A guild member bumped into some raid information before the raid has been released. Let the theorycrafting commence!
Edit: Guild member also bumped into Geonosis B1 Battle Droid and Geonosis B1 Battle Droid Commander, so updated the thread with their respective abilities.
AAThttps://swgoh.gg/characters/pve/aat/Anti-Personnel Blasters
Deal Physical damage to target enemy and expose them for 2 turns.
High-Explosive Shells 2 turn cooldown
Deal Physical damage to all enemies. This attack can't be Evaded or Countered.
Incendiary Shells 4 turn cooldown
Deal Special damage to all enemies and inflict four Damage Over Time effects for 2 turns. This attack can't be Evaded or Countered. This ability starts on cooldown.
War Machine
This unit and its weapons may attack and be attacked independently, and Turn Meter Reduction effects are only half as effective against them. When a weapon system is disabled, it will reboot after some time, but if all weapon systems are offline simultaneously, this unit will be become Toppled and grant Morale bonuses to the attacking party: Morale I: All attacking units gain +100% Critical Chance. Morale II: Attacking units gain +25% Speed if all three of the AAT's weapon systems were disabled within one of its turns. Morale III: Attacking units that were the primary target of the Main Cannon's attack and survived gain +100% Critical Damage. When the AAT recovers from Topple, Morale bonuses are lost, and the AAT and its side cannons gain 100% Turn Meter.
Fearsome Foe II 15 turn cooldown
As long as this unit isn't Toppled, it has +50% Tenacity, +1 Bonus Action, and gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
B2 Rocket Trooperhttps://swgoh.gg/characters/pve/b2-rocket-trooper/Warm-Up Shot
Deal Physical damage to target enemy and gain Offense Up for 1 turn.
Scatter Shot 2 turn cooldown
Deal Physical damage to all enemies with a 50% chance to inflict Ability Block for 1 turn, with a 50% chance to also inflict Offense Down for 2 turns.
Barrage 5 turn cooldown
Deal Unmitigable damage to all enemies and inflict Healing Immunity for 2 turns. Then, this ability's cooldown is reduced by 1 for each defeated ally. This ability starts on cooldown.
Directing Fire 3 turn cooldown
Order an ally to use a Special ability, then summon up to six B1 Battle Droid allies.
Fearsome Foe I 15 turn cooldown
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Fearsome Foe I
As long as this unit isn't Toppled, it gains 5% Turn Meter whenever it takes damage. In addition, it takes reduced damage from Percent Health damage effects, its Turn Meter gain effects can't be prevented, and it's immune to Stun, Ability Block, Health Down, Cooldown increase, and massive damage effects. Fearsome Foe begins a countdown when the encounter begins. When it completes, all enemies will become Enraged until the end of the encounter.
Geonosis B1 Battle Droidhttps://swgoh.gg/characters/pve/geonosis-b1-battle-droid/Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Devastate
Deal heavy Unmitigable damage to target enemy. This ability will only be used on a superior's command.
Geonosis B1 Battle Droid Commanderhttps://swgoh.gg/characters/pve/geonosis-b1-battle-droid-commander/Coordinated Fire
Deal Physical damage to target enemy and grant 20% Turn Meter to a random ally that has no positive status effects.
Command: Terminate
Deal Special damage to all enemies, remove 100% Turn Meter and inflict the Shaken effect for 1 turn. This ability will only be used on a superior's command. Shaken: loses 25% Turn Meter when damaged by an attack
Replies
Do you think they will make it that easy to topple...
I feel after reading through all of that, the whole Ugnaught/Jawa trend just went out the door. Haven't made any conclusive points yet, more studying to be had...off I go...
Akbar also.
Lobot too- oh wait...
^ +1 on that. He's going to be vital.
Maybe this was what they meant by get your rebels ready. ackbar lead and let lando drop two aoes
Rex > Ackbar
Tenacity Up is essential
Make Zader Great Again!
I'm thinking placeholder. I'm sure P1 boss will also have a buff against TM down
https://swgoh.gg/characters/pve/aat/
https://swgoh.gg/characters/pve/b2-rocket-trooper/
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid/
https://swgoh.gg/characters/pve/geonosis-b1-battle-droid-commander/
has this info just been released then or was this always available and we didn't notice.
how was it discovered I guess I'm asking
I don't think so. Look at the B2 rocket droid, we saw him in the trailer. He calls up to 6 battle droids. The boss can't be stunned or ability blocked, but jawas will be able to keep the adds ability blocked/stunned while you focus on Rocket Trooper. Dathcha's leaders turn meter gain will be halved, but 25% chance to reduce 12.5% per hit will still help to mitigate B2s 5% turn meter gain.
JE goes first and gives turn meter and crit chance up, Jawa and Datcha next, using aoes to stun add droids, Nebit taunts and reduces their cool downs. Scavenger buffs and debuffs, places and detonates thermals. Nebit also calls two jawas and they go stealth, and helps reduce cool downs. Jawa slows and gains turn meter on evade. JE heals and revives.
Jawas can be pretty fast. I think they will do very well in that phase.
Also, the Battle droid commander doesn't say anything about being immune to stuns/ability blocked.