Kit Reveal: Sith Eternal Emperor

Prev134
CG_SBCrumb
602 posts EA Community Manager
edited October 7
[Developer Insight - Kit Reveal]
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UNIT NAME: Sith Eternal Emperor
ALIGNMENT: Dark
CATEGORIES: Dark Side, Attacker, Leader, Galactic Legend, Sith
Cunning Emperor of the Sith that eliminates his enemies with the overwhelming power of the Dark Side

ABILITIES:

Basic: (ZETA) Deception
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FINAL TEXT: Deal Special damage to target enemy. If that enemy wasn't Deceived, they become Deceived for 2 turns, increased to 3 turns if they are a Jedi. Deceived can't be copied, dispelled, or resisted. Sith Eternal Emperor gains Speed Up for 2 turns. This ability can't be countered.

Deceived: Can't target Sith Eternal Emperor during their turn if another Sith enemy is active; when an ability is used, Sith Eternal Emperor gains 2% Ultimate Charge

Special 1: (ZETA) So Be It, Jedi (Cooldown 3)
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FINAL TEXT: Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.

Special 2: (ZETA) Unraveled Destiny (Cooldown 6)
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FINAL TEXT: Dark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn.

During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.

Linked: This character is Linked

Entwined Fate: Target enemy becomes Linked. This ability is removed and can't be used again until Unraveled Destiny is used.

Leader: (ZETA) Sith Eternal

FINAL TEXT: Dark Side allies have +25% Mastery, +30% Potency, and +20 Speed, doubled for Sith allies.

Whenever a Deceived or Linked enemy uses an ability, Sith Eternal Emperor gains 10% Mastery (stacking) until the end of encounter and other Sith allies gain half that amount. Whenever a Linked enemy uses an ability, Sith Eternal Emperor gains 8% Ultimate Charge.

Whenever a Sith ally is defeated, dispel all debuffs on other Sith allies and they recover 100% Health and Protection. Sith allies can't be revived, and they ignore defense when targeting a Jedi enemy.

Unique 1: (ZETA) Sow Discord

FINAL TEXT: Sith Eternal Emperor is immune to taunt effects and Turn Meter reduction. Deceived enemies can't counter attack, and Deceived Rebel and Jedi enemies can't gain bonus Turn Meter.

At the start of Sith Eternal Emperor's turn, if no enemies are Deceived, the weakest Light Side enemy becomes Deceived for 2 turns. Whenever a Deceived enemy uses an ability, their weakest ally without Deceived becomes Deceived for the max duration Sith Eternal Emperor could inflict on them (limit once per turn), and Sith Eternal Emperor recovers 2% Protection. Deceived can't be copied, dispelled, or resisted.

At the start of each Linked enemy's turn, Linked enemies lose 20% Max Protection, quadrupled for Jedi, and Sith Eternal Emperor gains 25% of the amount lost. Linked raid bosses instead gain Expose for 2 turns, which can't be resisted.

Linked enemies can't critically hit, and damage they deal is decreased by 25% (excludes Galactic Legends).

Unique 2: (ZETA) Galactic Legend

FINAL TEXT: This unit takes reduced damage from percent Health damage effects and massive damage effects. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.

This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%.

Ultimate: I Am All The Sith (Must charge to 100% before use)
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FINAL TEXT: Sith Eternal Emperor gains 2% Ultimate Charge whenever a Deceived enemy uses an ability. If Sith Eternal Emperor is the leader, he also gains 8% Ultimate Charge whenever a Linked enemy uses an ability.

Sith Eternal Emperor gains Mastery equal to his current Mastery until the end of battle and transforms into Sith Eternal Emperor (Restored). If he is the leader, all other Dark Side allies gain Mastery equal to their current Mastery until the end of battle. Remove Deceived from all Deceived enemies and inflict Deceived until the end of encounter on those enemies, which can't be copied, dispelled, or resisted.

When Sith Eternal Emperor transforms, he loses the abilities Deception and So Be It, Jedi and gains two new abilities.

[Basic] Revitalized Shock: Deal Special damage to target enemy and inflict Shock for 2 turns, which can't be copied or dispelled. This attack deals 150% more damage to Deceived Light Side enemies. If the target was already Deceived, reduce the cooldown of Power! Unlimited Power! by 1 for each Deceived enemy. This attack can't be evaded.
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[Special] Power! Unlimited Power!: (Cooldown 20)
Instantly defeat Linked enemies and deal Special damage to all enemies. Then, dispel all buffs on Deceived enemies and deal Special damage to them. Enemies defeated by this ability can't be revived. This attack can't be evaded.
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Post edited by CG_SBCrumb on

Replies

  • Stenun
    677 posts Member
    So despite being "Sith Eternal EMPEROR" (check out the big word in the picture in the OP), this character does not have the Empire tag?

    .. okay ...
  • HK22
    558 posts Member
    "Good, Good"
  • After reading Palp kit and Luke kit,it will be Kylo and Rey all over,but now Kylo will be the top dog from the beginning
  • [Special] Power! Unlimited Power!: Instantly defeat Linked enemies and deal Special damage to all enemies. Then, dispel all buffs on Deceived enemies and deal Special damage to them. Enemies defeated by this ability can't be revived. This attack can't be evaded.

