Don't upgrade from Google play. I did and I am locked out. It keeps trying to add new content and fails to load, then restarts. This is a lousy way to run a railroad.
Don't upgrade from Google play. I did and I am locked out. It keeps trying to add new content and fails to load, then restarts. This is a lousy way to run a railroad.
But (and there is always a but, right?) I have one substantial QOL improvement I'd like to see implemented. There are 2 parts to it...
Part 1) Shorten the duration of Territory Battles to 5 days by merging the first 2 rounds into Day 1and having them play out over two 12 hour periods.
Part 2) Have just 1 Territory War between Territory Battles. Each TW would be followed by 2 off days before commencement of the next TB. Increase rewards for the solo TW to equal rewards earned over current tandem of TWs.
TB of 5 days + TW of 3 days + 2 days off = 10 day intervals.
Despite current rewards being quite good, it remains difficult to keep Guild members motivated and interested in putting in the effort over the current 12 day stretches before a 3 day break. Everyone in my Guild agrees that TW/TB are fun, but loathe the length.
Now I have to put everything but the absolute best units back on the shelf because if you don't kill a squad with 5 units left standing you're hurting your team.
Granted, the change places a premium on earning those 10 point first attempt bonuses, and hopefully should cause a player to pause and consider which squad is best for the Guild, in order to maximize the points earned per attempt, but how does this lead to more infighting? It increases accountability and advances the potential for new strategies, but it makes more sense the current method which encourages a guild member to waste attempts.
First of all, let me start by saying I love the new things coming to the have. New loading screen? Epic. The Sion kit? Wonderful. Visas Marr? Perfect for the character. Fantastic job all around. And there's more coming.
The only exception for me is the new store look. The screen is so packed with info, it's hard to realize what you're looking at in any giving moment. Took me twice as long to go through the store.
Personal opinion... I get the idea behind the change, but it's not working for me. Anyone else feeling the same?
Releasing both a dark and light side character is one of the best things this company has done. It will help with the meta being one team, although it is a bit more varied these days.
Even though this update seems like it is still biased towards one side, I believe it is a move in the right direction and all character releases in the future should be balanced this way.
If 50 leaderboard fill with all sith, we will scream (again) for balancing.. just wait for it
I doubt it'll get there. Before most people can get their squads ready, the new things released will make a protect counter. And since the current direction is building up the Old Republic era, getting some more LS toons from that era makes perfect sense for a counter.
Besides, nothing broke the game yet. CLS? When he came out was when my EP squad got me to 1st place, first time ever. Maul? R2 was on development to counter him from the start, and we found a counter even before. JT Rey? She never got more than 40% of the top squads.
The devs know what they're doing - otherwise, the player base would've been much smaller. And they know what we want. And they're getting better and better at they're job. Trust them to get it right, even if it takes some time to see.
Another update, another crashed status of the game.
Hope it's fast-fixed.
But better and paraphrasing Yoda "Launch updates without crash issues or don't launch them".
Fixed with annoying uninstalling & reinstalling.
The load screen is weird. Vader looks sad, and I don’t mean rendered horrible, I mean the mask looks like pouty sad face. QGJ has a saber compensation issue, pretty sure he has a Jedi starfighter with a lift kit, too. Looks like we all shoulda been hoarding for the last year instead of advancing outdated toons.
New store view, needs some visual tweaks. It's overwhelmed by "you own" title. The solutions for me is quite simple, add the number of owned items bellow the item icon without the 'you own' tag, and the number of items that are for sale next to the icon. Something like
It will take some getting used to, but that will last 5 days max. Then we will be glad it is this way. I know I will. Hated checking if this exact gear piece I have plenty of or not..
New store view, needs some visual tweaks. It's overwhelmed by "you own" title. The solutions for me is quite simple, add the number of owned items bellow the item icon without the 'you own' tag, and the number of items that are for sale next to the icon. Something like
I agree. But aside from that the new look is a great improvement
Replies
You can’t do that anymore so had a hard time figuring who to select for scimitar special as imptie and fotie both had no prot.
But (and there is always a but, right?) I have one substantial QOL improvement I'd like to see implemented. There are 2 parts to it...
Part 1) Shorten the duration of Territory Battles to 5 days by merging the first 2 rounds into Day 1and having them play out over two 12 hour periods.
Part 2) Have just 1 Territory War between Territory Battles. Each TW would be followed by 2 off days before commencement of the next TB. Increase rewards for the solo TW to equal rewards earned over current tandem of TWs.
TB of 5 days + TW of 3 days + 2 days off = 10 day intervals.
Despite current rewards being quite good, it remains difficult to keep Guild members motivated and interested in putting in the effort over the current 12 day stretches before a 3 day break. Everyone in my Guild agrees that TW/TB are fun, but loathe the length.
Granted, the change places a premium on earning those 10 point first attempt bonuses, and hopefully should cause a player to pause and consider which squad is best for the Guild, in order to maximize the points earned per attempt, but how does this lead to more infighting? It increases accountability and advances the potential for new strategies, but it makes more sense the current method which encourages a guild member to waste attempts.
The only exception for me is the new store look. The screen is so packed with info, it's hard to realize what you're looking at in any giving moment. Took me twice as long to go through the store.
Personal opinion... I get the idea behind the change, but it's not working for me. Anyone else feeling the same?
Even though this update seems like it is still biased towards one side, I believe it is a move in the right direction and all character releases in the future should be balanced this way.
Well done.
I doubt it'll get there. Before most people can get their squads ready, the new things released will make a protect counter. And since the current direction is building up the Old Republic era, getting some more LS toons from that era makes perfect sense for a counter.
Besides, nothing broke the game yet. CLS? When he came out was when my EP squad got me to 1st place, first time ever. Maul? R2 was on development to counter him from the start, and we found a counter even before. JT Rey? She never got more than 40% of the top squads.
The devs know what they're doing - otherwise, the player base would've been much smaller. And they know what we want. And they're getting better and better at they're job. Trust them to get it right, even if it takes some time to see.
Hope it's fast-fixed.
But better and paraphrasing Yoda "Launch updates without crash issues or don't launch them".
Fixed with annoying uninstalling & reinstalling.
I think the new store is wonderful. Could be made prettier indeed, but it's a great improvment imo.
I could also care less about the new characters. They look pretty awesome
I agree. But aside from that the new look is a great improvement