DuneSeaFarmer wrote: »
Also R2's smokescreen comes in handy in p4, but that could just be reflex on my part. My Finn was hitting as high as 180k in some phases.
Now that I have the Rhythm down I want to see if I can beat 8.2mil in P1 T6 of STR next.
Vendi1983 wrote: »
Ideal mods for ABC
Ackbar - 6x health with at least +50-60 speed. Protection on circle, cross and triangle. 30,000+ protection goal. He can heal his health but can't Regen protection.
Thrawn - 4x speed, 2x anything, go for maximum speed. Ideally +80 or more. Protection on circle, cross and triangle. 25,000+ protection goal.
BB8 - 4x speed, 2x anything, go for maximum speed. Same as Thrawn, +80 or more. I use health on circle and triangle, protection on cross but that's more for P1 STR and I don't like moving mods. 25,000+ protection goal. He'll dodge a bunch so his doesn't need to be as high.
Asajj - 4x CD or 4x offense, 2x health. As much flat # offense you can find, with ideally +60 or more speed. CD triangle, offense cross, protection or health circle. She'll stack so much health it doesn't matter which one the circle is.
CLS - just go for super high speed. He's your primary TM removal for P3. The faster he is the easier and faster the phase goes by.
Once you have the mods set up, it's all about figuring out the mechanics.
The biggest gotcha:
Don't use Fracture after Ackbar used Tactical Genius. It'll waste the Fracture completely. Just use Thrawn's basic and try to time TG so BB8 can use Covert Data Transfer twice in a row.
Asajj will be using her basic almost all the time, so make sure every time it's off cooldown you use her healing move even if she doesn't need it. It will refresh her Secret Intel buff so the cannon (P3) or air strike (p4) don't take her out in one shot.
Thrawn is your primary healer, pass turns to whoever lost protection from a big hit from the cannon.
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