Fun Faction! Who would you choose?

Replies

  • Options
    Goku - sayian, lightside, attacker
    Basic - suspended blast - powerful attack with 25% chance to stun, 25% chance to inflict death Mark, and 25% chance to shock. This effects can't be resisted, but only one can apply (yey, RNG)
    Special 1- kamehameha - hitting all enemies with less than 50% TM with a strong blast. After that, gain 25% TM for each enemy that died from kamehameha.
    Special 2 - super sayian transformation - Goku gain 20% defense, offense, health. He also gain for 2 turn +30% crit damage. His next attack will do +75% more damage and will be critical hit.
    Leader - instant transmission - all allies gain 10% speed and 10% evasion chance.
    Unique - super sayian God - Goku gain 2.5% speed for each 10% protection missing (max 25% speed) and gain 25% offense for each 10% hp missing. (Max 250% when dead xD)
  • niko2018
    171 posts Member
    edited June 2017
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    Xenomorph (Darkside, Attacker):

    Basic: Tongue Bite, Damange target enemy and inflict stagger for 2 turns

    Special: Impregnate, Target enemy lose all TM and gain Aliens debuff, all other enemy gain stagger for 1 turn
    (Aliens: after 2 turns character loses 90% of health or have 1% health left, then double the damage and add 20% critical chance to whoever inflicted the debuff for rest of the encounter, can be stacked)

    Unique: Hide In Plain Sight, while Xenomorph have more than 50% health it gain stealth for 1 turn every other time it uses its basic attack, while stealthed, all attacks inflict DoT and can't be evaded.
  • Jyd_fr3h81
    26 posts Member
    edited June 2017
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    Klocko wrote: »
    Jyd_fr3h81 wrote: »
    Klocko wrote: »
    Crimson Ghost (Misfits)
    Eddie (Iron Maiden)
    "Not" Man (Anthrax)
    The demon skull n cross bones thing (Metallica)
    "Milo" (Descendants)
    Alternate to Milo is Allroy (ALL)

    They'd be terrible on both offense and defense, but really fun to watch.


    Nice Meta!
    Bonus
    EP
    Vader
    Keith Richards
    Harrison
    Ace Frehley

    Lol. Yes! Try as hard as you can (and they'll help you) they Just. Won't. Die!

    Edit: not that I'm hoping for any of those people (the real ones, or the actors that played the roles) to die.

    They were all electrocuted on stage, but survived. Well except Vader, unless you count ghost Ani, then yeah.
  • Options
    Vikings!

    Ragnar - Leader/Support

    Lagertha - Attacker

    Bjorn - Attacker

    Rollo - Taunting Tank

    Floki - Healer/Support

    Athelstan - Stealth/Support

    I would get into their move sets, but I don't have time and if you know the series well enough then use your imagination, however a "Vikings"/midevil era version of this game would be hella fun!
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    Sothe wrote: »
    Church.
    Tucker.
    Caboose.
    Texas.
    Sheila.

    +1 my favorite
    Nikoms565 wrote: »
    Pac-Man
    Donkey Kong
    Q*bert
    Dirk the Daring (from Dragon's Lair)
    Alex Rogan (of Last Starfighter fame)

    And yes, I'm old. ;)

    What? No Dig Dug? Or Burger Time? lol
  • Options
    Or Super Smash/Nintendo characters would be really fun too!
  • Options
    Vikings!

    Ragnar - Leader/Support

    Lagertha - Attacker

    Bjorn - Attacker

    Rollo - Taunting Tank

    Floki - Healer/Support

    Athelstan - Stealth/Support

    I would get into their move sets, but I don't have time and if you know the series well enough then use your imagination, however a "Vikings"/midevil era version of this game would be hella fun!

