This is why I've always been a supporter of changing the raid rewards from the competition it currently is to damage thresholds. Any participation - tier 4 rewards. 300k - tier 3. 750k - tier 2. 1M+ - tier 1. ....Obviously, numbers to be adjusted based on whatever makes sense.
But this way anyone doing significant damage isn't getting screwed because the guy ahead of him did a whole 1 damage more,
This is why I've always been a supporter of changing the raid rewards from the competition it currently is to damage thresholds. Any participation - tier 4 rewards. 300k - tier 3. 750k - tier 2. 1M+ - tier 1. ....Obviously, numbers to be adjusted based on whatever makes sense.
But this way anyone doing significant damage isn't getting screwed because the guy ahead of him did a whole 1 damage more,
This makes way too much sense CG/EA would never do it for that reason alone.
Yea it's annoying because the raid has become boring for me having to grind through those same pigs over over and over to rank high. I think on our last raid soloing p1 didn't even get you top 20 haha
What if you're one damage point below a million, and someone in your guild does a million? Then you are getting lower rewards than another guildmate because of one point difference. You can't eliminate that if there's anything other than equal participation rewards for everyone regardless of damage.
What if you're one damage point below a million, and someone in your guild does a million? Then you are getting lower rewards than another guildmate because of one point difference. You can't eliminate that if there's anything other than equal participation rewards for everyone regardless of damage.
But that other guy isn't taking your rewards away from you. At that point the only person you can blame is yourself for not getting to 1 million damage. Damage thresholds motivate guild members to try their hardest instead of throwing in whatever characters and hitting auto.
What if you're one damage point below a million, and someone in your guild does a million? Then you are getting lower rewards than another guildmate because of one point difference. You can't eliminate that if there's anything other than equal participation rewards for everyone regardless of damage.
But your guild mate scoring 1 point more would not be the cause of that. A damage tier system would eliminate competing directly with your guild mates and encourage more team play. Right now in our guild you can score 2 million and not even make top 20.
Your officers should put rules in to make it more fair
I'm the leader lol.
But im curious- what do you mean by 'fair'? We do a 0 damage period followed by 1 attack each... Are you proposing I restrict certain people or something to that effect? Im not sure whats fair about that. Im genuinely curious what you would do.
What if you're one damage point below a million, and someone in your guild does a million? Then you are getting lower rewards than another guildmate because of one point difference. You can't eliminate that if there's anything other than equal participation rewards for everyone regardless of damage.
But your guild mate scoring 1 point more would not be the cause of that. A damage tier system would eliminate competing directly with your guild mates and encourage more team play. Right now in our guild you can score 2 million and not even make top 20.
Yup. Our guild has a few heavy hitters with majority of players in the 100k or so area. We're a casual guild so we don't really mind a variance like this as we can still easily solo T7. But a damage tier system would be a lot more encouraging to the players in our guild doing so much damage. Rather then it seeming like an insurmountable task of beating the players doing so much more damage, they can now establish smaller goals of trying to get 200k, and 300k, and so on. Also, we wouldn't need to do player rotation at the top to try and spread the loot our a bit more. Heck, our top hitters have even volunteered of taking last place on purpose after taking 1st in order to give a few more people a bump into the next tier of rewards.
They groaned, they stirred, they all uprose, Nor spoke, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
Your officers should put rules in to make it more fair
I'm the leader lol.
But im curious- what do you mean by 'fair'? We do a 0 damage period followed by 1 attack each... Are you proposing I restrict certain people or something to that effect? Im not sure whats fair about that. Im genuinely curious what you would do.
Yes in fact we have a red team and blue team
Using swogh.gg we estimate damages also by tabulating previous rankings
One raid
Red team does one attack in the first 12 hours, another after 12 hours (2 if you did not hit in the first 12) and after 24 hours zerg, use up all your squads
Blue team does 0.
next raid the other way around.
This incentives mates to use their full squad, go all out and evens out rewards for all.
This next week about 10 will be able to unlock han solo.
We also rotate phase one hitters so its not always the same people soloing phase 1.
Responding to thread title: may be time to look at guild rules of engagement for the raid. Like, You're only allowed to go use 3 of your best geared, other two are gear level 9 or lower.
Your officers should put rules in to make it more fair
I'm the leader lol.
But im curious- what do you mean by 'fair'? We do a 0 damage period followed by 1 attack each... Are you proposing I restrict certain people or something to that effect? Im not sure whats fair about that. Im genuinely curious what you would do.
