Yes, I went all in on Jawas after they announced this raid! I'm not quite to @CptCaveman standards, but I'll have them 7* (minus JE) and G9/G8 by Monday. I've also been farming IGD and Jedi for the Yoda event. Double win!!!
Canceled? Why would it be canceled? You really think CG would spend hundreds of hours($$) creating new content, show a trailer, and add the files to the game only to cancel it? Where do people come up with this crap?
It's a hard life pickin stones and pullin teats, but sure as gods got sandals, it beats fighting dudes with treasure trails....
" Rewards: Earn Mk 6 Defense and Critical Damage Mods."
Any info on its distribution? Hope its not just the top 3 players of the raid
This is the bit that worries me... Also no mention in gear I really hope they don't make us chose between gear and mods that will be a terrible move
Many thanks @V1p3rdyn4sty for getting this info out to us now we just need to think about best team combinations, I still think a hybrid team will be good and it's no coincidence EP came out recently Stuns, AOE, buffs are going to be key for this raid
Loads of different combinations could work can't wait to try out roll on the raid guys!
This bit makes me think speed mods will count against us? Or do you think we will be killing adds more?
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns.
That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns
This bit makes me think speed mods will count against us? Or do you think we will be killing adds more?
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns.
That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns
This is basically one of the anti Teebo specials: he gets one round no matter what (7 attacks is the average of what a team will deal
Speed won't be so beneficial but it certainly won't hurt
This bit makes me think speed mods will count against us? Or do you think we will be killing adds more?
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns.
That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns
This is to stop the Teebo effect.
Do we think this will count for assists? I.e jawa raid special? I.e one attack two hits. Or for reys specials?
Simple solution is bombs... Load him up with bombs.....
Not a fan of buffing up select groups of characters in raids. It'll most likely end up with a whole bunch of characters being left out and players focusing on other groups won't be able to push out as much damage as others (assuming the buffed groups will be the best, which is safe to assume if you ask me). At the end of the day, raids aren't events and shouldn't be limited. Yes, you can use any character, but those buffs look incredibly helpful for both Jawas and Jedis. Oh well, nothing I can do about it.
Team Steroid Council Member - "A wise leader knows when to follow"
I know it's all been seen already and there's thread about it and so on. Haven't seen anyone link people to this though. It's much clearer to see, all the information is there too and it should update if the raid gets changed.
Team Steroid Council Member - "A wise leader knows when to follow"
someone on Reddit had an interesting take that the Crit mod and Def mod correspond to the buffed factions...
so a rotating schedule of buffed factions and mods could be a possibility
That would be awesome, have the buffed factions change every week along with the set of mods that are dropped. This would help create a more interesting and dynamic raid meta and will keep it interesting longer. Make it so devs.
Thanks for the link. Seems comprehensive enough. I think a stun and TM reduction combo on GG could work. So stun him and then tm down and hit for 7 turns, repeat rotation.. no adds no damage taken, just keep stunning. So you'd need reliable stuns. jawa, datcha, Ug Plus maybe chewie and Teebo. Or teebo and EE. Could work.... Maybe.
Mod drop based on the buffed factions sounds awful. It makes me think after a month they will just change the faction buffed and watch everyone plough more money into the same raid
Thanks for the link. Seems comprehensive enough. I think a stun and TM reduction combo on GG could work. So stun him and then tm down and hit for 7 turns, repeat rotation.. no adds no damage taken, just keep stunning. So you'd need reliable stuns. jawa, datcha, Ug Plus maybe chewie and Teebo. Or teebo and EE. Could work.... Maybe.
Replies
Yes. All data is subject to change. Sorry, I thought that was a known thing. It was pretty accurate for the Rancor raid though.
You would be surprised how unknown that is.
Any info on its distribution? Hope its not just the top 3 players of the raid
This needs to be seen by as many players as possible.
Canceled? Why would it be canceled? You really think CG would spend hundreds of hours($$) creating new content, show a trailer, and add the files to the game only to cancel it? Where do people come up with this crap?
This is the bit that worries me... Also no mention in gear I really hope they don't make us chose between gear and mods that will be a terrible move
Many thanks @V1p3rdyn4sty for getting this info out to us now we just need to think about best team combinations, I still think a hybrid team will be good and it's no coincidence EP came out recently Stuns, AOE, buffs are going to be key for this raid
Loads of different combinations could work can't wait to try out roll on the raid guys!
Every seventh time that Grievous takes damage, Grievous and another random ally gain 100% Turn Meter and reset their cooldowns.
That ally also Taunts for 1 turn, and Grievous gains the Tactical Maneuvering effect for 3 turns
so a rotating schedule of buffed factions and mods could be a possibility
This is basically one of the anti Teebo specials: he gets one round no matter what (7 attacks is the average of what a team will deal
Speed won't be so beneficial but it certainly won't hurt
This is to stop the Teebo effect.
Do we think this will count for assists? I.e jawa raid special? I.e one attack two hits. Or for reys specials?
Simple solution is bombs... Load him up with bombs.....
I know it's all been seen already and there's thread about it and so on. Haven't seen anyone link people to this though. It's much clearer to see, all the information is there too and it should update if the raid gets changed.
That would be awesome, have the buffed factions change every week along with the set of mods that are dropped. This would help create a more interesting and dynamic raid meta and will keep it interesting longer. Make it so devs.
GG not immune to stun? Keep dreaming
Yeah... that's not happening fam
They still have 3 days.... surprise update on tuesday. Boom raid all up in your face!
I forget but they have the aim of a stormtrooper so we shall see what happens.