    Can we get Doug Marcaida in there somehow, zeta smile "it will kill" raid pigs insta death
  • Options
    Second one, but I got the idea off the guy who suggested Necrons.
    The Emperor of Mankind
    Roboute Guilliman
    Rogal Dorn
    Sanguinius
    Malcador the Sigilite/the Hero

    Big E, his least freaky sons, and his best Bro. Probably the only thing powerful enough to beat the dreaded triple-cleanse.
  • Tman
    257 posts Member
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    I would originally do Marvel characters but there's a lot of that already so my team would be:

    Godzilla(Tank, Kaiju, Big G Family) (L)
    Tail Strike(Basic): Deal physical damage to all enemies, 50% to target enemy. If a critical hit scored on 50% or characters, give Fire Rodan, Godzilla Jr., and Godzilla gain 100% TM and reduce Atomic Breath.
    Atomic Breath(Special): Deal special damage to target enemy equal to 75% of the target enemy's health unless its below 35% of the target enemy's Max Health. Also 25% chance to apply Burn to all enemies. Add 25% damage if it scores more than 50% of enemies. 15% chance to follow up with Crimson Breath on random enemy (cooldown:5)
    Crimson Breath(Special): Deal Damage equal to 100% of target enemy's Max Health. Starts on cooldown (Cooldown: 7)
    King of the Monsters(Leader): Give all Kaiju 20 Speed and dispel all Debuffs at the end of his turn.
    Loving Father(Unique): When Godzilla Jr. is hit he taunts for 1 turn and if Fire Rodan is present Fire Rodan counters. If Godzilla dies he grants Godzilla Jr. Offense Up and reduces his cooldowns to 0.

    Fire Rodan(Support, Kaiju, Big G Family)
    Uraniam Heat Ray(Basic): Fire Rodan deals damage to target enemy. He also applies at least 3 Burns.
    High Winds(Special) All enemies lose 100% TM and receive Daze for 3 turns. 50% chance for allies to gain Advantage and 10% chance to apply stun to enemies. (Cooldown: 4)
    Incapacitated for the Better(Special) All Debuffs are dispelled, but Fire Rodan is Stunned for 1 turn. All allies gain 10% TM for every Debuff dispelled and apply all different types of Debuffs to target enemy. (Cooldown: 2)
    For My "Brother"(Unique): When Fire Rodan dies, he grants Godzilla Advantage for 1 turn and foresight for 2 turns. Foresight can not be dispelled. Crimson Beam also reduces its cooldown by 1.
    All in the Family(Unique): Godzilla revives every time at 50% max health when Fire Rodan is alive.

    Godzilla Jr.(Support, Kaiju, Big G Family)
    Atomic Breath(Basic) Deal physical damage to target enemy with a 75% chance to grant burn for 1 turn.
    Mighty Stomp(Special): 75% chance to grant speed down on enemies and 50% chance to Stun. (Cooldown: 2)
    Roar to Become the New King(Special) Godzilla Jr. becomes Godzilla if Godzilla is dead. Can only happen once. (Cooldown: When Godzilla is dead)
    Telepathic Link(Unique): Godzilla or Rodan have a 50% chance to assist Godzilla, but cannot kill when they assist him.

    Super MechaGodzilla(Attacker, Mech, Kaiju)
    Mega Buster Ray(Basic): Deal Physical Damage to target enemy
    Plasma Grenade(Special): Deal special damage to all enemies with a 45% chance to apply burn. (Cooldown: 4)
    Paralysis Missles(Special): Deal special damage to target enemy while stunning him. (Cooldown: 5)
    Routine Maintenance(Unique): Super MechaGodzilla gains 2.5% Max Health at the end of his turn for every Mech at the start of the battle and 2.5% speed for every Kaiju.
    Completly Assembled(Unique): When Garuda is Present Super MechaGodzilla has a +45% chance to Stun when he deals damage.

