I loved it. It was a fantastic experience and the first genuine time I've had feeling competitive and trying to battle it out for first. There was a great incentive to play but I think the main problem was the fact that refreshes were so far spaced apart and you basically had to use crystals if it wanted to place anywhere near the top. For the next go around I think they should have two squads that you lock in at he start. One defensive like this one had and one offensive. And in doing so they could eliminate some need for the crystal refreshes. If your team can't beat the theee teams presented then it wouldn't matter how many time you throw a squad at it. The daily refresh would allow you to change your squad. So you would have to think "what would I possible come up against" in order to advance.
I am more than happy to shoot fish in a barrel especially if it means rewards!
I was one of the fish (maybe not yours) as I had just made level 60.
I wouldn't be surprise if I make 70 as the next tournament starts, I'll then be the fish at the bottom of the barrel again.
I loved it. It was a fantastic experience and the first genuine time I've had feeling competitive and trying to battle it out for first. There was a great incentive to play but I think the main problem was the fact that refreshes were so far spaced apart and you basically had to use crystals if it wanted to place anywhere near the top. For the next go around I think they should have two squads that you lock in at he start. One defensive like this one had and one offensive. And in doing so they could eliminate some need for the crystal refreshes. If your team can't beat the theee teams presented then it wouldn't matter how many time you throw a squad at it. The daily refresh would allow you to change your squad. So you would have to think "what would I possible come up against" in order to advance.
I agree with the Defensive Squad lock-down and believe that we will see that the next time it rolls around. However, just allowing one team to participate in the offensive side will completely take away from the event and turn it into another Arena....which I do not believe we need. If anything, this should get folks to focus more on building multiple teams in preparation for the next tournament. Easier said than done....but it does give some flexibility when attacking as well as more opportunities to attack. We would feel the need to refresh more if we only had one team to attack.
This was not a simple beat this player to take his/her rank...it was all about scoring points and I personally enjoyed it a lot more than the arena. It didn't matter who you attacked as long as you defeated them and kept your toons alive (where most of the points were generated). You had to decide if you could take a team with a lower powered team or if you needed to pull out your big guns and lay waste. In the end, your strongest team generated just as many points as your weakest....so there was more strategy involved, IMO.
I was on your shard. Did you fight me? I had the same line up as you for half the raid. I added poe and took out ep for the other half. I was in the top ten, but dropped fast and finished 30th.
I was on your shard. Did you fight me? I had the same line up as you for half the raid. I added poe and took out ep for the other half. I was in the top ten, but dropped fast and finished 30th.
Yes I think I might have fought your team but wasn't recording. I believe it was before you put Poe in defense. It was a very competitive shard
Finished in the 1000-500 bracket. Received pretty good rewards. Only spent 90 crystals at the very end (to climb into the top 1000, probably could have settled in the 900s with only 15 crystals, but chose to make sure).
All in all, pretty happy with the rewards for effort put in. It wasn't terrible. I'm just hoping it comes often enough to make farming Shoretrooper feasible. But even then, got some gear I needed, some decent credits, and got to play around with different team comps a bit.
That was the only concept in the event I liked. I can see it working better in arena as people won't put cupcake teams in to cheat the system. But yes I'm on board with that idea. I also like the point system rather than the current lockout snipe system.
Close, but no Cuban cigar! I had tens of thousands of crystals to continue burning, but at 2am I was totally whooped and had to get up for work at 5am. I felt in the giving spirit, so I put in a weak squad and let #2 take me. He was coming up anyway (from what I could tell, nobody was helping him - all crystal refreshes!) and since I was over it, I figured I'd be nice and help him out. But what's crazy is that he continued to keep going for almost another 2000 points! LOL!
Close, but no Cuban cigar! I had tens of thousands of crystals to continue burning, but at 2am I was totally whooped and had to get up for work at 5am. I felt in the giving spirit, so I put in a weak squad and let #2 take me. He was coming up anyway (from what I could tell, nobody was helping him - all crystal refreshes!) and since I was over it, I figured I'd be nice and help him out. But what's crazy is that he continued to keep going for almost another 2000 points! LOL!
Wow also a lot of movement under you. That was very close. Congrats man
Close, but no Cuban cigar! I had tens of thousands of crystals to continue burning, but at 2am I was totally whooped and had to get up for work at 5am. I felt in the giving spirit, so I put in a weak squad and let #2 take me. He was coming up anyway (from what I could tell, nobody was helping him - all crystal refreshes!) and since I was over it, I figured I'd be nice and help him out. But what's crazy is that he continued to keep going for almost another 2000 points! LOL!
Wow also a lot of movement under you. That was very close. Congrats man
Close, but no Cuban cigar! I had tens of thousands of crystals to continue burning, but at 2am I was totally whooped and had to get up for work at 5am. I felt in the giving spirit, so I put in a weak squad and let #2 take me. He was coming up anyway (from what I could tell, nobody was helping him - all crystal refreshes!) and since I was over it, I figured I'd be nice and help him out. But what's crazy is that he continued to keep going for almost another 2000 points! LOL!
Wow also a lot of movement under you. That was very close. Congrats man
Right. As people have pointed out, there are two new things with this patch that will effect raids. One of these is very relevant to the idea of lockouts, and will be discussed here, as well as previous statements by CG devs regarding raiding.
The statement in question:
- All guilds will receive max currency after the patch (pretty cool)
This statement leads to an obvious issue of exploitation, due to any alt or small guilds instantly having full coins. Even if we choose to acknowledge the gating of T7 behind a T6 completion, this still would allow alt guilds to complete two t7, two t6 in the same time a single guild could generate coins to complete two t7s.
