CaptainRex wrote: »
Copied this AMAZING Wishlist from voidminer on Reddit. Couldn't find a single thing he listed that I wouldn't LOVE to be implemented.@CG_JohnSalera @CG_Carrie @CG_Kozispoon @CG_RyDiggs @EA_Jesse this list solves SO many current problems with SWGoH, while still maintaining the balance of the game. Seriously, this is GOOD stuff!!!Balance and Gameplay Changes1) Ship challenges:
Increase the amount of all attempts from 2 to 3.
All Challenges: equalize the chance to get any amount of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).2) Challenges:
TAC Challenge modification: addition of Mk3 Holo Projector Salvage starting from Tier 3 (max gains: T3-3, T4-4, T5-5).
Bounty Hunter Challenge: increase the rewards by adding a variable payout (i.e. 150k-200k).
All Challenges: equalize the chance to get any level of rewards.
Show the min-max limits of each possible payout (i.e. 3-7).3) Omega Battles change to Zeta Battles:
Tier 1 gives 500k Credits.
Tier 2 gives 5 mk3, 7 mk2 and 10 mk3 ability materials.
Tier 3 gives 1-3 Omega ability materials.
Tier 4 added – with a guaranteed 1 Zeta ability material.4) Tank Takedown (AAT) Raid: challenge gear removed from all rewards pools (Mk8 Biotech Implant Salvage, Mk5 Athakam Medpac Salvage, Mk9 Fabritech Data Pad Salvage, Mk8 Neuro-Saav Electrobinoculars Salvage).5) Daily Login Rewards:
Increase the payouts of Ally Points, Training Droids and Credits.
Move the gear piece reward to the last day and make it worthwhile (Mk3 Carbanti)6) Guild Donations: reward players who donate with a little amount of Guild Tokens – like 1 for every white piece, 3 for every green piece, 5 for every blue piece and 10 for every purple piece.7) Raid Tickets: allow for 1 person to generate more than 600 tickets, even raising the cap to 650-700 would be enough.8) Galactic War: recalibrate some of the toons GP (like increase CLS) and match-making algorithm to provide a more fair experience, especially againts opponents with Zeta-level abilities.9) Crystals: bring back a Monthly Subscription option, which provides more value in Crystals on the condition of loyalty (daily login needed to collect the rewards)10) Squad & Fleet Arena: allow for easier browsing for opponents from the whole range possible.11) Squad Arena: increase all the Credit rewards slightly.12) Shipments: lower the Crystal cost of Mk4 Stun Gun, just to show there are no bad intentions there.QoL Changes1) Gear Inventory screen: making possible to make a gear piece or a PvE battle “favorite”.2) Character Inventory: possibility to manage squads at all times.3) Mod management:
Name-able mod sets;
Remove all mods button;
Equip all mods from [set] button;
Switch all mods between [X] and [Y] toon.4) Inbox: allow sending in-game messages, at least in-guild by guild officers.5) Achievements: modify or remove the “Days of Spring” achievement, as it is now unobtainable.6) Chat:
Make guild officers messages distinguishable;
Include @ mentions that ping the recipient, with a red number indicator by the chat icon to show, that “you’ve got mentioned [X] times”.7) Bronzium Data Cards: allow opening in batches, like in 5 at once.8) Guild Management Screen: allow sorting members by GP and Arena positions.9) Raids: allow guild officers to set automatic raid start times (provided there are enough tickets).10) Territory Battles:
Allow the preview of who completed each Combat Mission.
Allow guild officers to set automatic locks of territories when they reach a set amount of stars (in full range of 0-3), which can be timed of indefinite.Cosmetic Changes
1) Clone Trooper helmets!Bugs
Fix the raid ticket counter.
Maegor wrote: »
add fixing the daily ticket tracker and that list is pretty much perfect.
Light_Sabre1 wrote: »
I really like all of the listed items for improvement.
I will even go one further and tell the devs an option to get people in game. Instead of having a daily crystal booster - make it a 8-12 hour booster forcing people to log on to claim their crystals 2-3 times a day. Most of us do this anyway but it would take the whole casual population and get them in game more often. Only downside is that the times would have to work out so it didn't refresh while they were sleeping but I'm sure they could figure that out.
TB - nice fix already with toon limits per vertical phase. Can we take it one step further and allow us to lock certain platoons?
The biggest frustration I have had since the launch of TB has been the amount of time it takes to coordinate for just one person. I wish I knew the % of population that are considered casual and allow guilds to function as a unit with hardcore fans (who play multiple times daily) and the casual player who may just hop on once or here and there. Trying to coordinate a guild of 50 people for this has been taxing. Which I know has led players to look abandon their long time guilds because either a lack of stars earned or because time spent coordinating. There has to be a solution so a guild of 50 can see success and reduce the time for coordinating. Otherwise there are just going to be these superguilds and everyone else will be left to fend for themselves.
Apostopheles wrote: »
And, for the love of Han, PLEASE add a recruitment database screen that tells unguilded player levels and last activity.
Trying to recruit from forums is a huge headache...
RNGsus wrote: »
+1 on the QOL updates!
But my main issue with the game is the meta is too narrow... you have 8 toons that are clearly unmatched in the game, no way to counter them defensively... I would enjoy a meta shift much more than I would enjoy a QOL update.
(By meta shift I DO NOT mean releasing even more OP toons, rather giving us options to counter the best toons out there)
GatsbyWooficus wrote: »
Fix Sabine's face.
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