Update to Raid Reward Changes - 4/11/18

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Kyno
17430 posts Moderator
CG_Carrie wrote:
Hello everybody,
With today’s raid reward changes, many people noticed that the chance of receiving a full piece of gear in the Heroic Tier had been lowered. This was an overcorrection and we are partially rolling it back. Now anybody who completes the Heroic Tier will get one guaranteed full piece.
Below is our explanation, forgive the wordiness but in order to explain the reasoning for this, we need to get into some heady topics.
---TL;DR Version---
We had changed the droprate from a tiered percentage chance to a flat 40% to accommodate an additional two slots of Gear XII coming in May exclusively to the Heroic Tier. In the spirit of communication, we did say why because we don't want to promise something too early and then not end up delivering it on time. However after reviewing internally we feel confident that we can hit the May date, and we are rolling back the chance of a full gear piece from the Heroic Tier to 100% across all ranks, until the new rewards are live, at which point we will reevaluate. All of the other changes remain the same (including the flattening of rewards across ranks, the expansion of the full piece pool beyond strictly GXII, the removal of many pieces of low-demand salvage, and the changes to Guild Currency and Guild Event Tokens), and we will continue to monitor the impact of these other changes as players continue to launch & complete raids.
We will make this change sometime in the next two weeks and ensure that a makegood, equivalent to roughly 2-4 pieces of full gear pieces, is provided to anybody who has completed the Heroic raid during this time period.
Thanks for your feedback during this rollout.
---Longer Version---
First, we'd like to apologize for one piece of improper expectations-setting in our announcement of the raid rewards changes. Specifically, for the Heroic Tier, the Guild Currency & Guild Event Token "steepening" was never intended to fully offset the reduction in value of all of the gear changes for top-ranking players. It was intended to preserve some incentive for finishing in the top ranks, since we reduced that incentive by flattening gear rewards (for the overall well-being of guilds and of the game).
We made an oversight in wording in the initial announcement of the changes, and while the top-ranked Guild Currency and Guild Event Token rewards are significantly better than before, it doesn’t fully make up for the full piece odds drops, especially for ranks #1-3.
Second, in our initial tuning, we overshot the mark in the odds of full GXII piece drops. Players who have the Sith Heroic Raid on farm, completing it twice a week without fail, consistently getting 1 or more full GXII pieces (emphasis on GXII because of the immense value of those gear pieces in combat), will pull away from the rest of the population in a way that is truly detrimental to the long-term health of the game.
Without diving too much into the underlying value of the various pieces of the gear economy, we have been looking at internal data from the first few weeks of Heroic results, and we had settled on a 40% flat chance of a full complete piece, in the Heroic Tier, across all ranks, as a reasonable long-term goal for the value of the effort of completing the Heroic Tier when you include the expansion pieces of Gear XII.
Third, we have changed the full piece pool from Gear XII, to a broader array of desired pieces. Despite its combat utility and theoretical demand, Gear XII is not as all-encompassing a concern for some players as concerns about Mk3 Carbantis, Mk5 Stun Guns, some formerly AAT-exclusive pieces, Gear XI finishers, etc. All of which are now in the complete piece pool.
However, it's clear that the aggregate amount of effort (gear & ability investment, time, offline theorycrafting, and coordination) required to complete the Sith Heroic Tier is still too high to lower the complete piece odds at this time. Our target for the long run remains a 40% chance of a full gear piece (GXII, GXI finishers, highly pinched Raid Gear, or a handful of other high-demand pieces), plus the rewards from the expansion of GXII but until:
We have had a chance to reevaluate Heroic reward results once the new gear is out.
We see sustained evidence that players have their teams ready to go and are deploying them to consistently beat Heroic in larger numbers, we'll keep the complete piece chance at 100%.
Players will receive advance notice from us in the future when we are ready to make this change.
To our Heroic raiders: please take some time over the next couple of weeks and take a look at the aggregate GP lift among your guildmates, your aggregate result in Territory Battles and Territory Wars, and the rate of growth in ALL players' ability to complete the raid, over the coming weeks, as a result of these changes (including the rollback to 100% which we will deploy inside of the next two weeks). Know that your efforts will result in early access to the next release of gear. Know that we are always looking for more ways to reward you, and will be rolling out changes that reward the level of cooperation and cohesion that you have already established and that the vast majority of players are still working towards. We know that the adjustment may be painful for top-performing guildmates at first, but we are confident that this will be a net positive for players and for the game in the long run.
Thanks to everyone for your feedback and we'll see you on the holotables,
-Carrie

