I used to be a big fan of wanting to buff all the bad toons instead of nerfing overused characters *cough*REY*cough*, but Ive been thinking something lately.
Isnt that dumb? Isnt it really the same thing? Like imagine if the devs gave most characters +10% HP except for Rey. Cmon, thats essentially a Rey Nerf. If you guys arent against a Rey nerf, how do you distinguish buffing literally most characters from just nerfing her?
Think about it. Its literally a nerf-herdin HUGE list of characters in need of relevancy. Ill list some out, but there are so many, Id have to abbreviate all the names. MW,BF,ME,CUP,PK,JC,IG100,JKG,T,NA,NI,G,GenG,CB,NG,DS,Ugnaught,L,HRSoldier,GV,MT,ST,FOO,FOST,Poe, Poggle, KF, TR,TS, Ururrrr, RP,RT, F, DM
Theres probably some Im forgetting. There's no reason not to have all characters be relevant, not counting the really forced forced synergy events that arent rewarding or fun enough to make you want many of those chars.
This brings me to my next point. You know how fast the devs do character reworks, and how buggy they often come out as. Do the people saying "Buff all the bad characters instead of nerfing ___" realize that it just simply will never happen fast enough to make her average? It would literally take years at the rate the devs go at it.
And lastly I want to say thats its not about balance even. I use Rey, I do well in arena. Its that she has the most boring mechanics/look in the entire game and you know what? I want to do well in arena while having some freedom in my character choices. I want to do well while having a squad I like looking at/have fun with. No, im not saying you can not give a poo about squad composition or synergy, but Id like more options than "some Rey hodgepodge squad (Use GS or LEIA instead if you SUCK)or Droids."
I mean look at pokemon or plenty of other games. There is way more variety in terms of what is viable. Why is that a bad thing? I guess rebels are a thing now. That's sort of a start.
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A buff, on the other hand, creates only good feelings. Those few who have that toon, feel great. Others who don't have them will gladly build, knowing that they are "buying" something useful.
It's the difference between getting a bonus or a penalty for not having done anything differently either way.
I don't really use him anymore unless I'm fighting a Jedi team in arena or in GW and need a little dodge love for node 12. Pity, I've been farming him since mid May and almost have him up to 7*.
Don't worry, some heroes will always be better than others. Gotta catch them all!
Yes I have her maxed gear, level and star and she has been riding the arena bench for months. Occasionally I will use her in raids and normally on 1st battle of GW. That is it. Her use is o necessary that she gets used that much.
There is no denial that she hits hard. So do many other and more often.
IMO Anakin is bigger threat in arena than Rey and he is actually my first target.
I do not run droids or evasion in arena. Ran evasion before it was the meta and than stopped.
Buffing others around her makes more characters useful in more parts of the game. There is more to SWGOH than arena. You just can't tell by reading this forum. Everyone is so focused on arena around here it's like there is no other scenario to consider using a character for. I wouldn't mind running some crazy teams in GW just for fun but the lackluster characters make that not so appealing.
This seems like flawed reasoning. Yeah you paid for a game, but if something is truly deemed as unbalanced, then it has to be addressed or it negatively impacts more than just you, but rather the entirety of the product. I've played things like MMO games for years, and nerfs happen. You can't plan or expect everything, and sometimes you have to tug on the reins.
If you don't like that example... I play magic: the gathering as a competitive player. Bans are essentially nerfs. There exists the fact of emergency bans, and those are generally the cards that reach upwards of 200usd apiece. People get angry, then they suck it up and move on, because those cards were damaging a format and creating unrest and dissatisfaction throughput the player base. Those cards had an unhealthy impact on the game as a whole, and the impact it has on your wallet is not the major concern.
No one ever has called Wizards of the Coast out on a bait and switch over bannings. No one called Blizzard out on a bait and switch over nerfing unkillable paladins that could one shot you. This is a hazard of the type of game you are playing in the era of gaming we have arrived in. Before now, you couldn't update Pac-Man and fix developmental oversight. You dealt with it.
Lastly, I would like to add that I am not defending EA's lack of foresight or testing, and I'm also not calling to ban Rey. She folds hard to droids.
I just felt that the witch hunt tactics needed to be addressed and toned down a little for the sake of being reasonable. Nerfs are not a bait and switch, and the idea that it is, is kinda laughable.
Your example of 10% more health would never happen and is nothing like the changes we've proposed.
Look at Anakin and Ackbar's reworks, they made the character viable in top level arena without pushing down someone else.
Look at Wedge and Biggs' new synergy, even if they become the new meta it's not going to push out other dps characters from arena.
Make Zader Great Again!
We should instead be looking to buff the strengths of underutilized toons which will allow them to find or create new niches in the meta, expanding the pool of viable squads while still leaving room for counters. That doesn't necessitate reworks, but that seems like the devs strategy of choice, whether its for balance or financial reasons. However, even if it does take years, I'd would rather have them work towards a diverse and unique pool of toons than quickly batch up a bland but balanced meta.
+1 great example
@MrJx3
It is also inevitable to every game that has constant content being added