    Mothra(Support, Kaiju)
    Antenna Beams(Basic): Deal Physical damage to target enemy.
    Healing from Happiness(Special) Heal all Kaijus 25% of Mothra's Max Health and grant at least 1 Heal Over Time for each ally. (Cooldown: 4)
    Poison Cloud(Special): Apply at least 2 Damage Over Time on all enemies. (Cooldown:4)
    Reflector of Attacks(Unique): On a Trajectory shot, Mothra has a 50% chance to counter with 75% of damage taken. Night a also has a 45% chance to shock the toon who deals any non-trajectory shot.
    I am more powerful than the Chancellor- Anikan Skywalker and Tman
  • Smapty
    1260 posts Member
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    Tman wrote: »
    I would originally do Marvel characters but there's a lot of that already so my team would be:

    Godzilla(Tank, Kaiju, Big G Family) (L)
    Tail Strike(Basic): Deal physical damage to all enemies, 50% to target enemy. If a critical hit scored on 50% or characters, give Fire Rodan, Godzilla Jr., and Godzilla gain 100% TM and reduce Atomic Breath.
    Atomic Breath(Special): Deal special damage to target enemy equal to 75% of the target enemy's health unless its below 35% of the target enemy's Max Health. Also 25% chance to apply Burn to all enemies. Add 25% damage if it scores more than 50% of enemies. 15% chance to follow up with Crimson Breath on random enemy (cooldown:5)
    Crimson Breath(Special): Deal Damage equal to 100% of target enemy's Max Health. Starts on cooldown (Cooldown: 7)
    King of the Monsters(Leader): Give all Kaiju 20 Speed and dispel all Debuffs at the end of his turn.
    Loving Father(Unique): When Godzilla Jr. is hit he taunts for 1 turn and if Fire Rodan is present Fire Rodan counters. If Godzilla dies he grants Godzilla Jr. Offense Up and reduces his cooldowns to 0.

    Fire Rodan(Support, Kaiju, Big G Family)
    Uraniam Heat Ray(Basic): Fire Rodan deals damage to target enemy. He also applies at least 3 Burns.
    High Winds(Special) All enemies lose 100% TM and receive Daze for 3 turns. 50% chance for allies to gain Advantage and 10% chance to apply stun to enemies. (Cooldown: 4)
    Incapacitated for the Better(Special) All Debuffs are dispelled, but Fire Rodan is Stunned for 1 turn. All allies gain 10% TM for every Debuff dispelled and apply all different types of Debuffs to target enemy. (Cooldown: 2)
    For My "Brother"(Unique): When Fire Rodan dies, he grants Godzilla Advantage for 1 turn and foresight for 2 turns. Foresight can not be dispelled. Crimson Beam also reduces its cooldown by 1.
    All in the Family(Unique): Godzilla revives every time at 50% max health when Fire Rodan is alive.

    Godzilla Jr.(Support, Kaiju, Big G Family)
    Atomic Breath(Basic) Deal physical damage to target enemy with a 75% chance to grant burn for 1 turn.
    Mighty Stomp(Special): 75% chance to grant speed down on enemies and 50% chance to Stun. (Cooldown: 2)
    Roar to Become the New King(Special) Godzilla Jr. becomes Godzilla if Godzilla is dead. Can only happen once. (Cooldown: When Godzilla is dead)
    Telepathic Link(Unique): Godzilla or Rodan have a 50% chance to assist Godzilla, but cannot kill when they assist him.

    Super MechaGodzilla(Attacker, Mech, Kaiju)
    Mega Buster Ray(Basic): Deal Physical Damage to target enemy
    Plasma Grenade(Special): Deal special damage to all enemies with a 45% chance to apply burn. (Cooldown: 4)
    Paralysis Missles(Special): Deal special damage to target enemy while stunning him. (Cooldown: 5)
    Routine Maintenance(Unique): Super MechaGodzilla gains 2.5% Max Health at the end of his turn for every Mech at the start of the battle and 2.5% speed for every Kaiju.
    Completly Assembled(Unique): When Garuda is Present Super MechaGodzilla has a +45% chance to Stun when he deals damage.

    Mothra(Support, Kaiju)
    Antenna Beams(Basic): Deal Physical damage to target enemy.
    Healing from Happiness(Special) Heal all Kaijus 25% of Mothra's Max Health and grant at least 1 Heal Over Time for each ally. (Cooldown: 4)
    Poison Cloud(Special): Apply at least 2 Damage Over Time on all enemies. (Cooldown:4)
    Reflector of Attacks(Unique): On a Trajectory shot, Mothra has a 50% chance to counter with 75% of damage taken. Night a also has a 45% chance to shock the toon who deals any non-trajectory shot.

