After working on the MOD GUIDE I've taken another step into briging the comunity a very useful tool, that will help you with mod builds and at the same time, keep track of what mods you have, and where they are.
After the announcement there were some major improvements regarding ease of use, reduction in calculation times, and some visual upgrades to make it more friendly.
Since I have no set date for the health/offense stats to be fixed, remember that you could be seeing some small disparities when checking for total health and offense on your characters.
At this time, Defense calculations are incorrect, so please disregard the numbers being outputed by the optimizer.
I hope everyone gets some time to test it out, and leave me any feedback. Feel free to contact me via PM if you want.
Thank you all, and may the force be with you
Version 1.6 out
08.27.2016 - (v1.6b) New Layout, bug fixes.
Layout and colors updated, should be easier on the eyes.
Selecting +15 Stats on optimizer table now displays the correct values.
Fixed a bug that would display wrong values for TEN/POT under the character tab.
Fixed sorting options on mods table.
Improved optimizer calculation time.
You can check all changes on the changelog.
This tool is currently in Closed Beta with the TeamSkunk community, and will enter open beta once all the major features are free of bugs.
Features:
Keep track of your mods, and what characters have them equipped
Filter mods by Set, Slot, Grade, Level, Stat Type, Location.
Lock/Unlock mods to prevent them from being used by calculations
List of all mods with their complete stat information. Any value can be sorted/filtered.
Custom Character input, so you can add characters not a Max Gear/Level.
List of total bonuses from equipped mods, and how much they would improve by leveling.
Optimal build generator that takes your preferences into consideration (Sets, Slots, Focus).
Data saved on browser cache for future use.
Quick Import/Export feature.
I'll keep this thread updated with information regarding both the Mod Guide and this new tool.
I'm very excited to have this released to all of you in the near future. For now, I'll leave you with some screenshots
So are u actually testing all the mods and what they do for each character? This seems pretty neat but i want some raw data and facts than theory crafting.
So are u actually testing all the mods and what they do for each character? This seems pretty neat but i want some raw data and facts than theory crafting.
The tool was built with the same ingame math, not theorycrafting, the guide, yes, that one is theorycrafting, but also based on data.
@EA_Jesse, @BentWookiee Can we please make these ever so helpful guides stickies please, even if it's just for a month or 2? I think this & the GW guide are very important factors in making the game easier for a lot of folks.
See that EA/CG! Someone who actually TEST's their app, and won't release it untill it's BUG FREE. You may wanna take note's or better yet, hire these guys, cause they understand how things work. Hats off to Team Skunk for their hard work, can't wait to try your stuff out...
After working on the MOD GUIDE I've taken another step into briging the comunity a very useful tool, that will help you with mod builds and at the same time, keep track of what mods you have, and where they are.
This tool is currently in Closed Beta with the TeamSkunk community, and will enter open beta once all the major features are free of bugs.
Features:
Keep track of your mods, and what characters have them equipped
Filter mods by Set, Slot, Grade, Level, Stat Type, Location.
Lock/Unlock mods to prevent them from being used by calculations
List of all mods with their complete stat information. Any value can be sorted/filtered.
Custom Character input, so you can add characters not a Max Gear/Level.
List of total bonuses from equipped mods, and how much they would improve by leveling.
Optimal build generator that takes your preferences into consideration (Sets, Slots, Focus).
Data saved on browser cache for future use.
Quick Import/Export feature.
I'll keep this thread updated with information regarding both the Mod Guide and this new tool.
I'm very excited to have this released to all of you in the near future. For now, I'll leave you with some screenshots
Thank you all, and may the force be with you
We were all thinking this. Hope it becomes a reality soon! Thanks for all the work you put into this and all the work that is yet to be done!
Replies
The tool was built with the same ingame math, not theorycrafting, the guide, yes, that one is theorycrafting, but also based on data.
On another note: I don't think this site is for people that test their work...
https://docs.google.com/spreadsheets/d/1NCZnrtyZw_T1FnU7LT8014IZ2999KTcJ-1Zg4eSHutM/edit#gid=927019571
They should be ecstatic that their players are so enthusiastic about the game. It seems as though they'd jump right on it and give you the formula.
yes, you can PM me there.
*bows down*
"We are not worthy", "We are not worthy"
Looks great hope to get a chance to use it.
We were all thinking this. Hope it becomes a reality soon! Thanks for all the work you put into this and all the work that is yet to be done!
Cheers