Cyanide wanted to know how to ease the crunch

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A: CG_Cyanides - No, I haven't forgot and we are planning more. We added Kyros to Daily Activities completion and TW rewards, reduced the crystal and shard shop cost of G12 and added G12+ to shard shop, reduced the energy cost of Ship Energy, increased the refresh rate of Ship energy, and added G12+ to Ship nodes. Actually, my question back is define "easing"? I hear easing a lot, but it is very subjective. Mathematically, we have eased the gear grind, but that doesn't mean that players actually "feel" the easing. This isn't being snarky, I am just genuinely interested in what everyone's definition of easing is to see if I can some how help that feeling.

Firstly this isn’t a call out post, this is a response to a dev asking how we can feel the gear crunch easing so I’d like to answer his question.

The players would feel the gear crunch ease if we had access to more gear pieces of mk3 carbantis, mk5 stun guns, Mk3 stun cuffs and mk8 gold eye balls. We need to have this old gear crunch alleviated to where we don’t feel an accomplishment from getting 1/2 fully crafted stun guns a month.

Currently the only places we can get mk5 stun guns on a regular are the tables, farming. That’s it. We can’t afford to get them in the GET store because we need to horde 10’s of thousands to finish epic characters. Just shy of 70,000 GET. So that’s out. They rarely pop up in the shard shop store and that’s totally random.

How can we ease this crunch? Simple.

Add a new tier to all the challenges. Make guns, cuffs, and the golden eye balls prizes in the last tiers. It’s as easy as that. At the current rates of gear in challenges, if you do that you won’t overload the economy and can actually help your players feel like they aren’t suffocating under a gear crunch.
You get each challenge 3 times. For example, add the mk5 guns to a new mace challenge tier. Make the range 3-5 on how many you can get. On average you get 4. So that’s 20 salvage a Day. 3 times a week gives you 60 salvage pieces. 4 weeks gives you 240 salvage. Just short if enough stun gun salvage for 5 Full pieces a month.

Replies

  • JaggedJ
    1352 posts Member
    edited December 2019
    Already gave my feedback in the main Q&A thread so won't repeat, but I hope something is done.

    At this point they haven't eased the gear crunch to g12 which is desperately needed, but almost impossible to ease based on the mess they've made from G12 to relic 7.
  • "Mathematically we have eased the gear crunch by giving you 2 stores you can buy all the good gear in, however, if you do buy gear there then you can't get to second half of the toon you have worked for. You're welcome for us having made your life easier"

    Any data they show in relation to 'easing the gear crunch' (this highest voted problem in the game for years) is contaminated by these stores, thus i do not feel adequately measurable alleviation.
  • Absolutely agree with OP.
    Gear crunch ease = put the guns, cuffs etc. in challenges, that's it.
    Swiss Garde Officer, drop me a message if you're interested joining
  • Ravens1113 wrote: »
    How can we ease this crunch? Simple.

    Add a new tier to all the challenges. Make guns, cuffs, and the golden eye balls prizes in the last tiers. It’s as easy as that. At the current rates of gear in challenges, if you do that you won’t overload the economy and can actually help your players feel like they aren’t suffocating under a gear crunch.
    You get each challenge 3 times. For example, add the mk5 guns to a new mace challenge tier. Make the range 3-5 on how many you can get. On average you get 4. So that’s 20 salvage a Day. 3 times a week gives you 60 salvage pieces. 4 weeks gives you 240 salvage. Just short if enough stun gun salvage for 5 Full pieces a month.

    I agree completely with this. One or perhaps even two more tiers to all the challenges would help out and perhaps make the game more interesting as well.
  • JaggedJ
    1352 posts Member
    Manumicio wrote: »
    Absolutely agree with OP.
    Gear crunch ease = put the guns, cuffs etc. in challenges, that's it.

    They'll never do that because of the short sighted decision to use that gear in g12.5 pieces instead of creating a whole new set of gear.
  • 100% agree with OP.
    It would be easy and logic (2 words that Devs don’t understand at all).
  • Surely they cannot seriously be surprised that the individual player does not notice a global increase in the availability of such gear when it is probably in the low percentages, if it even breaks a whole percentage point. It is the same as calculating the drop rate for such things, small percentage increases are only noticable in large scale data that the individual player does not have access to.
  • I think the OP's proposal is pushing it. Handing out almost 5 stun guns per month is not "easing" the pain, it's removing that item from the list of bottlenecks. Not that I'd complain - it's just an exaggerated expectation, imo.

    Personally, I'd already be happy if not every new toon (and especially the g12 finishers) required the same gear: Golden eyeballs, mk5 Droid callers, Carbantis of course and the dreaded Kyros.

    Give us some toons that let us use the stockpiles of (currently) trash gear. Turning heaps of trash into relic materials sounds like a neat concept, but limiting what you can put into the converter for a specific material only creates new bottlenecks...

    So in reply to @CG_Cyanides question about the definition of easing: Easing the gear crunch means for me that the gearing process of a new toon actually becomes faster. Especially as nowadays pretty much everything below g12 is trash anyway. "Easing" does not mean replacing one bottleneck item with another (more expensive one).
  • Join all the old stores and make all the gear accessible there at a fair price. It will not get us more gear, but we can cherry pick what gear we want right now.
    Maybe only make it so from lvl 85, but the amount of currencies and shops for end game players is just not justified in any logical way.
  • leef
    13358 posts Member
    JacenRoe wrote: »
    leef wrote: »
    I much prefer if they made gear easier accessable instead of just handing out bottleneck gear in challenges.
    I haven't really felt the stun cuff crunch in a while now and adding golden balls to the challenges will just result in me running out of the salvages.
    It's not like i couldn't use more of that gear, but i rather have the option to chose what gear i want. increasing the droprate for example, or increasing the store currency income.