    You put a lot of thought into this...
  • Loose_Lee
    2733 posts Member
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    Best thread ever!
  • Loose_Lee
    2733 posts Member
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    Chuck Norris Leader- all allies gain all buffs and all enemies suffer all debuffs each turn. Chuck Norris doesn't attack he simply counters the attacker before they attack. Chuck Norris only has one action which is to tell other party members that "its only a scratch" and they are fully healed/revived. Chuck Norris never dies. He simply turns into an eagle and flies away for a turn only to return to the battle fully healed.

    Guts (Bezerk) Guts takes double damage from all attacks. This damage is all added to his next attack in addition to his base damage which is amplified proportionately to his remaing hp. (If guts has 25% hp, his base damage is increased by the 75% missing from his hp)

    Casca (The Eternal Mercenary) Casca cannot die. He revives the next turn (tm always active) Casca grants all allies +100% critcal chance while alive due to his extensive knowledge of everything battle related. Casca counters all melee attacks. Casca's attacks cannot be evaded, nor are they dettered by stealth, taunt or foresight.

    Ghengis Kahn Ghengis Kahn calls all allies to attack selected target every time he takes a turn, regardless of status. Upon death Ghengis Kahn grants all allies a second action each turn for duration of battle. If revived upon his next death all allies gain another additional action each turn.

    Allanon (Chronicles of Shannara) Allanons lighting attack increases damage twofold on enemies already struck by it, enemies struck by lightning take this compounding damage even if another target is selected. Allanons druidic fire deals quadruple damage to enemies without the "light side" tag. Allanons Moor Cat companion absorbs incoming damage and counters until it's death. Upon death Allanon revives with full hp/protection. Upon his second death Allanon revives as a shade with damage immunity for 5 turns, after these turns expire Allanon finaly dies.
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    Freddy Kruger (L)
    Leatherface
    Jason
    Michael Myers
    Chucky

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    MukkaMatt wrote: »
    Freddy Kruger (L)
    Leatherface
    Jason
    Michael Myers
    Chucky

    Needs an ally code for pinhead!
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    I want a Fist of the North Star team!

    Kenshiro - Powerful attacker who inflicts lots of DOTs and Stuns

    Raoh - Aggressive tank who hits harder for each debuff an enemy is inflicted with

    Toki - Healer with the ability to cleanse debuffs and grant HoTs (like chirrut)

    Rei - Support that shreds enemy defense (like Sabine) and hard hitting counter attacks (like aayla)

    Souther - Tank with enormous health and protection that can revive at 100% health once and a 30% chance to revive a second time.
  • Tman
    257 posts Member
    Options
    Smapty wrote: »
    Tman wrote: »
    I would originally do Marvel characters but there's a lot of that already so my team would be:

    Godzilla(Tank, Kaiju, Big G Family) (L)
    Tail Strike(Basic): Deal physical damage to all enemies, 50% to target enemy. If a critical hit scored on 50% or characters, give Fire Rodan, Godzilla Jr., and Godzilla gain 100% TM and reduce Atomic Breath.
    Atomic Breath(Special): Deal special damage to target enemy equal to 75% of the target enemy's health unless its below 35% of the target enemy's Max Health. Also 25% chance to apply Burn to all enemies. Add 25% damage if it scores more than 50% of enemies. 15% chance to follow up with Crimson Breath on random enemy (cooldown:5)
    Crimson Breath(Special): Deal Damage equal to 100% of target enemy's Max Health. Starts on cooldown (Cooldown: 7)
    King of the Monsters(Leader): Give all Kaiju 20 Speed and dispel all Debuffs at the end of his turn.
    Loving Father(Unique): When Godzilla Jr. is hit he taunts for 1 turn and if Fire Rodan is present Fire Rodan counters. If Godzilla dies he grants Godzilla Jr. Offense Up and reduces his cooldowns to 0.

