Just as the title suggests. With the recent release cadence, PTP doesn't have much, if any advantage right now other than gearing a little bit faster.
Please make daily challenges refresh for crystals similar to the omega event. I want to buy zetas and omegas faster. Please make this happen so I can give you more money.
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If it doesn't refresh more, it should at least contain every character shards in the game bar raid or not yet chromium released shards. And it should also contain ship shards too
P2P still has a huge advantage: 3 months before a character is available f2p? Then they put the good ones like Shore and Baze on 9b, where hardly anyone can farm them and it will take months to actually farm them anyway.
6+ months of f2p not having a viable version of the toon is already a HUGE advantage for you.
I don't know if you noticed, but the only way to boost your ability mats materials is through refreshing omega battles or buying cantina refreshes. You can get your mats faster that way. You can buy your ships all up to 7 star and farm zetas from fleet by paying to win in fleet.
This is one extra advantage that doesn't need to be put into play. Buying your way through the game as is already gives you plenty.
I already have my fleet 7*. I spend 100% of my fleet coins on zetas and get on average a full zeta every two weeks. But that's not fast enough. And I can't keep up with omegas if at double refreshes on the weekend events.
There are ftp that can compete on my top ten now that zetas and the cap raise have been out awhile. This is ridiculous, they're getting a false sense of security there. It's time to send them back.
I'd also like to see perks for certain dollar amounts invested. Like a free zeta or type A mod for each $1000 spent. Reward the people that support the game.
I've spent loads of money on this game too. The point is that f2p HAVE TO be able to compete too, or there's no reason for the whales to spend money to get ahead of them.
If f2p can't compete, they don't play. If they don't play, competition drops. When that happens whales spend less money. Not allowing f2p to be competitive at all would be the death knell of this game.
I'm not regretting spending anything, but CG used to give alot more perks to people that did than they do now. I just want to be able to speed up getting mats. It's not even an advantage, it just let's me do more in game faster.
Exactly. It lets you do more faster. You already get to do way more than most f2p players. That is the biggest advantage you can have in this game: A fast growth rate.
Sold!
They just updated gear challenges making it faster, are you not grateful?
This guy knows.
refrehes would not cost less than that....
Hell to the no. Whales with infinite zetas? UMM??? This a joke?
I had a guy on my shard beat out everybody to max lvl (when it was still 75) by over two months, maxed many characters running night sisters. Guess you can be cool like that when you pay to win. Kept a solid 1st locked down for a long time, and then he quit before the next cap increase because he had nothing left to do. Now his account sucks and collects dust because he had no patience and had to be soooo good and better than everyone else. Likely the best two grand he ever spent.
Agree 100percent. Crystal refreshes like 400 a throw on zeta challenges three times would be nice. Even 5 or 6 hundo a go would be reasonable.
A whale that realizes f2p are just as important? Pinch me someone.
What a ****.
It was YOU the one with the false sense of security. Now that you don't have that security anymore, you go and BEG for more advantage. You coward!
You can farm faster, you can get better mods than anyone, you can gear faster, and you beg for more.
This is pathetic.
Are we playing the same game?
Or are you really asking to be able to buy zetas?
Because if thats where your going you should just title the thread so... daily challenges dont give zetas.
Ship Challenges give zetas... and no.. you should not have access to buy them...yet... eventualky yes... but not yet... give zetas at least 6 months... your halfway there.
I used to play this game called outwar. It had a fairly active community. Lots of players. They had a market. People could make premium currency from paying players by farming up things and selling them there.
Then they started making it so that you had to have premium currency to get the tickets to get into the top content. The rewards couldn't be sold. So people started making guilds full of them and their multi accounts so they didn't have to share raid rewards. Then they could farm the top gear.
Eventually the game dwindled to just a few diehard players. It still exists. It's down to 2 servers instead of the 8 it reached at one point. I wouldn't call it successful or anything at this point though.
They made it impossible for f2p to be competitive and the game died. I have seen the same thing happen in several other games as well. Tipping the ratio towards paying over work gets a big influx of money at first, but eventually it lowers the overall profits because people quit playing, and competition dwindles.
Next thing you know, he quits too because he thinks he's invested enough to not need to invest more. Then the guy above him quits because he's now on the bottom and feels the same way. Etc. Etc.
Nevermind. Too easy and would get the you've been warned, or worse.....lol
I'm strongly against this because refreshing Challenges with crystals would give P2P a huge advantage. it's the worst. Next time, someone will suggest that you can refresh the zeta ability challenge and whoop, you'll see P2P squads with 8 zeta's on them.