Light Side, Capital Ship, Galactic Republic, Jedi
Offensive Jedi Capital Ship that uses Valor to bolster ally attacks and increase its Speed
Basic: Impeccable Timing
FINAL TEXT: Deal Physical damage to target enemy and grant target ally Critical Hit Immunity for 2 turns.
Inflict Offense Down for 2 turns.
Special 1: Republic Protection
FINAL TEXT: Grant target ally Offense Up for 3 turns and all Galactic Republic allies Unending Loyalty for 3 turns, which can't be copied, dispelled, or prevented. Grant all allies Protection Up (25%) for 2 turns.
Can't be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. When reduced to 1% Health, gain Stealth and Protection Up (50%) for 2 turns and this buff expires.
Special 2: Mobilize
FINAL TEXT: Deal Physical damage to all enemies and Daze them for 2 turns. Inflict Target Lock for 2 turns on 2 random enemies that aren't already Target Locked. All allies gain 30% Turn Meter. Grant all Galactic Republic allies Valor for 2 turns, then all allies with Valor are called to assist.
Special 3 (Ultimate): Y-Wing Assault
FINAL TEXT: Deal Physical damage to all enemies, place 3 Concussion Mines on them for 1 turn, and increase all enemy cooldowns to max (excludes Capital Ships). These Concussion Mines can't be dispelled, prevented, or resisted. This ability can't be evaded and starts on cooldown.
Unique: Republic Determination
FINAL TEXT: All allies have +25% Potency and Galactic Republic allies have +25% Accuracy. All enemies deal 25% less damage when attacking out of turn. Galactic Republic allies also deal 10% more damage for each other ally with Valor, doubled for Jedi allies. If Anakin's Starfighter is present at the start of battle, it gains Unending Loyalty for 3 turns.
Reinforcements gain Critical Damage Up for 2 turns.