<<DEV Post>>

Replies

  • The old bait and switch.... Sying speaks truth! Couldn't agree more with this assertion.
  • leef
    10504 posts Member
    I can remember a 10+ page thank you thread after changing HRSoldier back to a 5* minimum requirement. it was hilarious. Somewhat comparable to thanking a bully for not punching you.
    Anyway, the question remains whether that is a bad thing or not. If the players end up being content with the changes, does it really matter that they're being played?
    Save water, drink champagne!
  • Well, a few extra Traya shards aren’t worth the hours I was spending on this raid up until now. Multiple guildmates got better rewards from our pit today.

    I’m not remodding, restarting mumtiple times, losing sleep and breaks at work, for 36! Salvage pieces that will probably get as repetitive as MK5 furnaces from the pit.

    I’ll probably get booted from my guild for my upcoming low Sith raid participation.
  • TVF
    7636 posts Member
    edited April 11
    Sounds like you need a new guild lol. This is still a game, right? No one should be losing sleep over it, figuratively or literally.
  • That entails staying up later than I should waiting for Zerg, and ducking out at work more than I ought to when a new phase opens up.

    My post was not a guild bash or a “woe is me” post....it was me saying I won’t work the same amount or more for less pay. Not for a game, not in real life. And that’s exactly what this was....a pay cut.
  • TVF
    7636 posts Member
    If you're staying up too late or ducking out of work, I'd say you're taking this game way too seriously. But maybe that's just me.
  • Sounds like all the ones who haven’t completed heroic already are getting the short end of the stick. The ones who have been able to complete it have been receiving multiple g12 items. Now when we do complete it we will get 1 g12 item but if done may or later looks like we will only have a 40% chance of it then.
  • jedibaer71
    285 posts Member
    edited April 12
    with the little rewards i got today for a three day tier 5 sith raid rank 2, we can try the heroic raid in 2020.

    that‘s why the question of heroic sith raid rewards is academic for my guild... (nearly 120m gp and tired of doing raids for these rewards...)

    btw: in the last 5 haat raids (always top3) i got ONE full gear piece. and today one player of my arena shard posted his rewards for rank 21 in the pit: 2 full gear pieces!

    very motivating!

    update: 5 minutes ago: rank2/haat: no full gear piece, but 36 challenge gear...
    Post edited by jedibaer71 on
  • Specifically, for the Heroic Tier, the Guild Currency & Guild Event Token "steepening" was never intended to fully offset the reduction in value of all of the gear changes for top-ranking players.

    I cant even... So I won't. Suffice it to say that after my raiding in the afternoon to hit p1, staying up late to hit p3 and setting my alarm for p4 this feels like a real kick in the nuts. You specifically said rewards would be better after this update. I spent many many $ preparing for this raid and after all the gear I got it was a decent investment. So what if the heroic guilds pull away? The others can catch up. This is why I and many others work very hard to be in a competitive guild so we can be more competitive in tw and especially arena.
  • All this about heroic but was there any talk of lower tiers. Taking 2-3 days to do a t6 raid for what were already garbage rewards is going to be even worse if those rewards got the same treatment
  • medetec
    1571 posts Member
    Thanks for going into detail Carrie. The non-RNG based full craft for completing the highest tier of the raid is appreciated. Doing the same for the Rancor and AAT would loosen up some of the lower tier gear stranglehold as well.

    While the heroic g12 loot explosion was fun while it lasted, I understand that it was pushing out more gear earlier in the raid lifecycle than expected. This seems like a fair compromise, and I hope to see the flattened rewards (and hopefully some sort of autojoin feature) in the older raids as well.
  • So the flattened rewards will still come in such pitiful amounts across all tiers?
This discussion has been closed.