First off, I want to say that I am super happy about the upcoming R2 and his kit. Nevertheless, I think he will not help with the Maul Arena infestation. The Problem is simple:
The entire enemy will go before you regardless of whether you have r2 or not. After that, with all the debuffs, you will be at such a disadvantage that you won't be able to turn the match around. Just as is the case now!
So, how exactly will R2 change that?
I have everything ready to get R2 to G11 instantly, but I had a week to think about it and now I have serious doubts
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Well that is working already...and we still have 50% zMaul teams. So what does R2 bring?
Accuracy, no tm gain -debuff, no stealth gain-debuff, other than that, there is no real counter.. Just semi stuff like dispel, cleansing and other average stuff.
But i dont know what the 'on fire' debuff does ^^
I too became doubtful about gearing him max (actually i can only g10 him atm), but not because of his use, i have doubts cause there are rumors Jedi Luke will be the next released toon and i'll regret getting R2 maxxed lol
Excellent point...a good reason to hold off actually!
I can already see the outrage here on the forums, when the devs announce that the other fan favourite is...anyone else but Luke :X
I would think the other fan favorite will be a dark side character, possibly Thrawn. But then again, it might be Luke...
On top of that, R2 has a unique ability that adds 10% accuracy, which helps to prevent some of the Evasion of Sith as well.
Then, R2 can also do a Smokescreen that stealths his teammates for 2 turns.
That's a lot of abilities geared at reducing your opponents' Evasion abilities and also stealthing your own team.
I could easily see R2 being the toon that tips the scale for Jedi against Sith.
zMaul teams gain turn meter when they evade. R2's AoE inflicts burning, which reduces evasion to zero, which means they can't evade. Therefore, no more zMaul meta.
Have you not read his abilities.
He gives all allies 10% accuracy.
Burning debuff will nullify Maul evasion bonus
LS enemies that score a crit hit will cleanse.
Yeah nothing that will help with combat zeta Maul.... Go read again.
Well, I think none of this will matter much, if you get wiped in the first turn when everyone on the enemy team goes first...
This isn't the rebel meta where the battle ends in 30 seconds. Unless your team comp is garbage, battles aren't necessarily determined by the first round of attacks
well, then my team comp is garbage. I am dead in two turns vs. zMaul.
I daily face enemy Zaul teams that all get full TM to start before I get to move thanks to a fast Sith Assassin. I start completely covered in debuffs, and end with all 5 of my toons still alive at full health. That thing you mentioned is not a real problem. In fact the Rex lead teams are already squeezing out the Zaul teams in my arena.
What? zMaul always goes first
If he's the only toon then yes. But I generally run a 5 man team in arena.
It will probably be Jar Jar
R2 buffs his factions' Offense, Potency, Protection, & Max Health.
He gives them all accuracy,
He gives them an auto cleanse.
He tales away the opponents' dodge.
He has an AoE
He stuns the opponent.
He's like Zaul's achilles heal. If people can't see that, then I don't know what to tell ya.
Personally, I'll be throwing him in my Droid team ASAP. K2S0's daze for the tm gain, and B2's Buffwipe/buff immunity for no stealth/crit immunity. HK lead works well again and I win. Yay!
And let's not forget, his AOE can't be evaded.