The event actually needs a bit of strategy. Strong AOE and crowd control is needed. Anything with the green skull icon must die immediately and is usually pretty weak too. Time your AOE attacks and try as much as possible to stun or control the Elder. When he summons spawns, immediately switch target and get them down.…
Hi folks - I created a fleet shard chat on Discord (sorry, that's where my arena shard chat is, too). At the time of this writing, the current top ten in fleet arena are: 1. Bain Homatullah (Dark Hellmutt) 2. Trapman (The Original Crimson Elite) 3. Dempsey Wan Kanobe (Dead Man Ewoking) 4. Holisee (BHG Ataru) 5. Spartacus…
People complained before, and people complain now. Just want to check: This is you, right? https://swgoh.gg/p/826393174/ I’m pretty sure it is. If so, some observations: - he has 1.14M more than you. Not 2M, not 1.5M - He did not participate at all in the first 3 rounds of the new GAC1, and barely participated in the final…
I believe the key for me and the people in my guild has been using Palp lead. I competed all tiers and noticed no difference in difficulty really. I 1* T1 3* bonus tier. Used the following team Palp (L ) 83 G10, Vader 77 G8, R2 84 G10, TFP 84 G9, DK 66 G7. Seems unlikely but R2s stun on EEs. TFP AoE on skull stages. Stage…
My name is evergoo and I am one of the founders of TIE Alliance, an alliance of 6 friendly and active guilds. We have guilds for all types of players, from highly competitive TW guilds to laid back guilds. If you’re interested in learning more, please chat with me on Discord (evergoo#8548). A litttle about me: Avg Arena…
You just have to understand his skills. 1st his special which hits for about 18-20k which is a sure kill for most toons. 2nd his new shatterpoint or w/e it's called marks skull over your toon--> sure kill if he hits that next turn (99k dmg) solution: use taunt on different toon So for a team 2 taunters would be great so…
It really depends on who you have Zeta'd. The given three are zFinn, Poe (high speed), and RT. BB-8 makes even the hardest of those battles a breeze, and I highly recommend him as your fourth. I have Rey's zeta, and the extra daze s very useful in later phases when more than one Skull Snowtrooper's tend to pop up. Plus she…
Jedi Consular always seems to get a bad rap ("Lumi's little brother") but he can serve a critical function in GW. His heal tends to refresh quicker than Lumi, so he is good for topping off the squad and letting Lumi concentrate on bashing skulls in. I read a tip when I started GW that improved my game immediately, and that…
It's not about liking what the developers have done. It's about getting it through everyone's thick skull that they aren't going to change it no matter how much we complain. If the point of all these posts and replies is to vent, then go right ahead. At least admit that it's purely for venting because you're not going to…
FO's buffs are too easy to remove - the Advantage/crits too much of a penalty - FOTP dishes real damage but he goes down easier then wet toilet paper. They work really well on offence and it gives an illusion that with some RNG they can do the same on defense - yet I have NEVER lost to them. They need some control,…