    Fire Rodan(Support, Kaiju, Big G Family)
    Uraniam Heat Ray(Basic): Fire Rodan deals damage to target enemy. He also applies at least 3 Burns.
    High Winds(Special) All enemies lose 100% TM and receive Daze for 3 turns. 50% chance for allies to gain Advantage and 10% chance to apply stun to enemies. (Cooldown: 4)
    Incapacitated for the Better(Special) All Debuffs are dispelled, but Fire Rodan is Stunned for 1 turn. All allies gain 10% TM for every Debuff dispelled and apply all different types of Debuffs to target enemy. (Cooldown: 2)
    For My "Brother"(Unique): When Fire Rodan dies, he grants Godzilla Advantage for 1 turn and foresight for 2 turns. Foresight can not be dispelled. Crimson Beam also reduces its cooldown by 1.
    All in the Family(Unique): Godzilla revives every time at 50% max health when Fire Rodan is alive.

    Godzilla Jr.(Support, Kaiju, Big G Family)
    Atomic Breath(Basic) Deal physical damage to target enemy with a 75% chance to grant burn for 1 turn.
    Mighty Stomp(Special): 75% chance to grant speed down on enemies and 50% chance to Stun. (Cooldown: 2)
    Roar to Become the New King(Special) Godzilla Jr. becomes Godzilla if Godzilla is dead. Can only happen once. (Cooldown: When Godzilla is dead)
    Telepathic Link(Unique): Godzilla or Rodan have a 50% chance to assist Godzilla, but cannot kill when they assist him.

    Super MechaGodzilla(Attacker, Mech, Kaiju)
    Mega Buster Ray(Basic): Deal Physical Damage to target enemy
    Plasma Grenade(Special): Deal special damage to all enemies with a 45% chance to apply burn. (Cooldown: 4)
    Paralysis Missles(Special): Deal special damage to target enemy while stunning him. (Cooldown: 5)
    Routine Maintenance(Unique): Super MechaGodzilla gains 2.5% Max Health at the end of his turn for every Mech at the start of the battle and 2.5% speed for every Kaiju.
    Completly Assembled(Unique): When Garuda is Present Super MechaGodzilla has a +45% chance to Stun when he deals damage.

    Mothra(Support, Kaiju)
    Antenna Beams(Basic): Deal Physical damage to target enemy.
    Healing from Happiness(Special) Heal all Kaijus 25% of Mothra's Max Health and grant at least 1 Heal Over Time for each ally. (Cooldown: 4)
    Poison Cloud(Special): Apply at least 2 Damage Over Time on all enemies. (Cooldown:4)
    Reflector of Attacks(Unique): On a Trajectory shot, Mothra has a 50% chance to counter with 75% of damage taken. Night a also has a 45% chance to shock the toon who deals any non-trajectory shot.

    You put a lot of thought into this...

    Na, just a fun thing to do for me.
    I am more powerful than the Chancellor- Anikan Skywalker and Tman
  • Joost
    233 posts Member
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    Iron Man, Thor, Vader, Grievous and Rayquaza
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    Alexander the Great
    Hercules
    Achilles
    Helen of Troy
    Hector and Paris of Troy
    Ajax
    Agamenon
    Still a the Hun
    Ghengis Khan
    Mulan
    Ezio and Altair (not real, but still cool)
    Jesus, Ghandi, Buddha, Muhammad
    Emperor Nero
    Emperor Julius Caesar
    El ****
    Napoleon Bonaparte
    Cleopatra
    Nebuchadnezzar
    King Darius
    King Cyprus
    King Xerxes
    King Leonidas
    David/Goliath
    Alaric the Visigoth
    Archimedes of Syracuse
    Augustus (Octavian)
    Constantine the Great
    Hannibal
    Pericles
    Spartacus
    Moses
    You could also add the scientists/mathematicians like Plato, Aristotle, homer, Socrates, etc.
    The list goes on but would be fun.
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    A resident evil S.T.A.R.S. team would be badass also

    Chris Redfield - Tank that operates similar to Sith trooper but with higher damage output.

    Jill Valentine - Support that can apply debuffs using her grenade launcher AoE attack and grant TM to allies.