Yes in fact we have a red team and blue team
Using swogh.gg we estimate damages also by tabulating previous rankings
One raid
Red team does one attack in the first 12 hours, another after 12 hours (2 if you did not hit in the first 12) and after 24 hours zerg, use up all your squads
Blue team does 0.
next raid the other way around.
This incentives mates to use their full squad, go all out and evens out rewards for all.
This next week about 10 will be able to unlock han solo.
We also rotate phase one hitters so its not always the same people soloing phase 1.
I'll put that to my guys see what they say.. Maybe you're onto to something there, people at the top dont stay at the top and people at the bottom likewise. Thanks
Responding to thread title: may be time to look at guild rules of engagement for the raid. Like, You're only allowed to go use 3 of your best geared, other two are gear level 9 or lower.
You cant imagine how much trouble ive had finding a fair rule that everyone understands and no one exploits, in the end though soloing the phase is where we're at now for top 10 at least. And this was the 6am raid!
I'm also in this guild, and the OP has a very fair point.
HOWEVER....as our guild leader has pointed out, we run a system whereby everyone does a 0 damage pass and get 12 hours from raid start time to do so. So, the upshot is that I get rewards from raids I may otherwise not even participate in, due to time zones.
I think our system is very fair, but I'm sure some of the points raised here will spark some internal discussion and perhaps some new ideas.
Replies
But this way anyone doing significant damage isn't getting screwed because the guy ahead of him did a whole 1 damage more,
This makes way too much sense CG/EA would never do it for that reason alone.
Yeah...raid's broken. Hopefully the new one won't be.
But that other guy isn't taking your rewards away from you. At that point the only person you can blame is yourself for not getting to 1 million damage. Damage thresholds motivate guild members to try their hardest instead of throwing in whatever characters and hitting auto.
Make Zader Great Again!
I'm the leader lol.
But im curious- what do you mean by 'fair'? We do a 0 damage period followed by 1 attack each... Are you proposing I restrict certain people or something to that effect? Im not sure whats fair about that. Im genuinely curious what you would do.
Yup. Our guild has a few heavy hitters with majority of players in the 100k or so area. We're a casual guild so we don't really mind a variance like this as we can still easily solo T7. But a damage tier system would be a lot more encouraging to the players in our guild doing so much damage. Rather then it seeming like an insurmountable task of beating the players doing so much more damage, they can now establish smaller goals of trying to get 200k, and 300k, and so on. Also, we wouldn't need to do player rotation at the top to try and spread the loot our a bit more. Heck, our top hitters have even volunteered of taking last place on purpose after taking 1st in order to give a few more people a bump into the next tier of rewards.
Yes in fact we have a red team and blue team
Using swogh.gg we estimate damages also by tabulating previous rankings
One raid
Red team does one attack in the first 12 hours, another after 12 hours (2 if you did not hit in the first 12) and after 24 hours zerg, use up all your squads
Blue team does 0.
next raid the other way around.
This incentives mates to use their full squad, go all out and evens out rewards for all.
This next week about 10 will be able to unlock han solo.
We also rotate phase one hitters so its not always the same people soloing phase 1.
That's insane.
I'll put that to my guys see what they say.. Maybe you're onto to something there, people at the top dont stay at the top and people at the bottom likewise. Thanks
You cant imagine how much trouble ive had finding a fair rule that everyone understands and no one exploits, in the end though soloing the phase is where we're at now for top 10 at least. And this was the 6am raid!
thats a lower tier raid
like maybe 3
we did one for **** and giggles and I got just under 10mil because I got fed up and put it on auto once I reached p4 lol
t7 has much less hit points
t7 soloing first 3 phase will only net you 8m ish
No. It isn't. I joined it in progress already. Pigs were lik 5% from dead.
I believe it could have been a 6. Idk. I didn't start it.
Your Elder is 6*
Yep. Though he could be a 7 if I felt he was worth the million creds lol
it's 6 star meaning he couldnt have been in a t7 raid heh, heroic or t7 raid is only open to 7 star chars
HOWEVER....as our guild leader has pointed out, we run a system whereby everyone does a 0 damage pass and get 12 hours from raid start time to do so. So, the upshot is that I get rewards from raids I may otherwise not even participate in, due to time zones.
I think our system is very fair, but I'm sure some of the points raised here will spark some internal discussion and perhaps some new ideas.