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Developer Insight - Kit Reveal -
State of the Galaxy ]
UNIT NAME: The Mandalorian (Beskar Armor)
ALIGNMENT: Light
CATEGORIES: Attacker, Leader, Scoundrel
Fearless Scoundrel leader who hunts down enemies to protect his alliesABILITIES:Basic: DEFT STRIKE
FINAL TEXT: Deal Physical damage to target enemy and inflict Damage over Time for 3 turns. If they were already debuffed, deal damage again.
Special 1: DISCIPLINED SET UP (Cooldown 4)
FINAL TEXT: The Mandalorian (Beskar Armor) gains 1 stack of Whistling Birds for each enemy (max 20 stacks), and he may only use Swift Takedown the next time he uses an ability. Until The Mandalorian (Beskar Armor) uses Swift Takedown, he can't assist or counter attack, he ignores Stealth and Taunt, and he gains 1 stack of Whistling Birds whenever an enemy takes damage (max 20 stacks).
Whistling Birds last until Swift Takedown is used or until The Mandalorian (Beskar Armor) is defeated.
Whistling Birds: Deal true damage to target enemy for each stack when using Swift Takedown
Special 2: WONDER OF THE FORCE (Cooldown 4)
FINAL TEXT: Dispel all debuffs on all Scoundrel allies and equalize their Protection. All Scoundrel allies recover 20% Protection. Remove 20% Turn Meter from all enemies, which can't be evaded.
The Mandalorian (Beskar Armor) and target other Scoundrel ally gain Damage Immunity for 1 turn, which can't be copied, dispelled, or prevented, and Tenacity Up for 2 turns. This ability starts on cooldown.
Special 3: SWIFT TAKEDOWN (Cooldown 0)
FINAL TEXT: Inflict Healing Immunity for 2 turns on all enemies, deal Physical damage to them, and lose 1 stack of Whistling Birds for each enemy damaged this way.
Deal true damage to target enemy for each stack of Whistling Birds. If target enemy is defeated by this ability, remaining Whistling Birds will damage the weakest remaining enemy.
This attack can't be countered or evaded, and enemies defeated by this ability can't be revived.
This ability can only be used immediately after Disciplined Set Up.Leader: (ZETA) SEASONED TACTICS
FINAL TEXT: For each Scoundrel ally at the start of battle, Scoundrel allies gain 5% Max Health, Max Protection, and Offense.
Whenever an enemy takes damage, Scoundrel allies gain 2% Turn Meter.
Unique 1: (ZETA) PROTECTIVE INTUITION
FINAL TEXT: The Mandalorian (Beskar Armor) is immune to Ability Block and has +40% Potency and Tenacity.
The first time each Scoundrel ally falls below 75% Health, The Mandalorian (Beskar Armor) dispels all debuffs on himself, gains 1 stack of Whistling Birds, and takes a bonus turn, and the cooldown of Wonder of the Force is reset.
Replies
Edit: BTW, awesome job on the environmental art for these animations. Wonder if we will see them in game
So does this ability trigger once for each ally or only once per battle, regardless of how many allies drop under? Also, what happens when the whole team or multiple allies fall under 75% health from an AoE? Does Mando take like 5 bonus turns? Or only 1.
Seriously, he looks awesome and I'm looking forward to him! Also, Wonder of the Force is soooooo nice! I'm assuming some other abilities and the tag might have been saved for when the next teased character comes in.
Only 1 extra turn though he will gain that many stacks of Whistling Birds
And only once per battle or once for each scoundrel ally?
and when will the Mandalorian tag be included that there are currently 7 Mandalorians in the game
jango fett
boba fett
canderous Ordo
the mandalorian
sabine wren
gar saxon
and the imperial super commando
and 2 to come
the mandalorian (beskar's armor)
and the forger
Forgot the kit was coming out today (event toons usually do within 48 hours) but was too busy in Night City and time flew by
Seems like a level 1 ability rather than a zeta
Bit late today, hey?
Do multiple stacks of DoT count as multiple hits? Asking for a shiny friend...
Mando will slot in perfectly with Rey
I wonder if scoundrels are now able to take out SEE
that damage immunity might protect them from instant defeat when timed right on offense
Damage immunity doesn't protect from instant defeat unfortunately.
But yeah, I still think he could fit in nicely in a Rey/Scoundrels squad.
Keep him secret. Keep him safe.
Kinda interesting that you can stun him while he is disciplined. His whistling birds stacks will increase by a turn but if you can focus fire and finish him off, like using JKR then you should be safe (assuming his Health is low enough to avoid his bonus turn or after he has taken a bonus turn)