GENERAL
• Fixing title spacing for achievements in the achievement list view
• Free Daily Cantina Energy at noon: Starting with this update, every day at Noon, local time, when you collect your free normal 45 Energy, you will now get to collect 45 free Cantina Energy!
• New Cantina Energy Refresh Costs: With the introduction of Mods, we have reworked how Cantina Energy is refreshed. Previously, Cantina Energy refreshes scaled in cost far more aggressively than standard Energy refreshes. With this update we have brought the cost to refresh Cantina Energy down significantly so you can get the Shards, Ability Materials, and Mods you need! Unlocks at Level 28
• We now have TWO gear pieces rotating into PVE Shipments. Be on the lookout for MK 5 Arakyd Droid Caller & MK 7 Nubian Security Scanner!
• Game Update Notification: There will now be a newsletter notification with each major update that will link you to the full update notes in the forums
Character Balance Updates: Cad Bane
• Basic ability damage increased by ~25%
Mace Windu
• Expose inflicted by Unique ability can no longer be Resisted
• Basic ability damage increased by ~15%
• Special ability damage increased by ~10%
• Fixed a bug that caused the Turn Meter Gain effect on Unique to trigger on every attack
Kit Fisto
• Basic ability damage increased by ~15%
• Special ability damage increased by ~10%
• Trigger chance of Potency Up effect on Special ability increased to 100% (from 25~55%)
• Special ability upgrades for levels 3 and 5 changed to "+15% Damage" (previously "+15% Potency Up Chance", which would now be redundant)
Commander Cody
• Special 1: AT-TE Mass-Driver Cannon decreased Cooldown from 6 to 5
• Special 2: The 212th Attack decreased Cooldown from 8 to 6
• Leader Ability increased from 5% to 35% defense to each living Clone ally
BUG FIXES
Geonosian Spy: "Illicit Insect" will now correctly grant Turn Meter when a Geonosian ally debuffs a target that already had a debuff inflicted by a Geonosian.
Chief Nebit: "Desert Ambush" will no longer attempt to call stunned targets to assist
Fixed a bug with Jawa Scavenger's Line in the Sand ability that prevented it from applying more than one bomb per turn.
Dengar: Tenacity Down inflicted by Dengar’s "Mini-Mine Mayhem" at maximum rank is no longer dispelled by abilities that dispel positive status effects.
Dengar: Critical Chance buff from "Target Spotted" will no longer trigger unless an Assist is called and will not persist beyond the current turn
Grand Master Yoda: "Masterstroke" will no longer grant Tenacity Up when used on Admiral Ackbar.
Chief Nebit: "Raiding Parties" will no longer fail to activate under certain circumstances
Corrected a bug in Credit Heist that could cause unintended units to spawn in encounter 2 and encounter 3
Fixed a bug that could allow enemy Droids to Resist the activation of Dathcha's Leader ability, preventing it from working on them for the rest of the
Deathmark can now be removed by gaining Stealth
Fixed a bug that could cause the Deathmark effect used by the Gamorrean Captain to counteract Stealth.
Fixed a bug that could allow enemy Droids to Resist the activation of Dathcha's Leader ability, preventing it from working on them for the rest of the encounter.
Fixed a bug that caused Dathcha's Stealth to last only one turn, and expire on start of turn instead of end of turn.
Fixed a bug that caused Dathcha's Stealth buff to persist between encounters
Fixed an issue with Grievous’ light sabers appearing and disappearing in squad select and character details screenThis was not fixed to our satisfaction and is being reviewed for release in a future update
Development Manager for Star Wars: Galaxy of Heroes
Not sure if this has been brought up before, at least I haven't seen it. Why is there no energy bonus for cantina/mod battles?
It takes the longest to regenerate, there is no bonus for it, and costs 2x the amount of crystals compared to the standard Energy. In addition, there are 3 different sets of challenges/battles that can be completed compared to the standard energy's 2.
I just feel like it doesn't make a lot of sense for there to be no bonus at all for how long the energy takes to regenerate. Plenty of times I've gone to bed/not checked the game in 8+ hours and I will still have just over half of my cantina energy refilled. Im thinking 24-32 bonus energy makes sense, what do you guys think?
I think it's on purpose to increase crystal sales for cantina refreshes. I'd love even 20 cantina energy instead of the 45 regular we get. I don't see it ever happening though.
I think it's on purpose to increase crystal sales for cantina refreshes. I'd love even 20 cantina energy instead of the 45 regular we get. I don't see it ever happening though.
Yeah that's what I feel like too. Like you said though even 20 couldn't kill them right?
Yeah, that's awesome! And cantina refreshes are half what they used to be (unfortunatly I did a refresh SECOUNDS before this update! But not complaining, it's a good change for once)
I'm surprised about the Cad Bane Buff. I honestly thought the devs forgot he existed considering how long his Leader ability has been broken. Since he is no longer completely forgotten, any word on fixing that?
Replies
It takes the longest to regenerate, there is no bonus for it, and costs 2x the amount of crystals compared to the standard Energy. In addition, there are 3 different sets of challenges/battles that can be completed compared to the standard energy's 2.
I just feel like it doesn't make a lot of sense for there to be no bonus at all for how long the energy takes to regenerate. Plenty of times I've gone to bed/not checked the game in 8+ hours and I will still have just over half of my cantina energy refilled. Im thinking 24-32 bonus energy makes sense, what do you guys think?
Yeah that's what I feel like too. Like you said though even 20 couldn't kill them right?
50
Nah someone will still find something to complain about even tho they gave us exactly what we asked for.
It's bloody amazing! Good stuff EA/CG!
I am mad it doesn't refresh as fast as normal energy
I'm surprised about the Cad Bane Buff. I honestly thought the devs forgot he existed considering how long his Leader ability has been broken. Since he is no longer completely forgotten, any word on fixing that?