    Rebecca Chambers - Healer similar to Barris but can stun enemies with improvised weapons (like when she sprayed Chris in the face with bug spray)

    Barry Burton - Operates like Nihilus and instead of annihilate he says "I have THIS!" and uses his revolver to KO an opponent. Has synergy with Jill and taunts if she is damaged ("You were almost a Jill Sandwich!")

    Weaker - Attacker that gets stronger for each ally and enemy with suffering from debuffs
  • 212Attack
    277 posts Member
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    Elmer Fudd L Daffy and Donald duck, that lil martian fool and Shredder
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    john wick ...dont really need anybody else
  • 2findaz
    90 posts Member
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    john wick ...dont really need anybody else

    Chuck Norris would beg to differ, but chuck doesnt beg.
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    Mike Tyson - deafening bite ability / Barry Bonds - Steroid pump ability / Hillary Clinton - dodges everything and deflects blame / Dark Helmet and Yogurt - Schwartz ability.

    This, if not just for Tyson.
  • Alrikster
    173 posts Member
    Options
    Vikings!

    Ragnar - Leader/Support

    Lagertha - Attacker

    Bjorn - Attacker

    Rollo - Taunting Tank

    Floki - Healer/Support

    Athelstan - Stealth/Support

    I would get into their move sets, but I don't have time and if you know the series well enough then use your imagination, however a "Vikings"/midevil era version of this game would be hella fun!

    Rollo unique: at the start if his turn rollo has a 10% chance of giving the opponent control of him for this turn.

    Floki unique: after athelstan has used 3 support abilities, inflict deathmark upon athelstan.
  • Options
    Pod racer anakin, Jedi Padawan anakin, Jedi knight anakin, Sith anakin, and Darth Vader
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    Alrikster wrote: »
    Vikings!

    Ragnar - Leader/Support

    Lagertha - Attacker

    Bjorn - Attacker

    Rollo - Taunting Tank

    Floki - Healer/Support

    Athelstan - Stealth/Support

    I would get into their move sets, but I don't have time and if you know the series well enough then use your imagination, however a "Vikings"/midevil era version of this game would be hella fun!

    Rollo unique: at the start if his turn rollo has a 10% chance of giving the opponent control of him for this turn.

    Floki unique: after athelstan has used 3 support abilities, inflict deathmark upon athelstan.

    Haha, I love it!
  • Prowlergram
    44 posts Member
    edited June 2017
    Options
    Bobby 'the brain' Heenan (unique) The weasel! Stealths with 100% ally assist for all allies

    Mr Perfect (unique) The Perfect team! Full buffs for everyone

    Ric Flair (unique) WOOOOO! inflict Tenacity down on all enemies

    Ted Dibiase (unique) Million Dollar Dream All enemies given potency up for 1 turn but Daze for 2 turns

    Ravishing Rick Rude (unique) Rude Awakening All female enemies stunned for 2 turns, males potency down for 2 turns
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    Batman

    Bane

    Iron Man

    Doctor Fate

    Moon Knight/Deathstroke

    Substitute Grievous, Plo Koon, and Thorne in random slots when I feel like it.
    "Because I'm Batman"-me
  • Options
    Well, if OC's are allowed I would introduce 3: They are the same actually, but they're parallel versions, and there's Crossbones from Captain America and Sin, Red Skull's daughter.

    First OC:

    Alex Skywalker (Light Side/Dark Side/Attacker/Jedi/Sith/Rebel/Galactic Republic/Resistance/Revenant)

    Aggressive attacker that inflicts varied debuffs and gives power boosts for allies.

    Health: 24.587

    Protection: 15.393

    Speed: 165

    Basic: Spin Slash (Damage 6656 - 9137)

    Deals Physical damage to target enemy with a 50% chance to inflict Critical Chance Down. If this attack did not inflict Crit Chance Down, then inflicts Stun for 1 turn. (Omega): If this attack did not inflict any debuffs, then attacks again. This cannot happen more than 3 times.

    Special 1 (Light Side): Power Wave (Cooldown 6 - 4 turns):

    Alex grants Speed Up and Health Up (40%) for 3 turns to all allies while all Revenant allies gain the buffs Alex has and gain 5% Turn Meter for each buff gained. (Omega): If any enemy is debuffed, then all Jedi, Rebel and Revenant allies gain the opposite buffs.

