Top spenders in lower-medium tier HAAT guilds will be incentivized to leave their guilds. This will result in loss of comradery and loss of sense of community, which will result in ....(fill in the blank).
I'm a relatively new player but a top 3 arena player, spent more on this game than 90 percent of people on this forum. I'm very unhappy with this situation. Unhappy players is bad for your business.
Suggestions: players who complete a certain percentage of the new raid will all be guaranteed enough g12 gear that they will be able to stay competitive in the arena with their competitors (who may spend less money than them but just be in "better" guilds).
Playing with the same people for almost a year and you're going to put me in this position EA? Shame on you.
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Many posts have come up about the reward structure of the game saying it pits players against each other, they made this to require cooperation and even rewards to avoid this.... I guess they can't make everyone happy.
This. One of the biggest complaints about the Rancor raid rewards when it was first released was that they pit guild members against each other, because the rewards were top heavy. With AAT, at least, the shard rewards are equal.
As Kyno said, even rewards encourages cooperation as opposed to competition within the guild as far as rewards go.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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So, what if the difference between top-tier rewards and low-tier rewards is lower than the difference between #1 and #31 spots in HAAT ? Would the best player of a guild really be wise to leave his guild to join a stronger one ?
Thus I think it's way too early to say it'll kill the mixed guilds. Maybe it will, maybe it won't, but apocalyptic prophecies are too early to profess.
But, we do not know everything yet. There could be a sliding scale. IF your guild can only do half the territory battles you might get 80% of the max gear 12 gear. However, its more likly it will slide the other way...
First off, to be honest, I don't remember devs saying that. I know people speculated that that would be the case.
Second, if TB does encourage guilds to restructure, that would be the second time (HAAT did the same).
Which begs the question of development team - why encourage guild formation and guild play, if you are going to continually release content to break them apart?
Again, I acknowledge that we don't know if TB's structure and/or rewards will do this yet. But I agree - if it does, it will be a sad development and another poor design choice that will likely lead to more players leaving.
In game guild: TNR Uprising
I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
*This space left intentionally blank*
I believe it was in a pod cast they said that they think it may break up guilds, I'm not sure on the direct wording though.
This structure is better for the game then the current HAAT structure which can allow 30 "new " players to get GK, because they are carried by 20 older players (or less at this point since we know 3 can basically take down the whole thing)
This will cause guilds to form with more even player lvl and investment (time and/or $) with less players being carried because they can do 600. I don't see this as a bad thing.
That being said, I agree what the rewards are exactly may cause issues, but from what we know right now of the structure, I think its a good thing.
Guilds that have been established and not built to be carried by a few should be fine. Players leave because they want a bigger bite of the apple, the devs cannot control this past a certain point. New content gives people the itch, not always the rewards.
They definitely did say that it will cause some movement in guilds, and I believe that they said they view it as a good thing. It was on the Galactic War Report podcast. (Great podcast BTW.)
I'm ambivalent about that. People want to play with friends, and those they have formed connections with, and they want to stay competitive. High level content often kills that. You have to choose.
But the alternative is to put out easy content that isn't a challenge which would bore/disappoint serious players. They really can't make everyone happy. Putting out challenging content that requires cooperation is preferred I suppose. And it may cause disruption it tight knit guilds, but I bet a lot of what it does is put a stop to elite guilds recruiting new players who post 50k damage to get Kenobi shards in exchange for getting their 600 daily so that the big fish in the guild can farm top rewards. That's probably what the devs view as being less than ideal, and hope to change with harder content.
And as has been mentioned before, we'll have to see what the rewards look like. If mid level guilds are able to finish at least part of it, and get decent rewards they will likely stick together and build up. The HAAT only killed guilds because there was little to no progression. HAAT was impossible for most, and normal took 1-2 weeks for moderately strong guilds to finish, and gave garbage rewards.
If the Territory Battles reward structure is tiered well they can get the best of both. Moderate guilds get enough rewards to be happy with as they progress together, and big guilds will stop recruiting shark bait to use for getting 600.
And yet, all content from guilds to date has been about guild competition. Guild activities, Rancor raid, Tank raid: All pit guild members AGAINST each other to try to maximize rewards. The only mutual aid has been ticket creation (so we can launch another competition) and gear donation (the only genuinely collaborative thing).
So I for one am glad that we finally have something meaningful that is actually collaboration and cooperation in a guild.