The obvious issue is that any guild with enough alts can raid each raid 2 times every two days, despite the new raid lockout system.
Previously, with the dev comments to the effect of that raids were intended to be conducted with a hard cap of once every 48 hours, as well as the previously ambiguous responses regarding guild hopping, I think this is the time for CG to make a statement and take a stance, before this box gets opened and everything pops off.
I would suggest adding to t6/7 a 84ish hour cap on rewards, per player, equal to two raid loots for each of the two raids. Any subsequent raid loot would not be generated (harsh, I know).
This is shorter than the time required to generate two raids worth of coins, but still allows players to double raid if they want to.
It deters guild hopping and alts, as it at best generates one half days gain (15k coins) per 84 hours (three and a half days). Or, to put it more realistically, maybe a full raid piece every week past the design intent, if you pushed hard and offset by 12 hours constantly. This is better than the current average of one raid per day (2 every 48 hours) which is roughly 2 raid pieces more per week.
It is not a perfect design, but I implore the devs to consider such a hard cap to prevent this next patch from being "raid gate" or "alt gate".
Obviously the first week of this patch, I would disable this hard cap to allow players to dump the full coffers. This may assist alt guilds, but the assist would be very temporary.
TLDR: all guilds will have full raid coins starting next patch.
84 hour lockout for 2 T6/7 loots per player would be ideal.
When the tounaments are coming back?
Will it be every week?
I need to finish Shoretrooper....i still need 70 shards to 7*.
Make it on weekly basis!! Thank you
Nobody knows. They won't give you a direct answer. I hope they take time and really work through all of the community feedback and don't ever release some money grabbing **** like this again.
Replies
LOL!
I wouldn't be surprise if I make 70 as the next tournament starts, I'll then be the fish at the bottom of the barrel again.
I agree with the Defensive Squad lock-down and believe that we will see that the next time it rolls around. However, just allowing one team to participate in the offensive side will completely take away from the event and turn it into another Arena....which I do not believe we need. If anything, this should get folks to focus more on building multiple teams in preparation for the next tournament. Easier said than done....but it does give some flexibility when attacking as well as more opportunities to attack. We would feel the need to refresh more if we only had one team to attack.
This was not a simple beat this player to take his/her rank...it was all about scoring points and I personally enjoyed it a lot more than the arena. It didn't matter who you attacked as long as you defeated them and kept your toons alive (where most of the points were generated). You had to decide if you could take a team with a lower powered team or if you needed to pull out your big guns and lay waste. In the end, your strongest team generated just as many points as your weakest....so there was more strategy involved, IMO.
Yes I think I might have fought your team but wasn't recording. I believe it was before you put Poe in defense. It was a very competitive shard
However, as Yoda said, "Play catch-up, forever you will, unless $$ willing you are to spend".
Yeah he added 3k points overnight
They were very nice and helped a lot actually
All in all, pretty happy with the rewards for effort put in. It wasn't terrible. I'm just hoping it comes often enough to make farming Shoretrooper feasible. But even then, got some gear I needed, some decent credits, and got to play around with different team comps a bit.
Did you end up #1 @SnakesOnAPlane
Close, but no Cuban cigar! I had tens of thousands of crystals to continue burning, but at 2am I was totally whooped and had to get up for work at 5am. I felt in the giving spirit, so I put in a weak squad and let #2 take me. He was coming up anyway (from what I could tell, nobody was helping him - all crystal refreshes!) and since I was over it, I figured I'd be nice and help him out. But what's crazy is that he continued to keep going for almost another 2000 points! LOL!
Wow also a lot of movement under you. That was very close. Congrats man
Thanks brother, same to you!
The statement in question:
- All guilds will receive max currency after the patch (pretty cool)
This statement leads to an obvious issue of exploitation, due to any alt or small guilds instantly having full coins. Even if we choose to acknowledge the gating of T7 behind a T6 completion, this still would allow alt guilds to complete two t7, two t6 in the same time a single guild could generate coins to complete two t7s.
The obvious issue is that any guild with enough alts can raid each raid 2 times every two days, despite the new raid lockout system.
Previously, with the dev comments to the effect of that raids were intended to be conducted with a hard cap of once every 48 hours, as well as the previously ambiguous responses regarding guild hopping, I think this is the time for CG to make a statement and take a stance, before this box gets opened and everything pops off.
I would suggest adding to t6/7 a 84ish hour cap on rewards, per player, equal to two raid loots for each of the two raids. Any subsequent raid loot would not be generated (harsh, I know).
This is shorter than the time required to generate two raids worth of coins, but still allows players to double raid if they want to.
It deters guild hopping and alts, as it at best generates one half days gain (15k coins) per 84 hours (three and a half days). Or, to put it more realistically, maybe a full raid piece every week past the design intent, if you pushed hard and offset by 12 hours constantly. This is better than the current average of one raid per day (2 every 48 hours) which is roughly 2 raid pieces more per week.
It is not a perfect design, but I implore the devs to consider such a hard cap to prevent this next patch from being "raid gate" or "alt gate".
Obviously the first week of this patch, I would disable this hard cap to allow players to dump the full coffers. This may assist alt guilds, but the assist would be very temporary.
TLDR: all guilds will have full raid coins starting next patch.
84 hour lockout for 2 T6/7 loots per player would be ideal.
Edited: Clarity.
Will it be every week?
I need to finish Shoretrooper....i still need 70 shards to 7*.
Make it on weekly basis!! Thank you
Sorry for the pessimism but it's been almost one year... Well planned , thouroughly tested, and bug free that is not how we do things
ps and no it isn't cheating and it's even not really a exploit..but I call it supporting each other to the fullest 1+++++