Hard shards sorry couldn't fit it in there guys! . I think we should be able to have 5 battles per hard node a day. Similar to the challenges where you have the opportunity to do 5 battles. With the new events and another game mode coming, longer battles. This game doesn't need to be a grind anymore. We should just be able to log in and play to enjoy it. We should no longer have to dread refreshing energy for 1-2 gear. It's just not fun. Games should be fun. Make your money via characters that are exclusive to purchases. The reason I suggested increased hard node farms is because they made Anakin and Tie pilot brutal. Farming both of those guys to have them
Nerfed..... I don't want that happening again so if you eased the grind on them it wouldn't have been such an issue for all that farmed.
Does there need to be a significant increase in drop rates or another way to acquire gear/shards 207 votes
Yes, I don't know why they haven't done this already.
Surely you must have read the notes on guilds and raids?.. They will provide new ways for you to obtain gear. And thus help reduce the grinding problem you are referring to.
Surely you must have read the notes on guilds and raids?.. They will provide new ways for you to obtain gear. And thus help reduce the grinding problem you are referring to.
Clearly I have, what does it have to do with drop rates? @thecuriousocelot
Surely you must have read the notes on guilds and raids?.. They will provide new ways for you to obtain gear. And thus help reduce the grinding problem you are referring to.
Guild stuff has nothing to do with toon shards... i understand the gear but people refresh twice and get 1 shard
Yes, I don't know why they haven't done this already.
The drop rates are so bad. I went an energy refresh and no drops for 5's stun guns. I might as well take my money to a casino. The payout is at least 30 percent. And now we need 50/100 of everything to get to gear 9. If your lucky and don't need gear that isn't available until level 81
Surely you must have read the notes on guilds and raids?.. They will provide new ways for you to obtain gear. And thus help reduce the grinding problem you are referring to.
Guild stuff has nothing to do with toon shards... i understand the gear but people refresh twice and get 1 shard
Just spend 50 crystals and refresh it. You'll get 6 chances per node that way....
I do this wasn't as much about the hard nodes as it is the gear drops. The hard node was just a suggestion for toons with one hard node and stuff. This is mainly pointed towards purple gear. @Kopfschuss
@thecuriousocelot you realize the gear that will be in guilds will be the ones we can't find right now and nothing more.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
@thecuriousocelot you realize the gear that will be in guilds will be the ones we can't find right now and nothing more.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
@thecuriousocelot you realize the gear that will be in guilds will be the ones we can't find right now and nothing more.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
The hard nodes I don't mind I was just suggesting. The purple gear we need I can guarantee won't be available in guilds. Other than the ones they added miraculously within a day's notice @thecuriousocelot
Yes, I don't know why they haven't done this already.
YES. I'm on day 4 of farming 50 stun cuffs. I'm up to 36 now. Every energy refresh I use goes towards filling that one gear slot and I get between 0-3 for every refresh.
I'm so glad I stopped spending money on this game. I'd feel even worse if I knew real money went towards absolutely nothing. Way to get people interested in supporting your game, devs.
Yes, I don't know why they haven't done this already.
Why should we wait and see what happens in the guild raids. I had no trouble completing the challenges before everyone complained and whined that the tank challenge was too hard, and that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
@thecuriousocelot you realize the gear that will be in guilds will be the ones we can't find right now and nothing more.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
The hard nodes I don't mind I was just suggesting. The purple gear we need I can guarantee won't be available in guilds. Other than the ones they added miraculously within a day's notice @thecuriousocelot
Hmm i hope that's not the case. If it is... sigh... The journey may be longer, but the path will remain the same.
Why should we wait and see what happens in the guild raids. I had now trouble completing the challenges before everyone complained and whined that the tank challenge was too hardand that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
@thecuriousocelot you realize the gear that will be in guilds will be the ones we can't find right now and nothing more.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
The hard nodes I don't mind I was just suggesting. The purple gear we need I can guarantee won't be available in guilds. Other than the ones they added miraculously within a day's notice @thecuriousocelot
Hmm i hope that's not the case. If it is... sigh... The journey may be longer, but the destination will remain the same.
I don't need the purples in the challenges. I need the purples that aren't in the challenges. Make a challenge for those.
Why should we wait and see what happens in the guild raids. I had now trouble completing the challenges before everyone complained and whined that the tank challenge was too hardand that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
Why should we wait and see what happens in the guild raids. I had now trouble completing the challenges before everyone complained and whined that the tank challenge was too hardand that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
Bc designing a game takes time?
This has been a problem since the update in February.
Why should we wait and see what happens in the guild raids. I had now trouble completing the challenges before everyone complained and whined that the tank challenge was too hardand that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
Bc designing a game takes time?