    Special 1 (Dark Side): Thunder Storm (Cooldown 4 - 3 turns) - (Damage 2374 - 6874):

    Deals Special Damage to all enemies and inflicts Shock for 3 turns. All Sith and Revenant allies are called to assist, dealing 30 - 0% less damage. (Omega): If Alex has any buffs, then he'll apply the opposite debuff if possible into all enemies, this cannot be resisted.

    Special 2: Slashing Tornado (Cooldown 5 - 2 turns) - (Damage 3879 - 7763):

    Deals Physical Damage twice to target enemy, causing one additional hit for each buff that Alex has (Uniques and taunt included), If Ezra Bridger, Jedi Knight Anakin, Princess Leia and Luke Skywalker are present, they are called to assist. (Omega): This cannot be evaded and other enemies suffer 40% damage of this attack.

    Unique 1: Gray Jedi Master:

    Alex Skywalker has a 50% chance to switch of sides at the end of each of his turns, gaining 20% Turn Meter every time he switches from sides. (Zeta): While Alex is on the Light Side, he gains 50% chance to heal allies with his Special Abilities, and while he is on the Dark Side, he gains 50% chance to revive with 40% of his Max Health and 50% Turn Meter, if Ezra Bridger is present, he gains 30% Turn Meter every time Alex switches from sides.

    Unique 2: The Skywalker Revenant:

    Alex gains 10% Defense for each Galactic Republic ally, 10% Accuracy for each Jedi ally, 10% Offense for each Rebel ally, 10% Potency for each Resistance ally, 10% Protection for each Phoenix ally, 10% Life Steal for each Sith Ally and 15% Max Health for each Revenant ally. If Ezra Bridger, Jedi Knight Anakin, Leia and Luke Skywalker are present, they gains these bonuses too. (Zeta): Alex gains 10% Turn Meter and recovers 15% of his Max Health every time an enemy is debuffed.


    Second OC:


    Alexis Sawyers -a.k.a The Azure Wave- (Light Side/Dark Side/Revenant/Jedi/Sith/Support)
    /
    Potent Support character that uses her buff generation in advantage to protect her allies.

    Health: 17.364

    Protection: 9.367

    Speed: 168

    Basic: Balance Sweep (Damage 3879 - 5973)

    Deals Special Damage to target enemy and gains Protection Up (20 - 60%) which can stack until Might of the Force is used. (Omega): Alexis has a 75% chance to attack again and gain 30% Turn Meter if the target was debuffed

    Special 1 (Light Side): Electro-Shield (Cooldown 4 - 3 turns):

    All allies gain Protection Up (100%), this cannot be dispelled and can stack until Might of the Force is used. (Omega): All Jedi and Revenant allies gain Foresight and Retribution for 2 turns.

    Special 1 (Dark Side): Electric Barrage (Cooldown 5 - 3 turns) - (Damage 3764 - 5762):

    Deals Special Damage to all enemies with a 50% chance to Stun for 1 turn. (Omega): if the enemies had any buffs, they lose it and suffer Stun for 2 turns. Sith allies gains all of the buffs dispelled.

    Special 2: Might of the Force (Cooldown 6 - 5 turns) - (Damage 1738 - 3948):

    Deals Special Damage to all enemies with a 70% chance to inflict Defense Down, Buff Immunity, 3 DoT's, Speed Down, Health Down, Healing Immunity, Offense Down, Crit Chance Down, Crit Damage Down, Expose, Stagger, Burn, Shock, Daze, Potency Down, Tenacity Down, Evasion Down, Stun, Ability Block and increase their Cooldowns by 1. This attack deals additional damage equal to the amount of Protection. (Zeta): Chances of inflicting debuffs increased to a 100% and cannot be resisted, enemies defeated by this attack cannot be revived. This attack cannot be evaded as well.

    Leadership: Mother of U.C.N:

    All Revenant, Jedi and Sith allies gain 20 - 50% Max Health and Potency, anytime a Revenant ally gains a buff, all allies gain the same buff, every time a Sith ally inflicts a debuff, all enemies gain the same (If possible). (Omega): All allies gain 20% Turn Meter every time an ally suffers a critical hit.