This. I'm lucky to be in a good,strong guild. We have several people who don't have all the required characters but we've got enough that we should make it work. I don't see any of our guys moving to other guilds because of this.
https://swgoh.gg/g/6666/wieaiaieliegi0e/
No one is complaining about getting 6 GK tokens, guild members are working together toward the same goal, not fighting among themselves. And i don't see many players leaving for such reasons.
Enough with this elitism, it only brings toxicity and really sick mentality. Guild events are shared objectives, if you want some tough competition you already have two arenas.
The HAAT rewards and carrying is good, it allows players to keep up or catch up with good toons. The big roster players are rewarded with better gear rewards. Win win imo.
If the gap gets too large as guilds/players consolidate, it could literally discourage new players.
I started just under a year ago and it was a challenge for that first 4-6 months or so. I couldn't participate in most events. I couldn't complete tiers with the decent rewards and the grind was hellish slow, if you think gearing at 85+ is slow... Think about doing it with even less resources. I was close to quiting simply because I couldn't even participate in a lame tier I of an event for rewards to fit my level.
Right now the main form of "catch up" mechanic at play is power creep (CLS, DN etc). Newer players can skip entire metas, and probably would be wise to do so as their rosters grow. Older players still have a huge advantage cause they can gear faster, better mods, rewords give them more options etc.
There are too many events, teams etc now adays to have the "earn it like I did" mentality. Cause honestly you didn't miss nearly as much opportunity as the newer players do now.
Would you play this game if someone said.. yeah it starts to be fun after about 6 months?
I am willing to bet this won't be as bad as HAAT where all 50 people pretty much have to do their 2%. I do think it will be a challenge but if 50% can field the needed 5 teams, I bet the guild will be fine.
This will not increase the amount of content to come out. The devs have shown that they want to pump out toon after toon to make us want to spend money for toons that nobody has. There is nothing evil with being a greedy capitalist, but that isn't content
If I left my friends to get Kenobi with strangers I would delete the game off my phone and walk into the ocean. People are more important than progress.
join HAAT guilds? If whales didn't leave marginal strength guilds because of loyalty back then why would they leave now? We already have super guilds that merged when HAAT came out so top end guilds should already be solidified.
I just don't see people abandoning guilds now like they did when HAAT came out.
I back this statement 100%.
Also according to variance in rewards
Actually most large guild alliances are merging their top players into "super guilds". Many are already completed, we're still in the process.
The reward structure is much different than HAAT and other games that have a guild event where everyone gets the same rewards. The key point is whales can't carry weak people, which was one of their main purposes.
You can have 1 whale and 49 new FTP players w 7* Lumi get HAAT rewards. The whale's rewards do not change and actually are better with a bunch of weak people since they will place higher vs a whale in a guild with 49 other whales.
Under TB, for every weak or member less than 50, you lose out. That is the key. So you can look at it as instead of a whale providing for all, it's every weak player is deleting his potential reward. A whale with a bunch minnows is going to fall significantly behind whales that swim with other whales and won't be able to catch up no matter how much they spend.
You are exactly right, people were jumping ship like crazy when hAAT dropped. There will be some that leave and some stay. The reward system in both raids is broken. Gear isn't guaranteed and place really doesn't mean anything for gear.
When hAAT dropped I was in a guild that struggled because hAAT was a huge jump in the beginning. I stuck it out for a while and then had to leave after a few months of waiting because I was falling behind. It was a hard decision because I was in that guild from day 1. They knew it wasn't personal and we used a chat app. So I stayed in the group so we could still be friends. Then eventually, I was able to start merging the guilds so we became a big happy family again.
And based on what I've seen it looks like every member of a whale guild will be getting shards / g12 gear at approx TWICE the rate of a lower tier HAAT guild.
It creates tremendous incentive to get to be a member of a whale guild if you care at all about arena.
Why should a player who plays less actively, less strategically, and spends less money, have an advantage ??
Punishing me for wanting to remain loyal to my comrades is bad business.
A system needs to be in place where top contributors in mediocre guilds receive rewards that are still COMPETITIVE to those in stronger guilds.
Interesting experience, I'm one of those that did not jump ship. Eventually, after several months of 0 GK shards, we merged our guild with another to get heroic tank on farm, for both us and the other guild created from the merge. I now have a 7* GK and I was placing in the top 5 for the entire time.
People are overreacting, in my opinion. But that's just my way of playing.