[Developer Insight]UNIT NAME:
Dark Side, Capital Ship, First OrderFLEET COMMANDER:
General HuxFirst Order Capital ship that enables the First Order fleet to have an early game advantage and relentlessly pursue enemiesABILITIES:Basic: Lay Waste
FINAL TEXT: Deal Physical damage to target enemy. If the target is Hunted, deal damage a second time. Target ally gains Critical Damage Up for 2 turns and if they are First Order they are also called to assist, dealing 30% less damage.Special 1: Quell
FINAL TEXT: Deal Physical damage to target enemy and inflict Offense Down and Target Lock for 3 turns. If the target is Resistance or Hunted, these effects can't be resisted.Special 2: Ravage
FINAL TEXT: Deal Physical damage to all enemies. This attack deals 100% more damage for each Hunted enemy.Special 3: (Ultimate) Extinguish Hope
FINAL TEXT: All Hunted enemies lose 35% Turn Meter and the target enemy becomes Hunted until they are defeated, which can't be copied, dispelled, prevented, or resisted. Then, deal Physical damage to target enemy.
First Order allies gain Defense Penetration and Offense Up for 2 turns.
This ability can't be evaded and is available for use at the start of battle.Hunted:
Deals 75% less damage with out of turn attacks and can't gain bonus Turn MeterUnique: Two Steps Ahead
FINAL TEXT: At the start of battle the Finalizer gains 15 Speed for each other active First Order ally until the end of its first turn. All First Order allies active at the start of battle have +50% Max Health and have their Reinforcement abilities activated (debuffs from these abilities will not be inflicted).
First Order allies recover 25% Health when they critically hit an enemy. If a First Order ally defeats a Hunted enemy, that ally gains 25% Critical Damage (stacking, max 5 stacks) until the end of battle.Reinforcement Bonus:
Reinforcements gain Advantage for 2 turns. If the Reinforcement is First Order they also gain 25% Critical Damage until the end of battle and the Finalizer gains 30% Turn Meter.