    Unique: The Second Revenant:

    Every time Alexis suffers damage, if she has Protection, she inflicts a debuff varying on the type of the character (Attacker: Stun, Healer/Support: Ability Block, Tank: Buff Immunity). Zeta: Alexis has a 100% chance to revive with 70% Health and Offense, this cannot happen more than twice.

    Now, on with my main OC:

    Alex Sawyers (The Crimson Revenant):

    Omnipotent character that adapts to every single situation with an immense capability to copy stats and an insane ability to reduce cooldowns.

    (Light Side/Dark Side/Attacker/Healer/Support/Tank/Jedi/Sith/Revenant/Galactic Republic/Rebel/Resistance/Empire/Phoenix/Scoundrel/Imperial Trooper)

    Health: 27.476

    Protection: 26.374

    Speed: 87

    Basic: Spining Slash (Damage: 1647 - 2073):

    Deals Physical Damage to all enemies. If Alex has any buff, then the Cooldown for Mega Drain is reduced by one for each buff. If the enemy has any debuff, then Alex has a 50% chance (Double if he's buffed) to reduce the Cooldown of Venom Blast to 1 and to recude the allies' Cooldowns by 1. (Omega): Alex gains a buff varying on the role playing (Attacker: Advantage and Offense Up, Healer/Support: Stealth and Potency Up, Tank: Taunt, Health Up and Defense Up).

    Special 1: Mega Drain (Cooldown 15 - 10) - (Damage 872 - 1984):

    Deals Special Damage to all units with a 50% chance (doubled against buffed characters) to reduce the Cooldown of Venom Blast by one. This ability starts on cooldown and has an effect varying into the role Alex is playing (Attacker: All allies gain Offense Up and Advantage, Healer/Support: All alies recover 30% of Alex's Max Health and gain 50% Turn Meter, Tank: All allies gain Defense Up, Health Up and Stealth). (Omega): The Cooldown reduction is now increased into two.

    Special 2: Venom Blast (Cooldown 60 - 52):

    All units lose 18 - 10% of their Max Health. Alex gains Max Health, Max Protection, Potency, Tenacity, Crit Chance, Crit Damage, Offense, Defense, Accuracy, Life Steal, Evasion, and Speed equal to all of the characters' Max Health, Max Protection, Potency, Tenacity, Crit Chance, Crit Damage, Offense, Defense, Accuracy, Life Steal, Evasion and 1% of their speed. This ability starts on cooldown and can only be used again if Alex revives. (Omega): Cooldown amount is reduced to 52.

    Leadership: Leader of the Ultimate Crimson Nation:

    All allies gain 30% Offense, Defense, Counter Chance, Crit Chance, Crit Damage, Max Health, Max Protection, Potency, Tenacity. Every time an ally uses an ability, they're called to assist, dealing 60% less damage unless they're debuffed. Every time an ally gains a buff, all allies gain 10% Turn Meter. (Zeta): Damage amount is reduced, allies cannot suffer critical hits while they are buffed and Counter chance is increased to 100% when they're debuffed. Enemies defeated by allies' special abilities cannot be revived and cannot be avoided.

    Unique: I am the Crimson Revenant:

    Alex has a 100% chance to revive, every time Alex revives, the revival chance is reduced by 25%, this ignores revival block. At the end of each turn, Alex has a 50% chance to switch roles (Attacker, Healer, Support, Tank) and gain 20% Turn Meter. If Alexis is present, he gains 10% Max Health every time he revives and she gains these bonuses, if Crossbones is present, he gains 25% Offense each time he revives. (Zeta): Alex gains 40% Turn Meter every time an ally uses a special ability.

    Well, I know that my OC's are too OP, but I'm trying to balance it with very contrary stats, like cooldowns and damage (See last OC for an example). Your opinion please
  • Options
    I pick deadpool
    All I need.
    Unique- unkillable
    Basic
    Break forth wall and kill enemies with mind melting from it
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