    How about increasing gear drops to 40-50% for old stuff like cuffs/carbs/guns? Keep it 20% for Kyros, but double old purples and golds that are used at g11 or below. Maybe add stun guns to the guild store. That would be a huge help.

    Sounds like a plan. I wouldn't mind g11+ gear to be a bit more accessible either to be honest. If you don't rank high in raids it's a flippin slow process. The whole top10 / the rest in terms of HSR rewards isn't exactly ideal imo.
    I always wondered why stun guns weren't in the guild store in the first..
  • I'm absolutely with you as i already posted above, BUT unfortunately this is not the first Post about the topic with similar solutions proposed, but you know what, no one did care @ CG, and i think this will be the only thing we can expect, that they still do not care ;-)
    Swiss Garde Officer, drop me a message if you're interested joining
  • leef wrote: »
    JacenRoe wrote: »
    leef wrote: »
    I much prefer if they made gear easier accessable instead of just handing out bottleneck gear in challenges.
    I haven't really felt the stun cuff crunch in a while now and adding golden balls to the challenges will just result in me running out of the salvages.
    It's not like i couldn't use more of that gear, but i rather have the option to chose what gear i want. increasing the droprate for example, or increasing the store currency income.

    How about increasing gear drops to 40-50% for old stuff like cuffs/carbs/guns? Keep it 20% for Kyros, but double old purples and golds that are used at g11 or below. Maybe add stun guns to the guild store. That would be a huge help.

    Sounds like a plan. I wouldn't mind g11+ gear to be a bit more accessible either to be honest. If you don't rank high in raids it's a flippin slow process. The whole top10 / the rest in terms of HSR rewards isn't exactly ideal imo.
    I always wondered why stun guns weren't in the guild store in the first..

    Agreed. I’m not a fan of overly top heavy rewards for guild cooperative content. But I don’t want to get greedy. It’s not like they will do any of this anyhow. I wouldn’t mind new content in the near future that awards G12/12+. Also not taking 68,400 GET 1 per player out of the economy every time an Epic Cheapskate event comes around would help with that.
  • I know you (CG) have said in the past that you don't want both the Hoth TBs and Geo TBs running at the same time. My proposal below, IMO, I think is a good compromise.

    Every three to six months, during a week that GeoTB is not running, give guilds of a certain power level (to be determined) a **CHOICE** to run a bonus LS Hoth TB (and three to six months later a bonus DS Hoth TBs) for either full or half rewards.

    You (CG) have said/implied in the past that:
    • We don't want to use up too much time of the players.
    • We want to make getting players to G11/G12 easier.
    • We don't want to upset the game economy with too many rewards.

    I say:
    • If the guild thinks the optional bonus Hoth TB is not worth their time, they won't do it.
    • Having extra bonus rewards will help players reach G11/G12
    • If members of the guild are doing Hoth based quests or achievements, they can progress.
    • The game is not flooded with tonnes of extra rewards as the Hoth bonus "event" would only happen two to four times a year.
    • Some players complain about not having enough things to do. Doing a week long event is something to do.
    • Some players are interested in acquiring Rebel Officer Leia Organa and Imperial Probe Droid shards without having to spend GET2 currency.
    • Because Hermit Yoda, Wampa, Malak and General Skywalker all need GET1 currency, there is an ever greater need to play Hoth TBs as they provide much more GET1 currency.

    If you don't think this is a good compromise, can you please explain why?
  • Tweaking Raid rewards, especially Haat, would help immensely. Remove some of the garbage and add a higher drop % for the G8+ items; guns cuffs carbs.

    Rancor > Haat. And that should be reversed at this stage. And Once Haat is simmable (cough cough) it would act/feel more like another challenge tier for those key gear pieces.
  • The solution to this gear crunch was putting some of this gear in the GA Championship store. ...Although i don't trust them not to put something critical in that store, so I'm not spending that currency. Crystals are more efficient for gear than GAC.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/206309/changes-to-g12-inflow
  • There’s a lot of good proposals here, and I don’t think any of them are being proposed for the first time. The reason we don’t feel the easing of the gear crunch is because demand for gear has raised faster than supply. In addition, stun guns used to be more accessible (being on ship nodes), and now we have to split our regular energy among stun guns, kyros, and g12 finishers.
  • TheRHOMBUS wrote: »
    Tweaking Raid rewards, especially Haat, would help immensely. Remove some of the garbage and add a higher drop % for the G8+ items; guns cuffs carbs.

    Rancor > Haat. And that should be reversed at this stage. And Once Haat is simmable (cough cough) it would act/feel more like another challenge tier for those key gear pieces.

    I wouldn't remove garbage gear. Remember what happened with gold balls. Just add stun guns/cuffs/etc.
  • cannonfodder_iv
    880 posts Member
    edited December 2019
    To turn the question back at the devs, what's a reasonable amount of calendar time to take to bring a character from G11 to G12, assuming that the common bottleneck gear is depleted?

    Specifically, I'm working on getting Ahsoka to G12 to put into a Padme team and prep for GS. She needed two golden eye balls at G10, so I'm out of both components and she needs three. She also needs two stun guns, a cuff, and MK IV Bacta (throw in a MK VI Thermal to round it out).

    Say I finish Top 5 in raids and average 500 crystals per day. How long should this take me?

    Edit: typo
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