They designed a game that needs gear that we can't even attain, and added 50 pieced of gear out of no where to pieces that prevouosly didn't need it. So several toons need the same 50 pieces of gear. Let's make that at least 200 pieces that drop 2 to 3 times an energy refill. How long does that take to get one piece of gear completed. I'm patient, but that's just ridiculous
Why should we wait and see what happens in the guild raids. I had now trouble completing the challenges before everyone complained and whined that the tank challenge was too hardand that challenge produces how many usable pieces of gear. If only the toon mace was that tough. If enough people complain maybe my inbox will be full of purple gear that I needed to precraft.
Bc designing a game takes time?
This has been a problem since the update in February.
Idk what to say... This game was always going to involve a degree of levelling up and grinding. Yes the devs probably realise this alone is boring, but adding gear was, I assume, the only way to keep the player-base occupied in the absence of more/new content. Which as I said, takes time to develop...
Anyway, I'm sleepy. We can continue this tomorrow. Goodnight Zzzz
Defiantly not on shards. You get 300 shards a week. You can chose to refresh hard nodes and get four a day for 100 crystals which maxes a char in 75 days and since 6 star is generally useable about 50 days to get a useable char.
Gear could be better though. I think a small bump to a 25% purple drop rate and changing the hard purples to 40 instead of 50 would be enough.
Credits I could use more of. Right now you only get about 14k for each free shard when you need 20k to keep up. So each shard you collect you fall further and further behind.
Defiantly not on shards. You get 300 shards a week. You can chose to refresh hard nodes and get four a day for 100 crystals which maxes a char in 75 days and since 6 star is generally useable about 50 days to get a useable char.
Gear could be better though. I think a small bump to a 25% purple drop rate and changing the hard purples to 40 instead of 50 would be enough.
Credits I could use more of. Right now you only get about 14k for each free shard when you need 20k to keep up. So each shard you collect you fall further and further behind.
Replies
? What are you even talking about
5 tries per hard node would work very well to help the gear grind and shard grind.
Surely you must have read the notes on guilds and raids?.. They will provide new ways for you to obtain gear. And thus help reduce the grinding problem you are referring to.
Clearly I have, what does it have to do with drop rates? @thecuriousocelot
+11111
Guild stuff has nothing to do with toon shards... i understand the gear but people refresh twice and get 1 shard
+1
I do this wasn't as much about the hard nodes as it is the gear drops. The hard node was just a suggestion for toons with one hard node and stuff. This is mainly pointed towards purple gear. @Kopfschuss
I guess you don't want or need any gear. Must be nice
They like clicking refresh then sim 12x to watch a single purple item appear on their screen I guess. @Jaybigone
Hey now keep it civil. Less work for mods.
Wait and see. We don't know much/anything about the gear rewards we'll be getting from raids. And the datamined info you may have read is not necessarily accurate.
About shards... True, that wont be addressed with the guilds/raids as far as we know. But tbh, I'm actually happy doing the slow grind. A 33% drop rate isn't awful IMO.
33% drop rate, 2 refreshes, 2 shards.
The hard nodes I don't mind I was just suggesting. The purple gear we need I can guarantee won't be available in guilds. Other than the ones they added miraculously within a day's notice @thecuriousocelot
I'm so glad I stopped spending money on this game. I'd feel even worse if I knew real money went towards absolutely nothing. Way to get people interested in supporting your game, devs.
Hmm i hope that's not the case. If it is... sigh... The journey may be longer, but the path will remain the same.
Lol too true!
I don't need the purples in the challenges. I need the purples that aren't in the challenges. Make a challenge for those.
Bc designing a game takes time?
This has been a problem since the update in February.
They designed a game that needs gear that we can't even attain, and added 50 pieced of gear out of no where to pieces that prevouosly didn't need it. So several toons need the same 50 pieces of gear. Let's make that at least 200 pieces that drop 2 to 3 times an energy refill. How long does that take to get one piece of gear completed. I'm patient, but that's just ridiculous
Idk what to say... This game was always going to involve a degree of levelling up and grinding. Yes the devs probably realise this alone is boring, but adding gear was, I assume, the only way to keep the player-base occupied in the absence of more/new content. Which as I said, takes time to develop...
Anyway, I'm sleepy. We can continue this tomorrow. Goodnight Zzzz
Gear could be better though. I think a small bump to a 25% purple drop rate and changing the hard purples to 40 instead of 50 would be enough.
Credits I could use more of. Right now you only get about 14k for each free shard when you need 20k to keep up. So each shard you collect you fall further and further behind.
Gear needs a big buff