 5) repeatedly one-shotting level 75-80 Jedi from nearly full health. Terrible speed and no survivability, that guy, but good lord can he make some big numbers.
I do something similar. Except I go sid lead so that I can see how hard Maul can hit. It's always fun when he gets 5 knockouts in a row.
Oooooh, I should probably try that; I use Dooku mostly so Sid has ridiculously high evasion, but also to give my squishy Maul a better chance to survive. But while it's occasionally helped me out with the latter, now that I think about it, my Sid never seems to dodge anyway, so I'll switch it up once I have the resources to get my Maul a little stronger on his own.
Throw rg in to protect the squishy guy. Rg hits pretty soft, so it leaves plenty of hp for maul to beat on.
Without going TOO deeply into my gw strategy, I'll say that RG is on my main arena team, and (aside from popping Phasma and/or Rex in on early nodes to get some TM) I like to save that whole team for nodes 10-12. But I'm constantly updating my strategy so maybe it'll be a realistic option for me with a little more thought. Thanks!
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Qgj lead with yoda & Ashoka all with speed mods - try it you'll love it.
Rex lead with 5's & echo - so versatile, can do well in any game mode.
St Han & leia, and maybe chuck in Akbar as lead - another fast paced additional attack fest. Sometimes I'll tag on yoda qgj or gs just for the extra speed & multi hits
My Scoundrel-team
https://youtu.be/ItSdfKu6DKA
Technically there already is an all sith team. Dooku, maul, savage, vader, sidious. Terrible team together unfortunately.
I also really, really enjoy playing Dengar especially with Phasma for the guaranteed crit with VM. Again, most of the enjoyment comes from the animations, although that combo IS pretty effective even though Dengar is only 5* G8.
I do something similar. Except I go sid lead so that I can see how hard Maul can hit. It's always fun when he gets 5 knockouts in a row.
Oooooh, I should probably try that; I use Dooku mostly so Sid has ridiculously high evasion, but also to give my squishy Maul a better chance to survive. But while it's occasionally helped me out with the latter, now that I think about it, my Sid never seems to dodge anyway, so I'll switch it up once I have the resources to get my Maul a little stronger on his own.
Throw rg in to protect the squishy guy. Rg hits pretty soft, so it leaves plenty of hp for maul to beat on.
Without going TOO deeply into my gw strategy, I'll say that RG is on my main arena team, and (aside from popping Phasma and/or Rex in on early nodes to get some TM) I like to save that whole team for nodes 10-12. But I'm constantly updating my strategy so maybe it'll be a realistic option for me with a little more thought. Thanks!