Ok so the 48 hour cool down on raid rewards pretty much killed guild hopping or the hilarious term "mercing", I would like to see that term revived again so I propose this...
Instead of players receiving no rewards during the 48 hour cool down, what if they received reduced rewards, at about 20 or 30 percent of what they would've normally gotten, with no chance at all for a fully crafted piece of gear. This allows players just joining a guild to still be rewarded with something for their efforts! Also mercs will still have some small incentive to go back to doing what they like to do.
The small amount of gear wouldn't bother me at all. I normally get probably like 60 pieces of random salvage from being top 10 in T7. That's only 12 pieces of salvage if the rewards were reduced to 20 percent! And you don't even get to choose what it is! So maybe 6 furnace salvage and 6 stun cuff salvage, not a huge advantage at all!
This is also coming from a dog who has stayed loyal to his guild, I've only done 60 raids, I don't have Han yolo unlocked yet, and I'm happily married to my T7 guild, no cheating on it or anything. So no bias is here. Would you like this change?
@EA_Jesse help us Jesse, you're our only hope.
#savethemercs
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I think in most cases it's unhealthy for the guild receiving the help. First, it makes them dependent on an outside agency to be able to play this aspect of the game. This doesn't encourage people to learn their squads better, build their squads better, and learn to adapt. In theory, this could be part of why many struggle with other aspects of the game, like GW. They get more power in a squad, that they didn't really earn, and now it's out of whack for them.
It build a dependent mind set as well. It is a little bit like the old proverb...give a man a fish, he eats for a day, teach a man to fish, he eats for a life time.
I also have concerns because people advance faster than intended (though current advancement rates could be arguably too slow). This is a problem as their is no real endgame. So you rush to the "end", and then find you are bored.
Just my opinion anyway.
Yeah, that's why I preface my comments with "most". When it's just a little nudge the negatives go way down
Lol at you making fun of a guild being called a team. And you call a player who hops from guild to guild a mercenary. You are so clever you lone wolf.
When this was first announced a month or two ago, didn't they state that the cooldown would mean that the hopper wouldn't receive "the best rewards" unless they had been a member for 48 hours?
I have no clue what any of this comment is about. And I'm a talking dog with glasses, which I clearly stated earlier in the post. Wolf is offensive to us.
Homeguild is set by being in there for a total of 48h and gets reset when leaving for 48h+
Example:
Homeguild is guild A
I am asked by B to help them kill their raid
I move to B, help them out (and i am under this 48h cooldown, cant receive rewards), when done i move back (within 48h) to homeguild and dont have penalty, can receive rewards immediately...
Would allow helping out while keeping things fair/balanced
And yeah this isn't a bad suggestion at all. Mercs wouldn't receive anything but a thank you for their time though lol, but hey, it's better than what we have now.
Hopefully CG are working furiously on making mercing an official game feature. Once again: it's optional, it can't be forced on anyone and no one has the right to deny others that option. Except Uncle John, of course
I don't deny anyone anything. I'm just glad they have mitigated the flow of unintended rewards. Interesting it makes you uncomfortable having an opposing view point. Play as you like, within the confines of the game. One idea, if you really want mercing, would be to sell a merc pass in the shipment store. Price would have to be between 3500 and 4000 shards though to offset the raid reward value of extra raids. Just a thought...
i would assume yes, how will they know if someone was kicked out or left on their own? but i dont know for sure
I don't think it would be that hard to put in a code that allievates the timer if you were forced out but I could see that being an exploit
they probably didn't think of that though.
It was an exploit on the previous fix
So you are still subjected to the 48 window if you're kicked out?
Yes
It's pretty obvious that a guild that was mercing would just have an officer kick out the members who were going instead of having them leave on their own.