    What is the cooldown on this ability?
  • So the goal of this kit is hide him on the back behind tanks and he is a time bomb before he destroys everyone. The kit specified that he can’t be targeted by a character with deception how does that interact with JKR putting direct focus on SEEP? Will this be able to target him because of the direct focus or will they still not be able to because of deception?
  • As he is immune to taunt effects.... yeah...
  • Sith Eternal Emperor's Ultimate Ability animation is by far the coolest of all of them.
  • Iy4oy4s
    1889 posts Member
    He is immune to taunt effects. Can’t be marked, deathmarked or have taunt applied.
  • Morgoth01 wrote: »
    As he is immune to taunt effects.... yeah...

    Direct focus is different than a forced taunt. Same basic effect but technically a different debuff
  • Eweff
    220 posts Member
    Stenun wrote: »
    So despite being "Sith Eternal EMPEROR" (check out the big word in the picture in the OP), this character does not have the Empire tag?

    .. okay ...

    Great point. I love using Sith Empire under Thrawn and Piett.

    But his kit specifically mentions rebels for some reason.
  • Morgoth01 wrote: »
    As he is immune to taunt effects.... yeah...

    Direct focus is different than a forced taunt. Same basic effect but technically a different debuff

    It's still a taunt effect.
  • Lio
    1003 posts Member
    Sith Eternal Emperor's Ultimate Ability animation is by far the coolest of all of them.

    Really? It happens in the dark and you barely see any changes. It’s the least cool animation in my opinion. For me it’s JML that has the coolest, followed by SLKR.
  • Iy4oy4s
    1889 posts Member
    Morgoth01 wrote: »
    As he is immune to taunt effects.... yeah...

    Direct focus is different than a forced taunt. Same basic effect but technically a different debuff

    That’s why it says taunt effects, plural. Marked is a taunt effect.
  • Ultra
    6617 posts Member
    During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.

    I hope the game doesn't do a soft lock when there is only one enemy unit left and AI uses Unraveled Destiny and has no one else to link
  • TargetEadu
    96 posts Member
    edited October 6
    https://media1.tenor.com/images/0fef36ccc1845fb2eb5b4117b01cde7c/tenor.gif?itemid=134179731uq5yvrc5ok3.gif


    It’s everything I ever dreamed it could be...

    Blocking Sion’s revive and then putting him as a recommended ally is a little bit of a blow, but it doesn’t look like he’ll need it.
  • This looks stupid OP. Ridiculous.
    superawesomepi#1512 | My Youtube | swgoh.gg
  • Ultra
    6617 posts Member
    FINAL TEXT: Deal Special damage to target enemy and call all other Dark Side allies to assist, dealing 10% more damage for each Deceived enemy. Dark Side allies recover 50% Protection. Jedi enemies defeated this turn can't be revived.
    FINAL TEXT: Dark Side allies gain Retribution for 3 turns, and Dark Side Tank allies gain Taunt for 2 turns. Remove Linked from all enemies. Then, target enemy becomes Linked until a Linked enemy is defeated or until the end of encounter. Sith Eternal Emperor gains the granted ability Entwined Fate and takes a bonus turn.

    Loving the Dark Side alignment synergy here, like the previous two galactic legends

    His lead is insane, unlike SLKR, he keeps increasing his teams mastery

    I think SEE has the potential to be the best of the four Galactic Legends.

    His ultimate is so good and he has strong anti-Light Side and Jedi synergies baked into him

    Honestly, JML might end up getting a few buffs because his meta standing looks pretty bad going by his kit
  • Why mention Jedi & Rebels as enemies and not Resistance? They are who he’s fighting in the end.
  • Morgoth01 wrote: »
    As he is immune to taunt effects.... yeah...

    Direct focus is different than a forced taunt. Same basic effect but technically a different debuff

    It doesn't work on SLKR who has the same description about being immune to taunt effects.
  • Kyno
    25804 posts Moderator
    Ultra wrote: »
    During this bonus turn, Sith Eternal Emperor may only use Entwined Fate, can't be ability blocked, ignores taunt effects, and may not target a Linked character.

    I hope the game doesn't do a soft lock when there is only one enemy unit left and AI uses Unraveled Destiny and has no one else to link

    its probably AB when there is only 1. much like Reys special, when no one has dropped below 60%
  • ccabezas93
    13 posts Member
    edited October 6
    What happen with Unlimited Power against Linked raid bosses?
  • Nauros
    3616 posts Member
    So my assertion based on that podcast was right. SEE pretty much kills everyone while JML gives some buffs. So glad that I went for light side again...
    Revive the stores, the game needs it.
  • LordDirt
    1657 posts Member
    So the Emperor does not have synergy with his own Empire units?
  • Nauros wrote: »
    So my assertion based on that podcast was right. SEE pretty much kills everyone while JML gives some buffs. So glad that I went for light side again...

    Dark Side for life!
  • StarSon
    4494 posts Member
    He doesn't have any Empire units.
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